Files
platform-external-webrtc/webrtc/modules/video_coding/main/source/decoding_state.h
stefan@webrtc.org a64300af50 Refactor NACK list creation to build the NACK list as packets arrive.
Also fixes a timer bug related to NACKing in the RTP module which could cause packets to only be NACKed twice if there's frequent packet losses.

Note that I decided to remove any selective NACKing for now as I don't think the gain of doing it is big enough compared to the added complexity. The same reasoning for empty packets. None of them will be retransmitted by a smart sender since the sender would know that they aren't needed.

BUG=1420
TEST=video_coding_unittests, vie_auto_test, video_coding_integrationtests, trybots

Review URL: https://webrtc-codereview.appspot.com/1115006

git-svn-id: http://webrtc.googlecode.com/svn/trunk@3599 4adac7df-926f-26a2-2b94-8c16560cd09d
2013-03-04 15:24:40 +00:00

72 lines
2.5 KiB
C++

/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_VIDEO_CODING_DECODING_STATE_H_
#define WEBRTC_MODULES_VIDEO_CODING_DECODING_STATE_H_
#include "typedefs.h"
namespace webrtc {
// Forward declarations
class VCMFrameBuffer;
class VCMPacket;
class VCMDecodingState {
public:
VCMDecodingState();
~VCMDecodingState();
// Check for old frame
bool IsOldFrame(const VCMFrameBuffer* frame) const;
// Check for old packet
bool IsOldPacket(const VCMPacket* packet) const;
// Check for frame continuity based on current decoded state. Use best method
// possible, i.e. temporal info, picture ID or sequence number.
bool ContinuousFrame(const VCMFrameBuffer* frame) const;
void SetState(const VCMFrameBuffer* frame);
// Set the decoding state one frame back.
void SetStateOneBack(const VCMFrameBuffer* frame);
void UpdateEmptyFrame(const VCMFrameBuffer* frame);
// Update the sequence number if the timestamp matches current state and the
// sequence number is higher than the current one. This accounts for packets
// arriving late.
void UpdateOldPacket(const VCMPacket* packet);
void SetSeqNum(uint16_t new_seq_num);
void Reset();
uint32_t time_stamp() const;
uint16_t sequence_num() const;
// Return true if at initial state.
bool in_initial_state() const;
// Return true when sync is on - decode all layers.
bool full_sync() const;
private:
void UpdateSyncState(const VCMFrameBuffer* frame);
// Designated continuity functions
bool ContinuousPictureId(int picture_id) const;
bool ContinuousSeqNum(uint16_t seq_num) const;
bool ContinuousLayer(int temporal_id, int tl0_pic_id) const;
bool UsingPictureId(const VCMFrameBuffer* frame) const;
// Keep state of last decoded frame.
// TODO(mikhal/stefan): create designated classes to handle these types.
uint16_t sequence_num_;
uint32_t time_stamp_;
int picture_id_;
int temporal_id_;
int tl0_pic_id_;
bool full_sync_; // Sync flag when temporal layers are used.
bool in_initial_state_;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_VIDEO_CODING_DECODING_STATE_H_