Add core multi-channel pipeline in AEC3
This CL adds basic the basic pipeline to support multi-channel processing in AEC3. Apart from that, it removes the 8 kHz processing support in several places of the AEC3 code. Bug: webrtc:10913 Change-Id: If5b75fa325ed0071deea94a7546cb4a7adf22137 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/150332 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Sam Zackrisson <saza@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29017}
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@ -36,7 +36,8 @@ class RenderBuffer {
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~RenderBuffer();
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// Get a block.
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const std::vector<std::vector<float>>& Block(int buffer_offset_blocks) const {
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const std::vector<std::vector<std::vector<float>>>& Block(
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int buffer_offset_blocks) const {
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int position =
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block_buffer_->OffsetIndex(block_buffer_->read, buffer_offset_blocks);
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return block_buffer_->buffer[position];
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