
Running clang-format with chromium's style guide. The goal is n-fold: * providing consistency and readability (that's what code guidelines are for) * preventing noise with presubmit checks and git cl format * building on the previous point: making it easier to automatically fix format issues * you name it Please consider using git-hyper-blame to ignore this commit. Bug: webrtc:9340 Change-Id: I694567c4cdf8cee2860958cfe82bfaf25848bb87 Reviewed-on: https://webrtc-review.googlesource.com/81185 Reviewed-by: Patrik Höglund <phoglund@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23660}
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/*
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* Copyright 2017 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_CLIENT_RELAYPORTFACTORYINTERFACE_H_
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#define P2P_CLIENT_RELAYPORTFACTORYINTERFACE_H_
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#include <memory>
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#include <string>
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#include "p2p/base/portinterface.h"
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#include "rtc_base/refcount.h"
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namespace rtc {
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class AsyncPacketSocket;
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class Network;
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class PacketSocketFactory;
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class Thread;
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} // namespace rtc
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namespace webrtc {
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class TurnCustomizer;
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} // namespace webrtc
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namespace cricket {
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class Port;
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struct ProtocolAddress;
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struct RelayServerConfig;
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// A struct containing arguments to RelayPortFactory::Create()
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struct CreateRelayPortArgs {
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CreateRelayPortArgs();
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rtc::Thread* network_thread;
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rtc::PacketSocketFactory* socket_factory;
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rtc::Network* network;
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const ProtocolAddress* server_address;
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const RelayServerConfig* config;
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std::string username;
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std::string password;
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std::string origin;
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webrtc::TurnCustomizer* turn_customizer;
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};
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inline CreateRelayPortArgs::CreateRelayPortArgs() {}
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// A factory for creating RelayPort's.
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class RelayPortFactoryInterface {
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public:
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virtual ~RelayPortFactoryInterface() {}
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// This variant is used for UDP connection to the relay server
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// using a already existing shared socket.
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virtual std::unique_ptr<Port> Create(const CreateRelayPortArgs& args,
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rtc::AsyncPacketSocket* udp_socket) = 0;
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// This variant is used for the other cases.
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virtual std::unique_ptr<Port> Create(const CreateRelayPortArgs& args,
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int min_port,
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int max_port) = 0;
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};
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} // namespace cricket
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#endif // P2P_CLIENT_RELAYPORTFACTORYINTERFACE_H_
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