/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_P2P_BASE_TCPPORT_H_ #define WEBRTC_P2P_BASE_TCPPORT_H_ #include #include #include "webrtc/p2p/base/port.h" #include "webrtc/base/asyncpacketsocket.h" namespace cricket { class TCPConnection; // Communicates using a local TCP port. // // This class is designed to allow subclasses to take advantage of the // connection management provided by this class. A subclass should take of all // packet sending and preparation, but when a packet is received, it should // call this TCPPort::OnReadPacket (3 arg) to dispatch to a connection. class TCPPort : public Port { public: static TCPPort* Create(rtc::Thread* thread, rtc::PacketSocketFactory* factory, rtc::Network* network, const rtc::IPAddress& ip, uint16 min_port, uint16 max_port, const std::string& username, const std::string& password, bool allow_listen) { TCPPort* port = new TCPPort(thread, factory, network, ip, min_port, max_port, username, password, allow_listen); if (!port->Init()) { delete port; port = NULL; } return port; } virtual ~TCPPort(); virtual Connection* CreateConnection(const Candidate& address, CandidateOrigin origin); virtual void PrepareAddress(); virtual int GetOption(rtc::Socket::Option opt, int* value); virtual int SetOption(rtc::Socket::Option opt, int value); virtual int GetError(); protected: TCPPort(rtc::Thread* thread, rtc::PacketSocketFactory* factory, rtc::Network* network, const rtc::IPAddress& ip, uint16 min_port, uint16 max_port, const std::string& username, const std::string& password, bool allow_listen); bool Init(); // Handles sending using the local TCP socket. virtual int SendTo(const void* data, size_t size, const rtc::SocketAddress& addr, const rtc::PacketOptions& options, bool payload); // Accepts incoming TCP connection. void OnNewConnection(rtc::AsyncPacketSocket* socket, rtc::AsyncPacketSocket* new_socket); private: struct Incoming { rtc::SocketAddress addr; rtc::AsyncPacketSocket* socket; }; rtc::AsyncPacketSocket* GetIncoming( const rtc::SocketAddress& addr, bool remove = false); // Receives packet signal from the local TCP Socket. void OnReadPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time); void OnReadyToSend(rtc::AsyncPacketSocket* socket); void OnAddressReady(rtc::AsyncPacketSocket* socket, const rtc::SocketAddress& address); // TODO: Is this still needed? bool incoming_only_; bool allow_listen_; rtc::AsyncPacketSocket* socket_; int error_; std::list incoming_; friend class TCPConnection; }; class TCPConnection : public Connection { public: // Connection is outgoing unless socket is specified TCPConnection(TCPPort* port, const Candidate& candidate, rtc::AsyncPacketSocket* socket = 0); virtual ~TCPConnection(); virtual int Send(const void* data, size_t size, const rtc::PacketOptions& options); virtual int GetError(); rtc::AsyncPacketSocket* socket() { return socket_; } private: void OnConnect(rtc::AsyncPacketSocket* socket); void OnClose(rtc::AsyncPacketSocket* socket, int error); void OnReadPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time); void OnReadyToSend(rtc::AsyncPacketSocket* socket); rtc::AsyncPacketSocket* socket_; int error_; friend class TCPPort; }; } // namespace cricket #endif // WEBRTC_P2P_BASE_TCPPORT_H_