Running with a network thread provides a more realistic simulation. Like
a real network, packets are handed off to a socket, or buffer, and then
the call returns. This prevents weird scenarios when both the sending
side and receiving side are on the call stack simultaneously, which can
cause deadlocks as locks could otherwise be taken simultaneously in both
the sender and receiver order by the same thread.
BUG=
R=stefan@webrtc.org
Review URL: https://webrtc-codereview.appspot.com/2000005
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4522 4adac7df-926f-26a2-2b94-8c16560cd09d
The test works by randomly dropping small bursts of packets until enough
NACKs have been sent back by the receiver. Retransmitted packets are
never dropped in order to assure that all packets are eventually
delivered. When enough NACK packets have been received and all dropped
packets retransmitted, the test waits for the receiving side to send a
number of RTCP packets without NACK lists to assure that the receiving
side stops sending NACKs once packets have been retransmitted.
BUG=2043
R=stefan@webrtc.org
Review URL: https://webrtc-codereview.appspot.com/1934004
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4482 4adac7df-926f-26a2-2b94-8c16560cd09d