/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ /* * This is a diagram of how TCP reconnect works for the active side. The * passive side just waits for an incoming connection. * * - Connected: Indicate whether the TCP socket is connected. * * - Writable: Whether the stun binding is completed. Sending a data packet * before stun binding completed will trigger IPC socket layer to shutdown * the connection. * * - PendingTCP: |connection_pending_| indicates whether there is an * outstanding TCP connection in progress. * * - PretendWri: Tracked by |pretending_to_be_writable_|. Marking connection as * WRITE_TIMEOUT will cause the connection be deleted. Instead, we're * "pretending" we're still writable for a period of time such that reconnect * could work. * * Data could only be sent in state 3. Sening data during state 2 & 6 will get * EWOULDBLOCK, 4 & 5 EPIPE. * * 7 -------------+ * |Connected: N | * Timeout |Writable: N | Timeout * +------------------->|Connection is |<----------------+ * | |Dead | | * | +--------------+ | * | ^ | * | OnClose | | * | +-----------------------+ | | * | | | |Timeout | * | v | | | * 4 +----------+ 5 -----+--+--+ 6 -----+-----+ * |Connected: N|Send() or |Connected: N| |Connected: Y| * |Writable: Y|Ping() |Writable: Y|OnConnect |Writable: Y| * |PendingTCP:N+--------> |PendingTCP:Y+---------> |PendingTCP:N| * |PretendWri:Y| |PretendWri:Y| |PretendWri:Y| * +-----+------+ +------------+ +---+--+-----+ * ^ ^ | | * | | OnClose | | * | +----------------------------------------------+ | * | | * | Stun Binding Completed | * | | * | OnClose | * +------------------------------------------------+ | * | v * 1 -----------+ 2 -----------+Stun 3 -----------+ * |Connected: N| |Connected: Y|Binding |Connected: Y| * |Writable: N|OnConnect |Writable: N|Completed |Writable: Y| * |PendingTCP:Y+---------> |PendingTCP:N+--------> |PendingTCP:N| * |PretendWri:N| |PretendWri:N| |PretendWri:N| * +------------+ +------------+ +------------+ * */ #include "webrtc/p2p/base/tcpport.h" #include "webrtc/p2p/base/common.h" #include "webrtc/base/common.h" #include "webrtc/base/logging.h" namespace cricket { TCPPort::TCPPort(rtc::Thread* thread, rtc::PacketSocketFactory* factory, rtc::Network* network, const rtc::IPAddress& ip, uint16 min_port, uint16 max_port, const std::string& username, const std::string& password, bool allow_listen) : Port(thread, LOCAL_PORT_TYPE, factory, network, ip, min_port, max_port, username, password), incoming_only_(false), allow_listen_(allow_listen), socket_(NULL), error_(0) { // TODO(mallinath) - Set preference value as per RFC 6544. // http://b/issue?id=7141794 } bool TCPPort::Init() { if (allow_listen_) { // Treat failure to create or bind a TCP socket as fatal. This // should never happen. socket_ = socket_factory()->CreateServerTcpSocket( rtc::SocketAddress(ip(), 0), min_port(), max_port(), false /* ssl */); if (!socket_) { LOG_J(LS_ERROR, this) << "TCP socket creation failed."; return false; } socket_->SignalNewConnection.connect(this, &TCPPort::OnNewConnection); socket_->SignalAddressReady.connect(this, &TCPPort::OnAddressReady); } return true; } TCPPort::~TCPPort() { delete socket_; std::list::iterator it; for (it = incoming_.begin(); it != incoming_.end(); ++it) delete it->socket; incoming_.clear(); } Connection* TCPPort::CreateConnection(const Candidate& address, CandidateOrigin origin) { // We only support TCP protocols if ((address.protocol() != TCP_PROTOCOL_NAME) && (address.protocol() != SSLTCP_PROTOCOL_NAME)) { return NULL; } if (address.tcptype() == TCPTYPE_ACTIVE_STR || (address.tcptype().empty() && address.address().port() == 0)) { // It's active only candidate, we should not try to create connections // for these candidates. return NULL; } // We can't accept TCP connections incoming on other ports if (origin == ORIGIN_OTHER_PORT) return NULL; // Check if we are allowed to make outgoing TCP connections if (incoming_only_ && (origin == ORIGIN_MESSAGE)) return NULL; // We don't know how to act as an ssl server yet if ((address.protocol() == SSLTCP_PROTOCOL_NAME) && (origin == ORIGIN_THIS_PORT)) { return NULL; } if (!IsCompatibleAddress(address.address())) { return NULL; } TCPConnection* conn = NULL; if (rtc::AsyncPacketSocket* socket = GetIncoming(address.address(), true)) { socket->SignalReadPacket.disconnect(this); conn = new TCPConnection(this, address, socket); } else { conn = new TCPConnection(this, address); } AddConnection(conn); return conn; } void TCPPort::PrepareAddress() { if (socket_) { // If socket isn't bound yet the address will be added in // OnAddressReady(). Socket may be in the CLOSED state if Listen() // failed, we still want to add the socket