/* * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_VIDEO_CODING_MAIN_SOURCE_JITTER_BUFFER_H_ #define WEBRTC_MODULES_VIDEO_CODING_MAIN_SOURCE_JITTER_BUFFER_H_ #include #include "modules/interface/module_common_types.h" #include "modules/video_coding/main/interface/video_coding_defines.h" #include "modules/video_coding/main/source/decoding_state.h" #include "modules/video_coding/main/source/event.h" #include "modules/video_coding/main/source/inter_frame_delay.h" #include "modules/video_coding/main/source/jitter_buffer_common.h" #include "modules/video_coding/main/source/jitter_estimator.h" #include "system_wrappers/interface/constructor_magic.h" #include "system_wrappers/interface/critical_section_wrapper.h" #include "typedefs.h" namespace webrtc { enum VCMNackMode { kNackInfinite, kNackHybrid, kNoNack }; typedef std::list FrameList; // forward declarations class TickTimeBase; class VCMFrameBuffer; class VCMPacket; class VCMEncodedFrame; struct VCMJitterSample { VCMJitterSample() : timestamp(0), frame_size(0), latest_packet_time(-1) {} uint32_t timestamp; uint32_t frame_size; int64_t latest_packet_time; }; class VCMJitterBuffer { public: VCMJitterBuffer(TickTimeBase* clock, int vcm_id = -1, int receiver_id = -1, bool master = true); virtual ~VCMJitterBuffer(); // Makes |this| a deep copy of |rhs|. void CopyFrom(const VCMJitterBuffer& rhs); // Initializes and starts jitter buffer. void Start(); // Signals all internal events and stops the jitter buffer. void Stop(); // Returns true if the jitter buffer is running. bool Running() const; // Empty the jitter buffer of all its data. void Flush(); // Get the number of received key and delta frames since the jitter buffer // was started. void FrameStatistics(uint32_t* received_delta_frames, uint32_t* received_key_frames) const; // The number of packets discarded by the jitter buffer because the decoder // won't be able to decode them. int num_not_decodable_packets() const; // Gets number of packets discarded by the jitter buffer. int num_discarded_packets() const; // Statistics, Calculate frame and bit rates. void IncomingRateStatistics(unsigned int* framerate, unsigned int* bitrate); // Waits for the first packet in the next frame to arrive and then returns // the timestamp of that frame. |incoming_frame_type| and |render_time_ms| are // set to the frame type and render time of the next frame. // Blocks for up to |max_wait_time_ms| ms. Returns -1 if no packet has arrived // after |max_wait_time_ms| ms. int64_t NextTimestamp(uint32_t max_wait_time_ms, FrameType* incoming_frame_type, int64_t* render_time_ms); // Checks if the packet sequence will be complete if the next frame would be // grabbed for decoding. That is, if a frame has been lost between the // last decoded frame and the next, or if the next frame is missing one // or more packets. bool CompleteSequenceWithNextFrame(); // TODO(mikhal/stefan): Merge all GetFrameForDecoding into one. // Wait |max_wait_time_ms| for a complete frame to arrive. After timeout NULL // is returned. VCMEncodedFrame* GetCompleteFrameForDecoding(uint32_t max_wait_time_ms); // Get a frame for decoding (even an incomplete) without delay. VCMEncodedFrame* GetFrameForDecoding(); // Releases a frame returned from the jitter buffer, should be called when // done with decoding. void ReleaseFrame(VCMEncodedFrame* frame); // Returns the frame assigned to this timestamp. int GetFrame(const VCMPacket& packet, VCMEncodedFrame*&); VCMEncodedFrame* GetFrame(const VCMPacket& packet); // Deprecated. // Returns the time in ms when the latest packet was inserted into the frame. // Retransmitted is set to true if any of the packets belonging to the frame // has been retransmitted. int64_t LastPacketTime(VCMEncodedFrame* frame, bool* retransmitted) const; // Inserts a packet into a frame returned from GetFrame(). VCMFrameBufferEnum InsertPacket(VCMEncodedFrame* frame, const VCMPacket& packet); // Returns the estimated jitter in milliseconds. uint32_t EstimatedJitterMs(); // Updates the round-trip time estimate. void UpdateRtt(uint32_t rtt_ms); // Set the NACK mode. |highRttNackThreshold| is an RTT threshold in ms above // which NACK will be disabled if the NACK mode is |kNackHybrid|, -1 meaning // that NACK is always enabled in the hybrid mode. // |lowRttNackThreshold| is an RTT threshold in ms below which we expect to // rely on NACK only, and therefore are using larger buffers to have time to // wait for retransmissions. void SetNackMode(VCMNackMode mode, int low_rtt_nack_threshold_ms, int high_rtt_nack_threshold_ms); // Returns the current NACK mode. VCMNackMode