/* * Copyright 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ package org.webrtc; import android.graphics.Canvas; import android.graphics.SurfaceTexture; import android.graphics.Rect; import android.view.Surface; import android.view.SurfaceHolder; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; import javax.microedition.khronos.egl.EGLSurface; /** * Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay, * and an EGLSurface. */ final class EglBase10 extends EglBase { // This constant is taken from EGL14.EGL_CONTEXT_CLIENT_VERSION. private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098; private final EGL10 egl; private EGLContext eglContext; private EGLConfig eglConfig; private EGLDisplay eglDisplay; private EGLSurface eglSurface = EGL10.EGL_NO_SURFACE; // EGL wrapper for an actual EGLContext. public static class Context extends EglBase.Context { private final EGLContext eglContext; public Context(EGLContext eglContext) { this.eglContext = eglContext; } } // Create a new context with the specified config type, sharing data with sharedContext. EglBase10(Context sharedContext, int[] configAttributes) { this.egl = (EGL10) EGLContext.getEGL(); eglDisplay = getEglDisplay(); eglConfig = getEglConfig(eglDisplay, configAttributes); eglContext = createEglContext(sharedContext, eglDisplay, eglConfig); } @Override public void createSurface(Surface surface) { /** * We have to wrap Surface in a SurfaceHolder because for some reason eglCreateWindowSurface * couldn't actually take a Surface object until API 17. Older versions fortunately just call * SurfaceHolder.getSurface(), so we'll do that. No other methods are relevant. */ class FakeSurfaceHolder implements SurfaceHolder { private final Surface surface; FakeSurfaceHolder(Surface surface) { this.surface = surface; } @Override public void addCallback(Callback callback) {} @Override public void removeCallback(Callback callback) {} @Override public boolean isCreating() { return false; } @Deprecated @Override public void setType(int i) {} @Override public void setFixedSize(int i, int i2) {} @Override public void setSizeFromLayout() {} @Override public void setFormat(int i) {} @Override public void setKeepScreenOn(boolean b) {} @Override public Canvas lockCanvas() { return null; } @Override public Canvas lockCanvas(Rect rect) { return null; } @Override public void unlockCanvasAndPost(Canvas canvas) {} @Override public Rect getSurfaceFrame() { return null; } @Override public Surface getSurface() { return surface; } } createSurfaceInternal(new FakeSurfaceHolder(surface)); } // Create EGLSurface from the Android SurfaceTexture. @Override public void createSurface(SurfaceTexture surfaceTexture) { createSurfaceInternal(surfaceTexture); } // Create EGLSurface from either a SurfaceHolder or a SurfaceTexture. private void createSurfaceInternal(Object nativeWindow) { if (!(nativeWindow instanceof SurfaceHolder) && !(nativeWindow instanceof SurfaceTexture)) { throw new IllegalStateException("Input must be either a SurfaceHolder or SurfaceTexture"); } checkIsNotReleased(); if (eglSurface != EGL10.EGL_NO_SURFACE) { throw new RuntimeException("Already has an EGLSurface"); } int[] surfaceAttribs = {EGL10.EGL_NONE}; eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, nativeWindow, surfaceAttribs); if (eglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException("Failed to create window surface"); } } // Create dummy 1x1 pixel buffer surface so the context can be made current. @Override public void createDummyPbufferSurface() { createPbufferSurface(1, 1); } @Override public void createPbufferSurface(int width, int height) { checkIsNotReleased(); if (eglSurface != EGL10.EGL_NO_SURFACE) { throw new RuntimeException("Already has an EGLSurface"); } int[] surfaceAttribs = {EGL10.EGL_WIDTH, width, EGL10.EGL_HEIGHT, height, EGL10.EGL_NONE}; eglSurface = egl.eglCreatePbufferSurface(eglDisplay, eglConfig, surfaceAttribs); if (eglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException( "Failed to create pixel buffer surface with size: " + width + "x" + height); } } @Override public org.webrtc.EglBase.Context getEglBaseContext() { return new EglBase10.Context(eglContext); } @Override public boolean hasSurface() { return eglSurface != EGL10.EGL_NO_SURFACE; } @Override public int surfaceWidth() { final int widthArray[] = new int[1]; egl.eglQuerySurface(eglDisplay, eglSurface, EGL10.EGL_WIDTH, widthArray); return widthArray[0]; } @Override public int surfaceHeight() { final int heightArray[] = new int[1]; egl.eglQuerySurface(eglDisplay, eglSurface, EGL10.EGL_HEIGHT, heightArray); return heightArray[0]; } @Override public void releaseSurface() { if (eglSurface != EGL10.EGL_NO_SURFACE) { egl.eglDestroySurface(eglDisplay, eglSurface); eglSurface = EGL10.EGL_NO_SURFACE; } } private void checkIsNotReleased() { if (eglDisplay == EGL10.EGL_NO_DISPLAY || eglContext == EGL10.EGL_NO_CONTEXT || eglConfig == null) { throw new RuntimeException("This object has been released"); } } @Override public void release() { checkIsNotReleased(); releaseSurface(); detachCurrent(); egl.eglDestroyContext(eglDisplay, eglContext); egl.eglTerminate(eglDisplay); eglContext = EGL10.EGL_NO_CONTEXT; eglDisplay = EGL10.EGL_NO_DISPLAY; eglConfig = null; } @Override public void makeCurrent() { checkIsNotReleased(); if (eglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException("No EGLSurface - can't make current"); } synchronized (EglBase.lock) { if (!egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) { throw new RuntimeException("eglMakeCurrent failed"); } } } // Detach the current EGL context, so that it can be made current on another thread. @Override public void detachCurrent() { synchronized (EglBase.lock) { if (!egl.eglMakeCurrent( eglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT)) { throw new RuntimeException("eglDetachCurrent failed"); } } } @Override public void swapBuffers() { checkIsNotReleased(); if (eglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException("No EGLSurface - can't swap buffers"); } synchronized (EglBase.lock) { egl.eglSwapBuffers(eglDisplay, eglSurface); } } // Return an EGLDisplay, or die trying. private EGLDisplay getEglDisplay() { EGLDisplay eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); if (eglDisplay == EGL10.EGL_NO_DISPLAY) { throw new RuntimeException("Unable to get EGL10 display"); } int[] version = new int[2]; if (!egl.eglInitialize(eglDisplay, version)) { throw new RuntimeException("Unable to initialize EGL10"); } return eglDisplay; } // Return an EGLConfig, or die trying. private EGLConfig getEglConfig(EGLDisplay eglDisplay, int[] configAttributes) { EGLConfig[] configs = new EGLConfig[1]; int[] numConfigs = new int[1]; if (!egl.eglChooseConfig( eglDisplay, configAttributes, configs, configs.length, numConfigs)) { throw new RuntimeException("eglChooseConfig failed"); } if (numConfigs[0] <= 0) { throw new RuntimeException("Unable to find any matching EGL config"); } final EGLConfig eglConfig = configs[0]; if (eglConfig == null) { throw new RuntimeException("eglChooseConfig returned null"); } return eglConfig; } // Return an EGLConfig, or die trying. private EGLContext createEglContext( Context sharedContext, EGLDisplay eglDisplay, EGLConfig eglConfig) { if (sharedContext != null && sharedContext.eglContext == EGL10.EGL_NO_CONTEXT) { throw new RuntimeException("Invalid sharedContext"); } int[] contextAttributes = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE}; EGLContext rootContext = sharedContext == null ? EGL10.EGL_NO_CONTEXT : sharedContext.eglContext; EGLContext eglContext = egl.eglCreateContext(eglDisplay, eglConfig, rootContext, contextAttributes); if (eglContext == EGL10.EGL_NO_CONTEXT) { throw new RuntimeException("Failed to create EGL context"); } return eglContext; } }