Add core multi-channel pipeline in AEC3
This CL adds basic the basic pipeline to support multi-channel processing in AEC3. Apart from that, it removes the 8 kHz processing support in several places of the AEC3 code. Bug: webrtc:10913 Change-Id: If5b75fa325ed0071deea94a7546cb4a7adf22137 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/150332 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Sam Zackrisson <saza@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29017}
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@ -33,7 +33,8 @@ class RenderDelayBuffer {
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};
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static RenderDelayBuffer* Create(const EchoCanceller3Config& config,
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int sample_rate_hz);
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int sample_rate_hz,
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size_t num_render_channels);
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virtual ~RenderDelayBuffer() = default;
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// Resets the buffer alignment.
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@ -41,7 +42,7 @@ class RenderDelayBuffer {
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// Inserts a block into the buffer.
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virtual BufferingEvent Insert(
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const std::vector<std::vector<float>>& block) = 0;
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const std::vector<std::vector<std::vector<float>>>& block) = 0;
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// Updates the buffers one step based on the specified buffer delay. Returns
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// an enum indicating whether there was a special event that occurred.
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