Reformatted thread and static_instance.

BUG=
TEST=Trybots.

Review URL: https://webrtc-codereview.appspot.com/1006005

git-svn-id: http://webrtc.googlecode.com/svn/trunk@3324 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
phoglund@webrtc.org
2013-01-02 08:45:03 +00:00
parent a19d04e707
commit ec9c942e45
9 changed files with 534 additions and 589 deletions

View File

@ -16,10 +16,11 @@
#ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
#define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
#include "common_types.h"
#include "typedefs.h"
#include "webrtc/common_types.h"
#include "webrtc/typedefs.h"
namespace webrtc {
// Object that will be passed by the spawned thread when it enters the callback
// function.
#define ThreadObj void*
@ -27,68 +28,67 @@ namespace webrtc {
// Callback function that the spawned thread will enter once spawned.
// A return value of false is interpreted as that the function has no
// more work to do and that the thread can be released.
typedef bool(*ThreadRunFunction)(ThreadObj);
typedef bool(*ThreadRunFunction)(ThreadObj);
enum ThreadPriority
{
kLowPriority = 1,
kNormalPriority = 2,
kHighPriority = 3,
kHighestPriority = 4,
kRealtimePriority = 5
enum ThreadPriority {
kLowPriority = 1,
kNormalPriority = 2,
kHighPriority = 3,
kHighestPriority = 4,
kRealtimePriority = 5
};
class ThreadWrapper
{
public:
enum {kThreadMaxNameLength = 64};
class ThreadWrapper {
public:
enum {kThreadMaxNameLength = 64};
virtual ~ThreadWrapper() {};
virtual ~ThreadWrapper() {};
// Factory method. Constructor disabled.
//
// func Pointer to a, by user, specified callback function.
// obj Object associated with the thread. Passed in the callback
// function.
// prio Thread priority. May require root/admin rights.
// threadName NULL terminated thread name, will be visable in the Windows
// debugger.
static ThreadWrapper* CreateThread(ThreadRunFunction func = 0,
ThreadObj obj= 0,
ThreadPriority prio = kNormalPriority,
const char* threadName = 0);
// Factory method. Constructor disabled.
//
// func Pointer to a, by user, specified callback function.
// obj Object associated with the thread. Passed in the callback
// function.
// prio Thread priority. May require root/admin rights.
// thread_name NULL terminated thread name, will be visable in the Windows
// debugger.
static ThreadWrapper* CreateThread(ThreadRunFunction func = 0,
ThreadObj obj = 0,
ThreadPriority prio = kNormalPriority,
const char* thread_name = 0);
// Get the current thread's kernel thread ID.
static uint32_t GetThreadId();
// Get the current thread's kernel thread ID.
static uint32_t GetThreadId();
// Non blocking termination of the spawned thread. Note that it is not safe
// to delete this class until the spawned thread has been reclaimed.
virtual void SetNotAlive() = 0;
// Non blocking termination of the spawned thread. Note that it is not safe
// to delete this class until the spawned thread has been reclaimed.
virtual void SetNotAlive() = 0;
// Tries to spawns a thread and returns true if that was successful.
// Additionally, it tries to set thread priority according to the priority
// from when CreateThread was called. However, failure to set priority will
// not result in a false return value.
// TODO(henrike): add a function for polling whether priority was set or
// not.
virtual bool Start(unsigned int& id) = 0;
// Tries to spawns a thread and returns true if that was successful.
// Additionally, it tries to set thread priority according to the priority
// from when CreateThread was called. However, failure to set priority will
// not result in a false return value.
// TODO(henrike): add a function for polling whether priority was set or
// not.
virtual bool Start(unsigned int& id) = 0;
// Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
// The numbers in processorNumbers specify which CPUs are allowed to run the
// thread. processorNumbers should not contain any duplicates and elements
// should be lower than (number of CPUs - 1). amountOfProcessors should be
// equal to the number of processors listed in processorNumbers
virtual bool SetAffinity(const int* /*processorNumbers*/,
const unsigned int /*amountOfProcessors*/) {
return false;
}
// Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
// The numbers in processor_numbers specify which CPUs are allowed to run the
// thread. processor_numbers should not contain any duplicates and elements
// should be lower than (number of CPUs - 1). amount_of_processors should be
// equal to the number of processors listed in processor_numbers.
virtual bool SetAffinity(const int* processor_numbers,
const unsigned int amount_of_processors) {
return false;
}
// Stops the spawned thread and waits for it to be reclaimed with a timeout
// of two seconds. Will return false if the thread was not reclaimed.
// Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
// It's ok to call Stop() even if the spawned thread has been reclaimed.
virtual bool Stop() = 0;
// Stops the spawned thread and waits for it to be reclaimed with a timeout
// of two seconds. Will return false if the thread was not reclaimed.
// Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
// It's ok to call Stop() even if the spawned thread has been reclaimed.
virtual bool Stop() = 0;
};
} // namespace webrtc
#endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
#endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_