Revert 6107 "Adds a modified copy of talk/base to webrtc/base. I..."

This breaks Chromium FYI builds and prevent roll of webrtc/libjingle to Chrome.

http://chromegw.corp.google.com/i/chromium.webrtc.fyi/builders/Win%20Builder/builds/457


> Adds a modified copy of talk/base to webrtc/base. It is the first step in migrating talk/base to webrtc/base.
> 
> BUG=N/A
> R=andrew@webrtc.org, wu@webrtc.org
> 
> Review URL: https://webrtc-codereview.appspot.com/12199004

TBR=henrike@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/14479004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@6116 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
perkj@webrtc.org
2014-05-13 08:15:48 +00:00
parent 3a5825909d
commit e9a604accd
386 changed files with 6 additions and 84973 deletions

View File

@ -1,77 +0,0 @@
/*
* Copyright 2006 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/base/gunit.h"
#include "webrtc/base/nethelpers.h"
#include "webrtc/base/physicalsocketserver.h"
#include "webrtc/base/testclient.h"
#include "webrtc/base/testechoserver.h"
#include "webrtc/base/thread.h"
using namespace rtc;
void TestUdpInternal(const SocketAddress& loopback) {
Thread *main = Thread::Current();
AsyncSocket* socket = main->socketserver()
->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
socket->Bind(loopback);
TestClient client(new AsyncUDPSocket(socket));
SocketAddress addr = client.address(), from;
EXPECT_EQ(3, client.SendTo("foo", 3, addr));
EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
EXPECT_EQ(from, addr);
EXPECT_TRUE(client.CheckNoPacket());
}
void TestTcpInternal(const SocketAddress& loopback) {
Thread *main = Thread::Current();
TestEchoServer server(main, loopback);
AsyncSocket* socket = main->socketserver()
->CreateAsyncSocket(loopback.family(), SOCK_STREAM);
AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create(
socket, loopback, server.address());
ASSERT_TRUE(tcp_socket != NULL);
TestClient client(tcp_socket);
SocketAddress addr = client.address(), from;
EXPECT_TRUE(client.CheckConnected());
EXPECT_EQ(3, client.Send("foo", 3));
EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
EXPECT_EQ(from, server.address());
EXPECT_TRUE(client.CheckNoPacket());
}
// Tests whether the TestClient can send UDP to itself.
TEST(TestClientTest, TestUdpIPv4) {
TestUdpInternal(SocketAddress("127.0.0.1", 0));
}
TEST(TestClientTest, TestUdpIPv6) {
if (HasIPv6Enabled()) {
TestUdpInternal(SocketAddress("::1", 0));
} else {
LOG(LS_INFO) << "Skipping IPv6 test.";
}
}
// Tests whether the TestClient can connect to a server and exchange data.
TEST(TestClientTest, TestTcpIPv4) {
TestTcpInternal(SocketAddress("127.0.0.1", 0));
}
TEST(TestClientTest, TestTcpIPv6) {
if (HasIPv6Enabled()) {
TestTcpInternal(SocketAddress("::1", 0));
} else {
LOG(LS_INFO) << "Skipping IPv6 test.";
}
}