/* * Copyright 2016 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_P2P_BASE_UDPTRANSPORTCHANNEL_H_ #define WEBRTC_P2P_BASE_UDPTRANSPORTCHANNEL_H_ #include #include #include "webrtc/base/optional.h" #include "webrtc/base/thread_checker.h" #include "webrtc/p2p/base/packettransportinterface.h" namespace rtc { class AsyncPacketSocket; class PhysicalSocketServer; class SocketAddress; class SocketServer; class Thread; } namespace cricket { class UdpTransportChannel : public rtc::PacketTransportInterface { public: enum class State { INIT, CONNECTING, CONNECTED, FAILED }; explicit UdpTransportChannel(const std::string& transport_name); UdpTransportChannel(const std::string& transport_name, rtc::SocketServer* ss); ~UdpTransportChannel(); const std::string debug_name() const override { return transport_name_; } bool receiving() const override { // TODO(johan): Implement method and signal. return true; } bool writable() const override; int SendPacket(const char* data, size_t len, const rtc::PacketOptions& options, int flags) override; int SetOption(rtc::Socket::Option opt, int value) override { return 0; } int GetError() override { return send_error_; } State state() const { RTC_DCHECK_RUN_ON(&network_thread_checker_); return state_; } // Start() makes UdpTransportChannel transition from state INIT to CONNECTING. // It creates the local UDP socket and binds it to a port. // Consider checking state() after calling Start(). void Start(); void SetRemoteParameters(const rtc::SocketAddress& remote); // Returned optional does not have a value if in the INIT or FAILED state. // Consider checking state() before calling local_parameters(). rtc::Optional local_parameters() const { return local_parameters_; } private: void OnSocketReadPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t len, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time); void OnSocketSentPacket(rtc::AsyncPacketSocket* socket, const rtc::SentPacket& packet); void SetState(State state); // Set State and Signal. bool IsLocalConsistent(); void UpdateState(); std::string transport_name_; rtc::SocketServer* socket_server_; State state_ = State::INIT; int send_error_ = 0; std::unique_ptr socket_; rtc::Optional local_parameters_; rtc::Optional remote_parameters_; rtc::ThreadChecker network_thread_checker_; }; } // namespace cricket #endif // WEBRTC_P2P_BASE_UDPTRANSPORTCHANNEL_H_