AEC3: Allow the main and shadow filters to have different lengths
This CL changes the AEC3 code to allow the main and shadow filters to have different lengths. Bug: webrtc:9614,chromium:873100 Change-Id: I3ec2861d496986610d5a73db5771bbe9b8bf7dcd Reviewed-on: https://webrtc-review.googlesource.com/93465 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Sam Zackrisson <saza@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24265}
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@ -61,6 +61,12 @@ class RenderBuffer {
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void SpectralSum(size_t num_spectra,
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std::array<float, kFftLengthBy2Plus1>* X2) const;
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// Returns the sums of the spectrums for two numbers of FFTs.
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void SpectralSums(size_t num_spectra_shorter,
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size_t num_spectra_longer,
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std::array<float, kFftLengthBy2Plus1>* X2_shorter,
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std::array<float, kFftLengthBy2Plus1>* X2_longer) const;
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// Gets the recent activity seen in the render signal.
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bool GetRenderActivity() const { return render_activity_; }
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