NullSocketServer::Wait: Don't warn if we have to wait a long time for messages

Make the warning timeout for Event::Wait configurable, and let
NullSocketServer::Wait pass kForever to completely eliminate the
warning.

3000 ms is a good default warning timeout for Event::Wait, but in some
cases---such as when a message queue is waiting for a message to
arrive---we don't want the warning, since a long wait isn't a reliable
indicator that the system is deadlocked. It might just be that no one
is posting messages.

Bug: webrtc:10531
Change-Id: Ic5969b8bfedb96376bd6d6a72ba6a4591750a920
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/132017
Reviewed-by: Magnus Jedvert <magjed@webrtc.org>
Commit-Queue: Karl Wiberg <kwiberg@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#27574}
This commit is contained in:
Karl Wiberg
2019-04-11 10:31:24 +02:00
committed by Commit Bot
parent 304ea5f7b0
commit fc47c86b12
4 changed files with 66 additions and 29 deletions

View File

@ -34,9 +34,21 @@ class Event {
void Set();
void Reset();
// Wait for the event to become signaled, for the specified number of
// |milliseconds|. To wait indefinetly, pass kForever.
bool Wait(int milliseconds);
// Waits for the event to become signaled, but logs a warning if it takes more
// than `warn_after_ms` milliseconds, and gives up completely if it takes more
// than `give_up_after_ms` milliseconds. (If `warn_after_ms >=
// give_up_after_ms`, no warning will be logged.) Either or both may be
// `kForever`, which means wait indefinitely.
//
// Returns true if the event was signaled, false if there was a timeout or
// some other error.
bool Wait(int give_up_after_ms, int warn_after_ms);
// Waits with the given timeout and a reasonable default warning timeout.
bool Wait(int give_up_after_ms) {
return Wait(give_up_after_ms,
give_up_after_ms == kForever ? 3000 : kForever);
}
private:
#if defined(WEBRTC_WIN)