Running with a network thread provides a more realistic simulation. Like
a real network, packets are handed off to a socket, or buffer, and then
the call returns. This prevents weird scenarios when both the sending
side and receiving side are on the call stack simultaneously, which can
cause deadlocks as locks could otherwise be taken simultaneously in both
the sender and receiver order by the same thread.
BUG=
R=stefan@webrtc.org
Review URL: https://webrtc-codereview.appspot.com/2000005
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4522 4adac7df-926f-26a2-2b94-8c16560cd09d
This version of LoopBackTransport hands packets over to a network thread
which will deliver them instead. This allows SendRTP and SendRTCP to
always be able to return, preventing deadlocks in voe_auto_test. The
previous case did not represent actual network usage. Now the send and
receive side can run concurrently with the receiving side. Previously
the sender thread also drove the receiving side, which does not
represent the regular use case where packets are put on a network
socket.
BUG=1568,2081,2178
TEST=Ran VoiceEngine RtpRtcpTest.*, known for deadlocking, 100+ times.
R=xians@webrtc.org
Review URL: https://webrtc-codereview.appspot.com/1985005
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4516 4adac7df-926f-26a2-2b94-8c16560cd09d
When VideoDecoder::Decode, Reset, or Release is called,
VideoCodingModuleImpl::_receiveCritSect may have been
acquired. Decode callback needs to acquire the same lock
in ViEChannel::FrameToRender. It is not a problem for
SW decode because decode callback is run on the same
WebRTC decoding thread and the lock is re-entrant. But
for HW decode, decode callback is run on a thread different
from WebRTC decoding thread. Decode callback gets the locks
in the opposite order. Deadlock can happen.
BUG=http://crbug.com/170345
TEST=Try apprtc.appspot.com/?debug=loopback on ARM Chromebook Daisy.
R=stefan@webrtc.org, wu@webrtc.org
Review URL: https://webrtc-codereview.appspot.com/1977004
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4509 4adac7df-926f-26a2-2b94-8c16560cd09d
The complexity of the last ChannelManager and potentially usage of it as well caused race conditions and deadlocks in loopback voe_auto_test. This ref-counted solution takes no long-term locks, uses less locks overall and is significantly easier to understand.
ScopedChannel has been split up into a ChannelOwner with a reference to a channel and an Iterator over ChannelManager. Previous code was really used for both things. ChannelOwner is used as a shared pointer to a channel object, while an Iterator should work as expected.
BUG=2081
R=tommi@webrtc.org, xians@webrtc.org
Review URL: https://webrtc-codereview.appspot.com/1802004
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4502 4adac7df-926f-26a2-2b94-8c16560cd09d
The test works by randomly dropping small bursts of packets until enough
NACKs have been sent back by the receiver. Retransmitted packets are
never dropped in order to assure that all packets are eventually
delivered. When enough NACK packets have been received and all dropped
packets retransmitted, the test waits for the receiving side to send a
number of RTCP packets without NACK lists to assure that the receiving
side stops sending NACKs once packets have been retransmitted.
BUG=2043
R=stefan@webrtc.org
Review URL: https://webrtc-codereview.appspot.com/1934004
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4482 4adac7df-926f-26a2-2b94-8c16560cd09d
Things included in this CL:
- updated READMEs to provide an exact/reproable set of steps for getting the app
running.
- gyp changes to build the iOS AppRTCDemo sample app using gyp+ninja instead of
the hand-crafted Xcode project (which has never worked in its checked-in
form), including a gyp action to sign the sample app for deployment to an iOS
device (the app can also be used in the simulator)
- deleted the busted hand-crafted Xcode project for the sample app
- updated the sample app to match the PeerConnection API that ended up landing
(in a surprising twist of fate, the API landed quite a bit later than the
sample app and this is the first time the CR-time changes in the API are
reflected in the sample app)
- updated the sample app to reflect apprtc.appspot.com HTML/JS changes (equiv to
the AppRTCClient.java changes in http://s10/47299162)
- picked up the iossim DEPS to enable launching the sample app in the simulator
from the command-line.
- renamed some files to match capitalization of the classes they contain (Ice ->
ICE) per ObjC naming guidelines.
- ran the files involved in this CL through clang-format to deal with xcode
formatting craxy.
BUG=2106
RISK=P2
TESTED=unittest builds with ninja and passes on OS=mac; sample app builds with ninja and runs on simulator and device, though no audio flows from simulator/device (will fix in a follow-up CL)
R=andrew@webrtc.org, justincohen@google.com, wu@webrtc.org
Review URL: https://webrtc-codereview.appspot.com/1874005
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4466 4adac7df-926f-26a2-2b94-8c16560cd09d