R=pbos@webrtc.org Review URL: https://webrtc-codereview.appspot.com/29319004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@7977 4adac7df-926f-26a2-2b94-8c16560cd09d
437 lines
18 KiB
C++
437 lines
18 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_LIBJINGLE_SESSION_SESSIONMANAGER_H_
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#define WEBRTC_LIBJINGLE_SESSION_SESSIONMANAGER_H_
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#include "webrtc/base/sigslot.h"
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#include "webrtc/base/thread.h"
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#include "webrtc/libjingle/session/parsing.h"
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#include "webrtc/libjingle/session/sessionclient.h"
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#include "webrtc/libjingle/session/sessionmessages.h"
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#include "webrtc/libjingle/xmllite/xmlelement.h"
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#include "webrtc/libjingle/xmpp/constants.h"
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#include "webrtc/p2p/base/portallocator.h"
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#include "webrtc/p2p/base/session.h"
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#include "webrtc/p2p/base/transportdescriptionfactory.h"
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namespace buzz {
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class QName;
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class XmlElement;
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}
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namespace cricket {
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class BaseSession;
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class SessionClient;
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class SessionManager;
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// Used for errors that will send back a specific error message to the
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// remote peer. We add "type" to the errors because it's needed for
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// SignalErrorMessage.
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struct MessageError : ParseError {
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buzz::QName type;
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// if unset, assume type is a parse error
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MessageError() : ParseError(), type(buzz::QN_STANZA_BAD_REQUEST) {}
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void SetType(const buzz::QName type) {
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this->type = type;
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}
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};
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// Used for errors that may be returned by public session methods that
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// can fail.
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// TODO: Use this error in Session::Initiate and
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// Session::Accept.
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struct SessionError : WriteError {
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};
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// A specific Session created by the SessionManager, using XMPP for protocol.
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class Session : public BaseSession {
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public:
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// Returns the manager that created and owns this session.
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SessionManager* session_manager() const { return session_manager_; }
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// Returns the client that is handling the application data of this session.
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SessionClient* client() const { return client_; }
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// Returns the JID of this client.
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const std::string& local_name() const { return local_name_; }
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// Returns the JID of the other peer in this session.
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const std::string& remote_name() const { return remote_name_; }
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// Set the JID of the other peer in this session.
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// Typically the remote_name_ is set when the session is initiated.
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// However, sometimes (e.g when a proxy is used) the peer name is
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// known after the BaseSession has been initiated and it must be updated
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// explicitly.
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void set_remote_name(const std::string& name) { remote_name_ = name; }
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// Set the JID of the initiator of this session. Allows for the overriding
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// of the initiator to be a third-party, eg. the MUC JID when creating p2p
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// sessions.
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void set_initiator_name(const std::string& name) { initiator_name_ = name; }
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// Indicates the JID of the entity who initiated this session.
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// In special cases, may be different than both local_name and remote_name.
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const std::string& initiator_name() const { return initiator_name_; }
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SignalingProtocol current_protocol() const { return current_protocol_; }
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void set_current_protocol(SignalingProtocol protocol) {
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current_protocol_ = protocol;
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}
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// Updates the error state, signaling if necessary.
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virtual void SetError(Error error, const std::string& error_desc);
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// When the session needs to send signaling messages, it beings by requesting
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// signaling. The client should handle this by calling OnSignalingReady once
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// it is ready to send the messages.
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// (These are called only by SessionManager.)
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sigslot::signal1<Session*> SignalRequestSignaling;
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void OnSignalingReady() { BaseSession::OnSignalingReady(); }
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// Takes ownership of session description.
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// TODO: Add an error argument to pass back to the caller.
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bool Initiate(const std::string& to,
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const SessionDescription* sdesc);
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// When we receive an initiate, we create a session in the
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// RECEIVEDINITIATE state and respond by accepting or rejecting.
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// Takes ownership of session description.
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// TODO: Add an error argument to pass back to the caller.