address. LOG(LS_VERBOSE) << "Preparing TCP address, current state: " << socket_->GetState(); if (socket_->GetState() == rtc::AsyncPacketSocket::STATE_BOUND || socket_->GetState() == rtc::AsyncPacketSocket::STATE_CLOSED) AddAddress(socket_->GetLocalAddress(), socket_->GetLocalAddress(), rtc::SocketAddress(), TCP_PROTOCOL_NAME, TCPTYPE_PASSIVE_STR, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST_TCP, 0, true); } else { LOG_J(LS_INFO, this) << "Not listening due to firewall restrictions."; // Note: We still add the address, since otherwise the remote side won't // recognize our incoming TCP connections. AddAddress(rtc::SocketAddress(ip(), 0), rtc::SocketAddress(ip(), 0), rtc::SocketAddress(), TCP_PROTOCOL_NAME, TCPTYPE_ACTIVE_STR, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST_TCP, 0, true); } } int TCPPort::SendTo(const void* data, size_t size, const rtc::SocketAddress& addr, const rtc::PacketOptions& options, bool payload) { rtc::AsyncPacketSocket * socket = NULL; TCPConnection* conn = static_cast(GetConnection(addr)); // For Connection, this is the code path used by Ping() to establish // WRITABLE. It has to send through the socket directly as TCPConnection::Send // checks writability. if (conn) { if (!conn->connected()) { conn->MaybeReconnect(); return SOCKET_ERROR; } socket = conn->socket(); } else { socket = GetIncoming(addr); } if (!socket) { LOG_J(LS_ERROR, this) << "Attempted to send to an unknown destination, " << addr.ToSensitiveString(); return SOCKET_ERROR; // TODO(tbd): Set error_ } int sent = socket->Send(data, size, options); if (sent < 0) { error_ = socket->GetError(); // Error from this code path for a Connection (instead of from a bare // socket) will not trigger reconnecting. In theory, this shouldn't matter // as OnClose should always be called and set connected to false. LOG_J(LS_ERROR, this) << "TCP send of " << size << " bytes failed with error " << error_; } return sent; } int TCPPort::GetOption(rtc::Socket::Option opt, int* value) { if (socket_) { return socket_->GetOption(opt, value); } else { return SOCKET_ERROR; } } int TCPPort::SetOption(rtc::Socket::Option opt, int value) { if (socket_) { return socket_->SetOption(opt, value); } else { return SOCKET_ERROR; } } int TCPPort::GetError() { return error_; } void TCPPort::OnNewConnection(rtc::AsyncPacketSocket* socket, rtc::AsyncPacketSocket* new_socket) { ASSERT(socket == socket_); Incoming incoming; incoming.addr = new_socket->GetRemoteAddress(); incoming.socket = new_socket; incoming.socket->SignalReadPacket.connect(this, &TCPPort::OnReadPacket); incoming.socket->SignalReadyToSend.connect(this, &TCPPort::OnReadyToSend); LOG_J(LS_VERBOSE, this) << "Accepted connection from " << incoming.addr.ToSensitiveString(); incoming_.push_back(incoming); } rtc::AsyncPacketSocket* TCPPort::GetIncoming( const rtc::SocketAddress& addr, bool remove) { rtc::AsyncPacketSocket* socket = NULL; for (std::list::iterator it = incoming_.begin(); it != incoming_.end(); ++it) { if (it->addr == addr) { socket = it->socket; if (remove) incoming_.erase(it); break; } } return socket; } void TCPPort::OnReadPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time) { Port::OnReadPacket(data, size, remote_addr, PROTO_TCP); } void TCPPort::OnReadyToSend(rtc::AsyncPacketSocket* socket) { Port::OnReadyToSend(); } void TCPPort::OnAddressReady(rtc::AsyncPacketSocket* socket, const rtc::SocketAddress& address) { AddAddress(address, address, rtc::SocketAddress(), TCP_PROTOCOL_NAME, TCPTYPE_PASSIVE_STR, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST_TCP, 0, true); } TCPConnection::TCPConnection(TCPPort* port, const Candidate& candidate, rtc::AsyncPacketSocket* socket) : Connection(port, 0, candidate), socket_(socket), error_(0), outgoing_(socket == NULL), connection_pending_(false), pretending_to_be_writable_(false), reconnection_timeout_(cricket::CONNECTION_WRITE_CONNECT_TIMEOUT) { if (outgoing_) { CreateOutgoingTcpSocket(); } else { // Incoming connections should match the network address. LOG_J(LS_VERBOSE, this) << "socket ipaddr: " << socket_->GetLocalAddress().ToString() << ",port() ip:" << port->ip().ToString(); ASSERT(socket_->GetLocalAddress().ipaddr() == port->ip()); ConnectSocketSignals(socket); } } TCPConnection::~TCPConnection() { } int TCPConnection::Send(const void* data, size_t size, const rtc::PacketOptions& options) { if (!socket_) { error_ = ENOTCONN; return SOCKET_ERROR; } // Sending after OnClose on active side will trigger a reconnect for a // outgoing connection. Note that the write state is still WRITABLE as we want // to spend a few seconds attempting a reconnect before saying we're // unwritable. if (!connected()) { MaybeReconnect(); return