Use backticks not vertical bars to denote variables in comments for /sdk
Bug: webrtc:12338 Change-Id: Ifaad29ccb63b0f2f3aeefb77dae061ebc7f87e6c Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/227024 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/master@{#34561}
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WebRTC LUCI CQ
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@ -31,11 +31,11 @@
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// the method that will trigger the binding of the render
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// buffer. Because the standard behaviour of -[UIView setNeedsDisplay]
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// is disabled for the reasons above, the RTC_OBJC_TYPE(RTCEAGLVideoView) maintains
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// its own |isDirty| flag.
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// its own `isDirty` flag.
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@interface RTC_OBJC_TYPE (RTCEAGLVideoView)
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()<GLKViewDelegate>
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// |videoFrame| is set when we receive a frame from a worker thread and is read
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// `videoFrame` is set when we receive a frame from a worker thread and is read
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// from the display link callback so atomicity is required.
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@property(atomic, strong) RTC_OBJC_TYPE(RTCVideoFrame) * videoFrame;
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@property(nonatomic, readonly) GLKView *glkView;
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@ -183,7 +183,7 @@
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// redrawn. This occurs on main thread.
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
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// The renderer will draw the frame to the framebuffer corresponding to the
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// one used by |view|.
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// one used by `view`.
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RTC_OBJC_TYPE(RTCVideoFrame) *frame = self.videoFrame;
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if (!frame || frame.timeStampNs == _lastDrawnFrameTimeStampNs) {
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return;
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@ -25,7 +25,7 @@
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@interface RTC_OBJC_TYPE (RTCNSGLVideoView)
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()
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// |videoFrame| is set when we receive a frame from a worker thread and is read
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// `videoFrame` is set when we receive a frame from a worker thread and is read
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// from the display link callback so atomicity is required.
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@property(atomic, strong) RTC_OBJC_TYPE(RTCVideoFrame) *
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videoFrame;
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@ -36,7 +36,7 @@ const char kRTCVertexShaderSource[] =
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" v_texcoord = texcoord;\n"
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"}\n";
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// Compiles a shader of the given |type| with GLSL source |source| and returns
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// Compiles a shader of the given `type` with GLSL source `source` and returns
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// the shader handle or 0 on error.
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GLuint RTCCreateShader(GLenum type, const GLchar *source) {
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GLuint shader = glCreateShader(type);
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