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bool Accept(const SessionDescription* sdesc);
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bool Reject(const std::string& reason);
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bool Terminate() {
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return TerminateWithReason(STR_TERMINATE_SUCCESS);
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}
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bool TerminateWithReason(const std::string& reason);
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// Fired whenever we receive a terminate message along with a reason
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sigslot::signal2<Session*, const std::string&> SignalReceivedTerminateReason;
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// The two clients in the session may also send one another
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// arbitrary XML messages, which are called "info" messages. Sending
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// takes ownership of the given elements. The signal does not; the
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// parent element will be deleted after the signal.
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bool SendInfoMessage(const XmlElements& elems,
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const std::string& remote_name);
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bool SendDescriptionInfoMessage(const ContentInfos& contents);
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sigslot::signal2<Session*, const buzz::XmlElement*> SignalInfoMessage;
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private:
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// Creates or destroys a session. (These are called only SessionManager.)
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Session(SessionManager *session_manager,
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const std::string& local_name, const std::string& initiator_name,
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const std::string& sid, const std::string& content_type,
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SessionClient* client);
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~Session();
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// For each transport info, create a transport proxy. Can fail for
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// incompatible transport types.
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bool CreateTransportProxies(const TransportInfos& tinfos,
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SessionError* error);
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bool OnRemoteCandidates(const TransportInfos& tinfos,
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ParseError* error);
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// Returns a TransportInfo without candidates for each content name.
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// Uses the transport_type_ of the session.
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TransportInfos GetEmptyTransportInfos(const ContentInfos& contents) const;
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// Maps passed to serialization functions.
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TransportParserMap GetTransportParsers();
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ContentParserMap GetContentParsers();
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CandidateTranslatorMap GetCandidateTranslators();
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virtual void OnTransportRequestSignaling(Transport* transport);
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virtual void OnTransportConnecting(Transport* transport);
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virtual void OnTransportWritable(Transport* transport);
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virtual void OnTransportProxyCandidatesReady(TransportProxy* proxy,
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const Candidates& candidates);
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virtual void OnMessage(rtc::Message *pmsg);
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// Send various kinds of session messages.
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bool SendInitiateMessage(const SessionDescription* sdesc,
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SessionError* error);
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bool SendAcceptMessage(const SessionDescription* sdesc, SessionError* error);
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bool SendRejectMessage(const std::string& reason, SessionError* error);
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bool SendTerminateMessage(const std::string& reason, SessionError* error);
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bool SendTransportInfoMessage(const TransportInfo& tinfo,
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SessionError* error);
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bool SendTransportInfoMessage(const TransportProxy* transproxy,
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const Candidates& candidates,
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SessionError* error);
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bool ResendAllTransportInfoMessages(SessionError* error);
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bool SendAllUnsentTransportInfoMessages(SessionError* error);
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// All versions of SendMessage send a message of the given type to
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// the other client. Can pass either a set of elements or an
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// "action", which must have a WriteSessionAction method to go along
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// with it. Sending with an action supports sending a "hybrid"
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// message. Sending with elements must be sent as Jingle or Gingle.
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// When passing elems, must be either Jingle or Gingle protocol.
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// Takes ownership of action_elems.
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bool SendMessage(ActionType type, const XmlElements& action_elems,
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SessionError* error);
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// Sends a messge, but overrides the remote name.
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bool SendMessage(ActionType type, const XmlElements& action_elems,
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const std::string& remote_name,
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SessionError* error);
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// When passing an action, may be Hybrid protocol.
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template <typename Action>
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bool SendMessage(ActionType type, const Action& action,
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SessionError* error);
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// Helper methods to write the session message stanza.
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template <typename Action>
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bool WriteActionMessage(ActionType type, const Action& action,
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buzz::XmlElement* stanza, WriteError* error);
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template <typename Action>
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bool WriteActionMessage(SignalingProtocol protocol,
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ActionType type, const Action& action,
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buzz::XmlElement* stanza, WriteError* error);
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// Sending messages in hybrid form requires being able to write them
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// on a per-protocol basis with a common method signature, which all
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// of these have.
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bool WriteSessionAction(SignalingProtocol protocol,
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const SessionInitiate& init,
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XmlElements* elems, WriteError* error);
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bool WriteSessionAction(SignalingProtocol protocol,
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const TransportInfo& tinfo,
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XmlElements* elems, WriteError* error);
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bool WriteSessionAction(SignalingProtocol protocol,
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const SessionTerminate& term,
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XmlElements* elems, WriteError* error);
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// Sends a message back to the other client indicating that we have received
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// and accepted their message.