SOCKET_ERROR; } // Note that this is important to put this after the previous check to give // the connection a chance to reconnect. if (pretending_to_be_writable_ || write_state() != STATE_WRITABLE) { // TODO: Should STATE_WRITE_TIMEOUT return a non-blocking error? error_ = EWOULDBLOCK; return SOCKET_ERROR; } sent_packets_total_++; int sent = socket_->Send(data, size, options); if (sent < 0) { sent_packets_discarded_++; error_ = socket_->GetError(); } else { send_rate_tracker_.Update(sent); } return sent; } int TCPConnection::GetError() { return error_; } void TCPConnection::OnConnectionRequestResponse(ConnectionRequest* req, StunMessage* response) { // Once we receive a binding response, we are really writable, and not just // pretending to be writable. pretending_to_be_writable_ = false; Connection::OnConnectionRequestResponse(req, response); ASSERT(write_state() == STATE_WRITABLE); } void TCPConnection::OnConnect(rtc::AsyncPacketSocket* socket) { ASSERT(socket == socket_); // Do not use this connection if the socket bound to a different address than // the one we asked for. This is seen in Chrome, where TCP sockets cannot be // given a binding address, and the platform is expected to pick the // correct local address. const rtc::IPAddress& socket_ip = socket->GetLocalAddress().ipaddr(); if (socket_ip == port()->ip()) { LOG_J(LS_VERBOSE, this) << "Connection established to " << socket->GetRemoteAddress().ToSensitiveString(); set_connected(true); connection_pending_ = false; } else { LOG_J(LS_WARNING, this) << "Dropping connection as TCP socket bound to IP " << socket_ip.ToSensitiveString() << ", different from the local candidate IP " << port()->ip().ToSensitiveString(); socket_->Close(); } } void TCPConnection::OnClose(rtc::AsyncPacketSocket* socket, int error) { ASSERT(socket == socket_); LOG_J(LS_INFO, this) << "Connection closed with error " << error; // Guard against the condition where IPC socket will call OnClose for every // packet it can't send. if (connected()) { set_connected(false); pretending_to_be_writable_ = true; // We don't attempt reconnect right here. This is to avoid a case where the // shutdown is intentional and reconnect is not necessary. We only reconnect // when the connection is used to Send() or Ping(). port()->thread()->PostDelayed(reconnection_timeout(), this, MSG_TCPCONNECTION_DELAYED_ONCLOSE); } } void TCPConnection::OnMessage(rtc::Message* pmsg) { switch (pmsg->message_id) { case MSG_TCPCONNECTION_DELAYED_ONCLOSE: // If this connection can't become connected and writable again in 5 // seconds, it's time to tear this down. This is the case for the original // TCP connection on passive side during a reconnect. if (pretending_to_be_writable_) { set_write_state(STATE_WRITE_TIMEOUT); } break; default: Connection::OnMessage(pmsg); } } void TCPConnection::MaybeReconnect() { // Only reconnect for an outgoing TCPConnection when OnClose was signaled and // no outstanding reconnect is pending. if (connected() || connection_pending_ || !outgoing_) { return; } LOG_J(LS_INFO, this) << "TCP Connection with remote is closed, " << "trying to reconnect"; CreateOutgoingTcpSocket(); error_ = EPIPE; } void TCPConnection::OnReadPacket( rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, const rtc::PacketTime& packet_time) { ASSERT(socket == socket_); Connection::OnReadPacket(data, size, packet_time); } void TCPConnection::OnReadyToSend(rtc::AsyncPacketSocket* socket) { ASSERT(socket == socket_); Connection::OnReadyToSend(); } void TCPConnection::CreateOutgoingTcpSocket() { ASSERT(outgoing_); // TODO(guoweis): Handle failures here (unlikely since TCP). int opts = (remote_candidate().protocol() == SSLTCP_PROTOCOL_NAME) ? rtc::PacketSocketFactory::OPT_SSLTCP : 0; socket_.reset(port()->socket_factory()->CreateClientTcpSocket( rtc::SocketAddress(port()->ip(), 0), remote_candidate().address(), port()->proxy(), port()->user_agent(), opts)); if (socket_) { LOG_J(LS_VERBOSE, this) << "Connecting from " << socket_->GetLocalAddress().ToSensitiveString() << " to " << remote_candidate().address().ToSensitiveString(); set_connected(false); connection_pending_ = true; ConnectSocketSignals(socket_.get()); } else { LOG_J(LS_WARNING, this) << "Failed to create connection to " << remote_candidate().address().ToSensitiveString(); } } void TCPConnection::ConnectSocketSignals(rtc::AsyncPacketSocket* socket) { if (outgoing_) { socket->SignalConnect.connect(this, &TCPConnection::OnConnect); } socket->SignalReadPacket.connect(this, &TCPConnection::OnReadPacket); socket->SignalReadyToSend.connect(this, &TCPConnection::OnReadyToSend); socket->SignalClose.connect(this, &TCPConnection::OnClose); } } // namespace cricket