/* * Copyright 2017 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_API_ORTCFACTORYINTERFACE_H_ #define WEBRTC_API_ORTCFACTORYINTERFACE_H_ #include #include "webrtc/api/udptransportinterface.h" #include "webrtc/base/network.h" #include "webrtc/base/thread.h" #include "webrtc/p2p/base/packetsocketfactory.h" namespace webrtc { // WARNING: This is experimental/under development, so use at your own risk; no // guarantee about API stability is guaranteed here yet. // // This class is the ORTC analog of PeerConnectionFactory. It acts as a factory // for ORTC objects that can be connected to each other. // // Some of these objects may not be represented by the ORTC specification, but // follow the same general principles. // // On object lifetimes: The factory must not be destroyed before destroying the // objects it created, and the objects passed into the factory must not be // destroyed before destroying the factory. class OrtcFactoryInterface { public: // |network_thread| is the thread on which packets are sent and received. // If null, a new rtc::Thread with a default socket server is created. // // |signaling_thread| is used for callbacks to the consumer of the API. If // null, the current thread will be used, which assumes that the API consumer // is running a message loop on this thread (either using an existing // rtc::Thread, or by calling rtc::Thread::Current()->ProcessMessages). // // |network_manager| is used to determine which network interfaces are // available. This is used for ICE, for example. If null, a default // implementation will be used. Only accessed on |network_thread|. // // |socket_factory| is used (on the network thread) for creating sockets. If // it's null, a default implementation will be used, which assumes // |network_thread| is a normal rtc::Thread. // // Note that the OrtcFactoryInterface does not take ownership of any of the // objects // passed in, and as previously stated, these objects can't be destroyed // before the factory is. static std::unique_ptr Create( rtc::Thread* network_thread, rtc::Thread* signaling_thread, rtc::NetworkManager* network_manager, rtc::PacketSocketFactory* socket_factory); // Constructor for convenience which uses default implementations of // everything (though does still require that the current thread runs a // message loop; see above). static std::unique_ptr Create() { return Create(nullptr, nullptr, nullptr, nullptr); } virtual ~OrtcFactoryInterface() {} virtual std::unique_ptr CreateUdpTransport(int family, uint16_t min_port, uint16_t max_port) = 0; // Method for convenience that has no port range restrictions. std::unique_ptr CreateUdpTransport(int family) { return CreateUdpTransport(family, 0, 0); } }; } // namespace webrtc #endif // WEBRTC_API_ORTCFACTORYINTERFACE_H_