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void SendAcknowledgementMessage(const buzz::XmlElement* stanza);
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// Once signaling is ready, the session will use this signal to request the
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// sending of each message. When messages are received by the other client,
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// they should be handed to OnIncomingMessage.
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// (These are called only by SessionManager.)
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sigslot::signal2<Session* , const buzz::XmlElement*> SignalOutgoingMessage;
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void OnIncomingMessage(const SessionMessage& msg);
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void OnIncomingResponse(const buzz::XmlElement* orig_stanza,
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const buzz::XmlElement* response_stanza,
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const SessionMessage& msg);
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void OnInitiateAcked();
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void OnFailedSend(const buzz::XmlElement* orig_stanza,
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const buzz::XmlElement* error_stanza);
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// Invoked when an error is found in an incoming message. This is translated
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// into the appropriate XMPP response by SessionManager.
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sigslot::signal6<BaseSession*,
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const buzz::XmlElement*,
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const buzz::QName&,
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const std::string&,
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const std::string&,
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const buzz::XmlElement*> SignalErrorMessage;
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// Handlers for the various types of messages. These functions may take
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// pointers to the whole stanza or to just the session element.
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bool OnInitiateMessage(const SessionMessage& msg, MessageError* error);
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bool OnAcceptMessage(const SessionMessage& msg, MessageError* error);
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bool OnRejectMessage(const SessionMessage& msg, MessageError* error);
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bool OnInfoMessage(const SessionMessage& msg);
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bool OnTerminateMessage(const SessionMessage& msg, MessageError* error);
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bool OnTransportInfoMessage(const SessionMessage& msg, MessageError* error);
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bool OnTransportAcceptMessage(const SessionMessage& msg, MessageError* error);
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bool OnDescriptionInfoMessage(const SessionMessage& msg, MessageError* error);
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bool OnRedirectError(const SessionRedirect& redirect, SessionError* error);
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// Verifies that we are in the appropriate state to receive this message.
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bool CheckState(State state, MessageError* error);
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SessionManager* session_manager_;
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bool initiate_acked_;
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std::string local_name_;
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std::string initiator_name_;
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std::string remote_name_;
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SessionClient* client_;
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TransportParser* transport_parser_;
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// Keeps track of what protocol we are speaking.
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SignalingProtocol current_protocol_;
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friend class SessionManager; // For access to constructor, destructor,
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// and signaling related methods.
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};
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// SessionManager manages session instances.
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class SessionManager : public sigslot::has_slots<> {
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public:
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SessionManager(PortAllocator *allocator,
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rtc::Thread *worker_thread = NULL);
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virtual ~SessionManager();
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PortAllocator *port_allocator() const { return allocator_; }
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rtc::Thread *worker_thread() const { return worker_thread_; }
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rtc::Thread *signaling_thread() const { return signaling_thread_; }
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int session_timeout() const { return timeout_; }
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void set_session_timeout(int timeout) { timeout_ = timeout; }
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// Set what transport protocol we want to default to.
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void set_transport_protocol(TransportProtocol proto) {
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transport_desc_factory_.set_protocol(proto);
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}
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// Control use of DTLS. An identity must be supplied if DTLS is enabled.
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void set_secure(SecurePolicy policy) {
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transport_desc_factory_.set_secure(policy);
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}
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void set_identity(rtc::SSLIdentity* identity) {
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transport_desc_factory_.set_identity(identity);
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}
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const TransportDescriptionFactory* transport_desc_factory() const {
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return &transport_desc_factory_;
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}
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// Registers support for the given client. If we receive an initiate
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// describing a session of the given type, we will automatically create a
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// Session object and notify this client. The client may then accept or
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// reject the session.
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void AddClient(const std::string& content_type, SessionClient* client);
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void RemoveClient(const std::string& content_type);
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SessionClient* GetClient(const std::string& content_type);
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// Creates a new session. The given name is the JID of the client on whose
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// behalf we initiate the session.
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Session *CreateSession(const std::string& local_name,
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const std::string& content_type);
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Session *CreateSession(const std::string& id,
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const std::string& local_name,
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const std::string& content_type);
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// Destroys the given session.
