/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_AUDIO_BUFFER_H_ #define WEBRTC_MODULES_AUDIO_PROCESSING_AUDIO_BUFFER_H_ #include #include "webrtc/modules/audio_processing/common.h" #include "webrtc/modules/audio_processing/include/audio_processing.h" #include "webrtc/modules/interface/module_common_types.h" #include "webrtc/system_wrappers/interface/scoped_ptr.h" #include "webrtc/system_wrappers/interface/scoped_vector.h" #include "webrtc/typedefs.h" namespace webrtc { class PushSincResampler; class IFChannelBuffer; struct SplitFilterStates { SplitFilterStates() { memset(analysis_filter_state1, 0, sizeof(analysis_filter_state1)); memset(analysis_filter_state2, 0, sizeof(analysis_filter_state2)); memset(synthesis_filter_state1, 0, sizeof(synthesis_filter_state1)); memset(synthesis_filter_state2, 0, sizeof(synthesis_filter_state2)); } static const int kStateSize = 6; int analysis_filter_state1[kStateSize]; int analysis_filter_state2[kStateSize]; int synthesis_filter_state1[kStateSize]; int synthesis_filter_state2[kStateSize]; }; class AudioBuffer { public: // TODO(ajm): Switch to take ChannelLayouts. AudioBuffer(int input_samples_per_channel, int num_input_channels, int process_samples_per_channel, int num_process_channels, int output_samples_per_channel); virtual ~AudioBuffer(); int num_channels() const; int samples_per_channel() const; int samples_per_split_channel() const; int samples_per_keyboard_channel() const; // Sample array accessors. Channels are guaranteed to be stored contiguously // in memory. Prefer to use the const variants of each accessor when // possible, since they incur less float<->int16 conversion overhead. int16_t* data(int channel); const int16_t* data(int channel) const; int16_t* low_pass_split_data(int channel); const int16_t* low_pass_split_data(int channel) const; int16_t* high_pass_split_data(int channel); const int16_t* high_pass_split_data(int channel) const;\ // Returns a pointer to the low-pass data downmixed to mono. If this data // isn't already available it re-calculates it. const int16_t* mixed_low_pass_data(); const int16_t* low_pass_reference(int channel) const; // Float versions of the accessors, with automatic conversion back and forth // as necessary. The range of the numbers are the same as for int16_t. float* data_f(int channel); const float* data_f(int channel) const; float* const* channels_f(); const float* const* channels_f() const; float* low_pass_split_data_f(int channel); const float* low_pass_split_data_f(int channel) const; float* high_pass_split_data_f(int channel); const float* high_pass_split_data_f(int channel) const; float* const* low_pass_split_channels_f(); const float* const* low_pass_split_channels_f() const; float* const* high_pass_split_channels_f(); const float* const* high_pass_split_channels_f() const; const float* keyboard_data() const; SplitFilterStates* filter_states(int channel); void set_activity(AudioFrame::VADActivity activity); AudioFrame::VADActivity activity() const; // Use for int16 interleaved data. void DeinterleaveFrom(AudioFrame* audioFrame); // If |data_changed| is false, only the non-audio data members will be copied // to |frame|. void InterleaveTo(AudioFrame* frame, bool data_changed) const; // Use for float deinterleaved data. void CopyFrom(const float* const* data, int samples_per_channel, AudioProcessing::ChannelLayout layout); void CopyTo(int samples_per_channel, AudioProcessing::ChannelLayout layout, float* const* data); void CopyLowPassToReference(); private: // Called from DeinterleaveFrom() and CopyFrom(). void InitForNewData(); const int input_samples_per_channel_; const int num_input_channels_; const int proc_samples_per_channel_; const int num_proc_channels_; const int output_samples_per_channel_; int samples_per_split_channel_; bool mixed_low_pass_valid_; bool reference_copied_; AudioFrame::VADActivity activity_; const float* keyboard_data_; scoped_ptr channels_; scoped_ptr split_channels_low_; scoped_ptr split_channels_high_; scoped_ptr filter_states_; scoped_ptr > mixed_low_pass_channels_; scoped_ptr > low_pass_reference_channels_; scoped_ptr > input_buffer_; scoped_ptr > process_buffer_; ScopedVector input_resamplers_; ScopedVector output_resamplers_; }; } // namespace webrtc #endif // WEBRTC_MODULES_AUDIO_PROCESSING_AUDIO_BUFFER_H_