Use backticks not vertical bars to denote variables in comments for /sdk
Bug: webrtc:12338 Change-Id: Ifaad29ccb63b0f2f3aeefb77dae061ebc7f87e6c Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/227024 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/master@{#34561}
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WebRTC LUCI CQ
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@ -48,7 +48,7 @@ public class SurfaceTextureHelper {
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private static final String TAG = "SurfaceTextureHelper";
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/**
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* Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. A dedicated
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* Construct a new SurfaceTextureHelper sharing OpenGL resources with `sharedContext`. A dedicated
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* thread and handler is created for handling the SurfaceTexture. May return null if EGL fails to
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* initialize a pixel buffer surface and make it current. If alignTimestamps is true, the frame
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* timestamps will be aligned to rtc::TimeNanos(). If frame timestamps are aligned to
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@ -66,7 +66,7 @@ public class SurfaceTextureHelper {
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// The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See:
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// http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195.
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// Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper
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// is constructed on the |handler| thread.
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// is constructed on the `handler` thread.
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return ThreadUtils.invokeAtFrontUninterruptibly(handler, new Callable<SurfaceTextureHelper>() {
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@Nullable
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@Override
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@ -147,7 +147,7 @@ public class SurfaceTextureHelper {
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@Nullable private final TimestampAligner timestampAligner;
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private final FrameRefMonitor frameRefMonitor;
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// These variables are only accessed from the |handler| thread.
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// These variables are only accessed from the `handler` thread.
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@Nullable private VideoSink listener;
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// The possible states of this class.
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private boolean hasPendingTexture;
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@ -156,7 +156,7 @@ public class SurfaceTextureHelper {
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private int frameRotation;
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private int textureWidth;
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private int textureHeight;
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// |pendingListener| is set in setListener() and the runnable is posted to the handler thread.
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// `pendingListener` is set in setListener() and the runnable is posted to the handler thread.
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// setListener() is not allowed to be called again before stopListening(), so this is thread safe.
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@Nullable private VideoSink pendingListener;
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final Runnable setListenerRunnable = new Runnable() {
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@ -223,7 +223,7 @@ public class SurfaceTextureHelper {
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}
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/**
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* Start to stream textures to the given |listener|. If you need to change listener, you need to
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* Start to stream textures to the given `listener`. If you need to change listener, you need to
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* call stopListening() first.
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*/
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public void startListening(final VideoSink listener) {
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@ -331,7 +331,7 @@ public class SurfaceTextureHelper {
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}
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/**
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* Posts to the correct thread to convert |textureBuffer| to I420.
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* Posts to the correct thread to convert `textureBuffer` to I420.
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*
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* @deprecated Use toI420() instead.
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*/
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