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void DestroySession(Session *session);
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// Returns the session with the given ID or NULL if none exists.
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Session *GetSession(const std::string& sid);
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// Terminates all of the sessions created by this manager.
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void TerminateAll();
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// These are signaled whenever the set of existing sessions changes.
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sigslot::signal2<Session *, bool> SignalSessionCreate;
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sigslot::signal1<Session *> SignalSessionDestroy;
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// Determines whether the given stanza is intended for some session.
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bool IsSessionMessage(const buzz::XmlElement* stanza);
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// Given a sid, initiator, and remote_name, this finds the matching Session
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Session* FindSession(const std::string& sid,
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const std::string& remote_name);
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// Called when we receive a stanza for which IsSessionMessage is true.
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void OnIncomingMessage(const buzz::XmlElement* stanza);
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// Called when we get a response to a message that we sent.
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void OnIncomingResponse(const buzz::XmlElement* orig_stanza,
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const buzz::XmlElement* response_stanza);
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// Called if an attempted to send times out or an error is returned. In the
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// timeout case error_stanza will be NULL
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void OnFailedSend(const buzz::XmlElement* orig_stanza,
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const buzz::XmlElement* error_stanza);
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// Signalled each time a session generates a signaling message to send.
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// Also signalled on errors, but with a NULL session.
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sigslot::signal2<SessionManager*,
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const buzz::XmlElement*> SignalOutgoingMessage;
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// Signaled before sessions try to send certain signaling messages. The
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// client should call OnSignalingReady once it is safe to send them. These
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// steps are taken so that we don't send signaling messages trying to
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// re-establish the connectivity of a session when the client cannot send
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// the messages (and would probably just drop them on the floor).
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//
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// Note: you can connect this directly to OnSignalingReady(), if a signalling
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// check is not supported.
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sigslot::signal0<> SignalRequestSignaling;
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void OnSignalingReady();
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// Signaled when this SessionManager is deleted.
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sigslot::signal0<> SignalDestroyed;
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private:
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typedef std::map<std::string, Session*> SessionMap;
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typedef std::map<std::string, SessionClient*> ClientMap;
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// Helper function for CreateSession. This is also invoked when we receive
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// a message attempting to initiate a session with this client.
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Session *CreateSession(const std::string& local_name,
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const std::string& initiator,
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const std::string& sid,
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const std::string& content_type,
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bool received_initiate);
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// Attempts to find a registered session type whose description appears as
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// a child of the session element. Such a child should be present indicating
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// the application they hope to initiate.
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std::string FindClient(const buzz::XmlElement* session);
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// Sends a message back to the other client indicating that we found an error
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// in the stanza they sent. name identifies the error, type is one of the
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// standard XMPP types (cancel, continue, modify, auth, wait), and text is a
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// description for debugging purposes.
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void SendErrorMessage(const buzz::XmlElement* stanza,
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const buzz::QName& name,
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const std::string& type,
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const std::string& text,
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const buzz::XmlElement* extra_info);
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// Creates and returns an error message from the given components. The
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// caller is responsible for deleting this.
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buzz::XmlElement* CreateErrorMessage(
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const buzz::XmlElement* stanza,
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const buzz::QName& name,
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const std::string& type,
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const std::string& text,
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const buzz::XmlElement* extra_info);
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// Called each time a session requests signaling.
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void OnRequestSignaling(Session* session);
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// Called each time a session has an outgoing message.
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void OnOutgoingMessage(Session* session, const buzz::XmlElement* stanza);
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// Called each time a session has an error to send.
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void OnErrorMessage(BaseSession* session,
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const buzz::XmlElement* stanza,
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const buzz::QName& name,
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const std::string& type,
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const std::string& text,
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const buzz::XmlElement* extra_info);
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PortAllocator *allocator_;
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rtc::Thread *signaling_thread_;
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rtc::Thread *worker_thread_;
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int timeout_;
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TransportDescriptionFactory transport_desc_factory_;
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SessionMap session_map_;
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ClientMap client_map_;
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};
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} // namespace cricket
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#endif // WEBRTC_LIBJINGLE_SESSION_SESSIONMANAGER_H_
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