Removed usage of the the redundant the render alignment headroom in AEC3

Bug: webrtc:8671
Change-Id: I1b7b1bc2f4677bbd375fc206c166b4b9fed3efce
Reviewed-on: https://webrtc-review.googlesource.com/35220
Commit-Queue: Per Åhgren <peah@webrtc.org>
Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#21392}
This commit is contained in:
Per Åhgren
2017-12-20 18:00:51 +01:00
committed by Commit Bot
parent 60e8965b6b
commit de22a17b43
19 changed files with 47 additions and 168 deletions

View File

@ -46,17 +46,16 @@ TEST(AecState, NormalUsage) {
std::vector<float> impulse_response(
GetTimeDomainLength(config.filter.length_blocks), 0.f);
// Verify that linear AEC usability is false when the filter is diverged and
// there is no external delay reported.
// Verify that linear AEC usability is false when the filter is diverged.
state.Update(diverged_filter_frequency_response, impulse_response, true,
rtc::nullopt, *render_delay_buffer->GetRenderBuffer(), E2_main,
Y2, x[0], s, false);
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
EXPECT_FALSE(state.UsableLinearEstimate());
// Verify that linear AEC usability is true when the filter is converged
std::fill(x[0].begin(), x[0].end(), 101.f);
for (int k = 0; k < 3000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
@ -66,7 +65,7 @@ TEST(AecState, NormalUsage) {
// reported
state.HandleEchoPathChange(EchoPathVariability(
true, EchoPathVariability::DelayAdjustment::kNone, false));
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
EXPECT_FALSE(state.UsableLinearEstimate());
@ -75,25 +74,25 @@ TEST(AecState, NormalUsage) {
std::fill(x[0].begin(), x[0].end(), 101.f);
state.HandleEchoPathChange(EchoPathVariability(
true, EchoPathVariability::DelayAdjustment::kNewDetectedDelay, false));
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
EXPECT_FALSE(state.ActiveRender());
for (int k = 0; k < 1000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
EXPECT_TRUE(state.ActiveRender());
// Verify that echo leakage is properly reported.
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
EXPECT_FALSE(state.EchoLeakageDetected());
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
true);
EXPECT_TRUE(state.EchoLeakageDetected());
@ -115,7 +114,7 @@ TEST(AecState, NormalUsage) {
Y2.fill(10.f * 10000.f * 10000.f);
for (size_t k = 0; k < 1000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
@ -132,7 +131,7 @@ TEST(AecState, NormalUsage) {
E2_main.fill(1.f * 10000.f * 10000.f);
Y2.fill(10.f * E2_main[0]);
for (size_t k = 0; k < 1000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
@ -153,7 +152,7 @@ TEST(AecState, NormalUsage) {
E2_main.fill(1.f * 10000.f * 10000.f);
Y2.fill(5.f * E2_main[0]);
for (size_t k = 0; k < 1000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
state.Update(converged_filter_frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
@ -203,7 +202,7 @@ TEST(AecState, ConvergedFilterDelay) {
frequency_response[k].fill(100.f);
frequency_response[k][0] = 0.f;
state.HandleEchoPathChange(echo_path_variability);
state.Update(frequency_response, impulse_response, true, rtc::nullopt,
state.Update(frequency_response, impulse_response, true,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
false);
EXPECT_TRUE(k == (kFilterLength - 1) || state.FilterDelay());
@ -213,50 +212,4 @@ TEST(AecState, ConvergedFilterDelay) {
}
}
// Verify that the externally reported delay is properly reported and converted.
TEST(AecState, ExternalDelay) {
EchoCanceller3Config config;
AecState state(config);
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
RenderDelayBuffer::Create(config, 3));
std::array<float, kFftLengthBy2Plus1> E2_main;
std::array<float, kFftLengthBy2Plus1> E2_shadow;
std::array<float, kFftLengthBy2Plus1> Y2;
std::array<float, kBlockSize> x;
std::array<float, kBlockSize> s;
s.fill(100.f);
E2_main.fill(0.f);
E2_shadow.fill(0.f);
Y2.fill(0.f);
x.fill(0.f);
std::vector<std::array<float, kFftLengthBy2Plus1>> frequency_response(
config.filter.length_blocks);
for (auto& v : frequency_response) {
v.fill(0.01f);
}
std::vector<float> impulse_response(
GetTimeDomainLength(config.filter.length_blocks), 0.f);
for (size_t k = 0; k < frequency_response.size() - 1; ++k) {
state.HandleEchoPathChange(EchoPathVariability(
false, EchoPathVariability::DelayAdjustment::kNone, false));
state.Update(frequency_response, impulse_response, true, k * kBlockSize + 5,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
false);
EXPECT_TRUE(state.ExternalDelay());
EXPECT_EQ(k, state.ExternalDelay());
}
// Verify that the externally reported delay is properly unset when it is no
// longer present.
state.HandleEchoPathChange(EchoPathVariability(
false, EchoPathVariability::DelayAdjustment::kNone, false));
state.Update(frequency_response, impulse_response, true, rtc::nullopt,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
false);
EXPECT_FALSE(state.ExternalDelay());
}
} // namespace webrtc