
This CL makes it possible to create a GlTextureFrameBuffer from any thread. The actual GL resources will be allocated the first time setSize() is called. The purpose is to be able to use 'final' variables more often for this class and avoid @Nullable annotations. Bug: None Change-Id: I350304bcd33fd674990254df37a615995972f322 Reviewed-on: https://webrtc-review.googlesource.com/69241 Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22835}