Rename VectorBuffer->SpectrumBuffer, MatrixBuffer->BlockBuffer, BlockBuffer->Aec2BlockBuffer

The VectorBuffer and MatrixBuffer names are too generic for their use case.

Bug: webrtc:10913
Change-Id: Ideecd0d27e07487a85a61dc6474e69733d07dcd6
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151602
Reviewed-by: Per Åhgren <peah@webrtc.org>
Commit-Queue: Sam Zackrisson <saza@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#29076}
This commit is contained in:
Sam Zackrisson
2019-09-05 11:30:49 +02:00
committed by Commit Bot
parent 77c71d1488
commit f3f6159114
23 changed files with 90 additions and 90 deletions

View File

@ -18,10 +18,10 @@
#include "api/array_view.h"
#include "modules/audio_processing/aec3/aec3_common.h"
#include "modules/audio_processing/aec3/block_buffer.h"
#include "modules/audio_processing/aec3/fft_buffer.h"
#include "modules/audio_processing/aec3/fft_data.h"
#include "modules/audio_processing/aec3/matrix_buffer.h"
#include "modules/audio_processing/aec3/vector_buffer.h"
#include "modules/audio_processing/aec3/spectrum_buffer.h"
#include "rtc_base/checks.h"
#include "rtc_base/constructor_magic.h"
@ -30,8 +30,8 @@ namespace webrtc {
// Provides a buffer of the render data for the echo remover.
class RenderBuffer {
public:
RenderBuffer(MatrixBuffer* block_buffer,
VectorBuffer* spectrum_buffer,
RenderBuffer(BlockBuffer* block_buffer,
SpectrumBuffer* spectrum_buffer,
FftBuffer* fft_buffer);
~RenderBuffer();
@ -95,14 +95,14 @@ class RenderBuffer {
}
// Returns a reference to the spectrum buffer.
const VectorBuffer& GetSpectrumBuffer() const { return *spectrum_buffer_; }
const SpectrumBuffer& GetSpectrumBuffer() const { return *spectrum_buffer_; }
// Returns a reference to the block buffer.
const MatrixBuffer& GetBlockBuffer() const { return *block_buffer_; }
const BlockBuffer& GetBlockBuffer() const { return *block_buffer_; }
private:
const MatrixBuffer* const block_buffer_;
const VectorBuffer* const spectrum_buffer_;
const BlockBuffer* const block_buffer_;
const SpectrumBuffer* const spectrum_buffer_;
const FftBuffer* const fft_buffer_;
bool render_activity_ = false;
RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(RenderBuffer);