nack_mode() const; // Creates a list of missing sequence numbers. uint16_t* CreateNackList(uint16_t* nack_list_size, bool* list_extended); int64_t LastDecodedTimestamp() const; private: // In NACK-only mode this function doesn't return or release non-complete // frames unless we have a complete key frame. In hybrid mode, we may release // "decodable", incomplete frames. VCMEncodedFrame* GetFrameForDecodingNACK(); void ReleaseFrameIfNotDecoding(VCMFrameBuffer* frame); // Gets an empty frame, creating a new frame if necessary (i.e. increases // jitter buffer size). VCMFrameBuffer* GetEmptyFrame(); // Recycles oldest frames until a key frame is found. Used if jitter buffer is // completely full. Returns true if a key frame was found. bool RecycleFramesUntilKeyFrame(); // Sets the state of |frame| to complete if it's not too old to be decoded. // Also updates the frame statistics. Signals the |frame_event| if this is // the next frame to be decoded. VCMFrameBufferEnum UpdateFrameState(VCMFrameBuffer* frame); // Finds the oldest complete frame, used for getting next frame to decode. // Can return a decodable, incomplete frame if |enable_decodable| is true. FrameList::iterator FindOldestCompleteContinuousFrame(bool enable_decodable); void CleanUpOldFrames(); // Sets the "decodable" and "frame loss" flags of a frame depending on which // packets have been received and which are missing. // A frame is "decodable" if enough packets of that frame has been received // for it to be usable by the decoder. // A frame has the "frame loss" flag set if packets are missing after the // last decoded frame and before |frame|. void VerifyAndSetPreviousFrameLost(VCMFrameBuffer* frame); // Returns true if |packet| is likely to have been retransmitted. bool IsPacketRetransmitted(const VCMPacket& packet) const; // The following three functions update the jitter estimate with the // payload size, receive time and RTP timestamp of a frame. void UpdateJitterEstimate(const VCMJitterSample& sample, bool incomplete_frame); void UpdateJitterEstimate(const VCMFrameBuffer& frame, bool incomplete_frame); void UpdateJitterEstimate(int64_t latest_packet_time_ms, uint32_t timestamp, unsigned int frame_size, bool incomplete_frame); // Returns the lowest and highest known sequence numbers, where the lowest is // the last decoded sequence number if a frame has been decoded. // -1 is returned if a sequence number cannot be determined. void GetLowHighSequenceNumbers(int32_t* low_seq_num, int32_t* high_seq_num) const; // Returns true if we should wait for retransmissions, false otherwise. bool WaitForRetransmissions(); int vcm_id_; int receiver_id_; TickTimeBase* clock_; // If we are running (have started) or not. bool running_; CriticalSectionWrapper* crit_sect_; bool master_; // Event to signal when we have a frame ready for decoder. VCMEvent frame_event_; // Event to signal when we have received a packet. VCMEvent packet_event_; // Number of allocated frames. int max_number_of_frames_; // Array of pointers to the frames in jitter buffer. VCMFrameBuffer* frame_buffers_[kMaxNumberOfFrames]; FrameList frame_list_; VCMDecodingState last_decoded_state_; bool first_packet_; // Statistics. int num_not_decodable_packets_; // Frame counter for each type (key, delta, golden, key-delta). unsigned int receive_statistics_[4]; // Latest calculated frame rates of incoming stream. unsigned int incoming_frame_rate_; unsigned int incoming_frame_count_; int64_t time_last_incoming_frame_count_; unsigned int incoming_bit_count_; unsigned int incoming_bit_rate_; unsigned int drop_count_; // Frame drop counter. // Number of frames in a row that have been too old. int num_consecutive_old_frames_; // Number of packets in a row that have been too old. int num_consecutive_old_packets_; // Number of packets discarded by the jitter buffer. int num_discarded_packets_; // Jitter estimation. // Filter for estimating jitter. VCMJitterEstimator jitter_estimate_; // Calculates network delays used for jitter calculations. VCMInterFrameDelay inter_frame_delay_; VCMJitterSample waiting_for_completion_; WebRtc_UWord32 rtt_ms_; // NACK and retransmissions. VCMNackMode nack_mode_; int low_rtt_nack_threshold_ms_; int high_rtt_nack_threshold_ms_; // Holds the internal NACK list (the missing sequence numbers). int32_t nack_seq_nums_internal_[kNackHistoryLength]; uint16_t nack_seq_nums_[kNackHistoryLength]; unsigned int nack_seq_nums_length_; bool waiting_for_key_frame_; DISALLOW_COPY_AND_ASSIGN(VCMJitterBuffer); }; } // namespace webrtc #endif // WEBRTC_MODULES_VIDEO_CODING_MAIN_SOURCE_JITTER_BUFFER_H_