
BUG=https://code.google.com/p/webrtc/issues/detail?id=1275 TESTED=video_demo_apk builds with clang=1 R=niklas.enbom@webrtc.org, wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/1605004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4160 4adac7df-926f-26a2-2b94-8c16560cd09d
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_
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#define WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_
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#include "video_render_defines.h"
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace webrtc
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{
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class VideoRenderOpenGles20 {
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public:
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VideoRenderOpenGles20(int32_t id);
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~VideoRenderOpenGles20();
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int32_t Setup(int32_t widht, int32_t height);
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int32_t Render(const I420VideoFrame& frameToRender);
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int32_t SetCoordinates(int32_t zOrder, const float left, const float top,
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const float right, const float bottom);
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private:
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void printGLString(const char *name, GLenum s);
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void checkGlError(const char* op);
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GLuint loadShader(GLenum shaderType, const char* pSource);
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GLuint createProgram(const char* pVertexSource,
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const char* pFragmentSource);
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void SetupTextures(const I420VideoFrame& frameToRender);
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void UpdateTextures(const I420VideoFrame& frameToRender);
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int32_t _id;
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GLuint _textureIds[3]; // Texture id of Y,U and V texture.
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GLuint _program;
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GLsizei _textureWidth;
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GLsizei _textureHeight;
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GLfloat _vertices[20];
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static const char g_indices[];
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static const char g_vertextShader[];
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static const char g_fragmentShader[];
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};
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} // namespace webrtc
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#endif // WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_
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