
migrating talk/base to webrtc/base. BUG=N/A R=niklas.enbom@webrtc.org Review URL: https://webrtc-codereview.appspot.com/17479005 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6129 4adac7df-926f-26a2-2b94-8c16560cd09d
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_SOCKETSERVER_H_
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#define WEBRTC_BASE_SOCKETSERVER_H_
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#include "webrtc/base/socketfactory.h"
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namespace rtc {
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class MessageQueue;
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// Provides the ability to wait for activity on a set of sockets. The Thread
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// class provides a nice wrapper on a socket server.
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//
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// The server is also a socket factory. The sockets it creates will be
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// notified of asynchronous I/O from this server's Wait method.
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class SocketServer : public SocketFactory {
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public:
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// When the socket server is installed into a Thread, this function is
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// called to allow the socket server to use the thread's message queue for
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// any messaging that it might need to perform.
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virtual void SetMessageQueue(MessageQueue* queue) {}
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// Sleeps until:
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// 1) cms milliseconds have elapsed (unless cms == kForever)
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// 2) WakeUp() is called
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// While sleeping, I/O is performed if process_io is true.
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virtual bool Wait(int cms, bool process_io) = 0;
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// Causes the current wait (if one is in progress) to wake up.
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virtual void WakeUp() = 0;
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};
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} // namespace rtc
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#endif // WEBRTC_BASE_SOCKETSERVER_H_
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