/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef API_TEST_NETEQ_SIMULATOR_H_ #define API_TEST_NETEQ_SIMULATOR_H_ #include #include namespace webrtc { namespace test { class NetEqSimulator { public: virtual ~NetEqSimulator() = default; enum class Action { kNormal, kExpand, kAccelerate, kPreemptiveExpand }; // The results of one simulation step. struct SimulationStepResult { SimulationStepResult(); SimulationStepResult(const SimulationStepResult& other); ~SimulationStepResult(); bool is_simulation_finished = false; // The amount of audio produced (in ms) with the actions in this time step. std::map action_times_ms; // The amount of wall clock time (in ms) that elapsed since the previous // event. This is not necessarily equal to the sum of the values in // action_times_ms. int64_t simulation_step_ms = 0; }; struct NetEqState { // The sum of the packet buffer and sync buffer delay. int current_delay_ms = 0; // TODO(ivoc): Expand this struct with more useful metrics. }; // Runs the simulation until we hit the next GetAudio event. If the simulation // is finished, is_simulation_finished will be set to true in the returned // SimulationStepResult. virtual SimulationStepResult RunToNextGetAudio() = 0; // Set the next action to be taken by NetEq. This will override any action // that NetEq would normally decide to take. virtual void SetNextAction(Action next_operation) = 0; // Get the current state of NetEq. virtual NetEqState GetNetEqState() = 0; }; } // namespace test } // namespace webrtc #endif // API_TEST_NETEQ_SIMULATOR_H_