
Chrome will only see stunprober.h and stunprobercontext.h and link with libstunprober.a. It has support for shared and non-shared mode. In shared mode, a socket will be used to ping all resolved IPs once. In non-shared mode, each ping will get a new socket. The thread scheduling will try to run MaybeScheduleStunRequest every 1 ms. When the time is up for next ping, it'll send it out. BUG=4576 R=pthatcher@webrtc.org Review URL: https://webrtc-codereview.appspot.com/51729004 Cr-Commit-Position: refs/heads/master@{#9194}
330 lines
10 KiB
C++
330 lines
10 KiB
C++
/*
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* Copyright 2015 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_P2P_STUNPROBER_STUNPROBER_H_
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#define WEBRTC_P2P_STUNPROBER_STUNPROBER_H_
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#include <set>
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#include <string>
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#include <vector>
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#include "webrtc/base/basictypes.h"
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#include "webrtc/base/bytebuffer.h"
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#include "webrtc/base/callback.h"
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#include "webrtc/base/ipaddress.h"
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#include "webrtc/base/scoped_ptr.h"
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#include "webrtc/base/socketaddress.h"
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#include "webrtc/base/thread_checker.h"
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#include "webrtc/typedefs.h"
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namespace stunprober {
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static const int kMaxUdpBufferSize = 1200;
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typedef rtc::Callback1<void, int> AsyncCallback;
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class HostNameResolverInterface {
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public:
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HostNameResolverInterface() {}
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virtual void Resolve(const rtc::SocketAddress& addr,
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std::vector<rtc::IPAddress>* addresses,
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AsyncCallback callback) = 0;
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virtual ~HostNameResolverInterface() {}
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private:
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DISALLOW_COPY_AND_ASSIGN(HostNameResolverInterface);
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};
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// Chrome has client and server socket. Client socket supports Connect but not
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// Bind. Server is opposite.
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class SocketInterface {
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public:
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enum {
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IO_PENDING = -1,
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FAILED = -2,
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};
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SocketInterface() {}
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virtual int GetLocalAddress(rtc::SocketAddress* local_address) = 0;
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virtual void Close() = 0;
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virtual ~SocketInterface() {}
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private:
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DISALLOW_COPY_AND_ASSIGN(SocketInterface);
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};
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class ClientSocketInterface : public SocketInterface {
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public:
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ClientSocketInterface() {}
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// Even though we have SendTo and RecvFrom, if Connect is not called first,
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// getsockname will only return 0.0.0.0.
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virtual int Connect(const rtc::SocketAddress& addr) = 0;
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private:
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DISALLOW_COPY_AND_ASSIGN(ClientSocketInterface);
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};
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class ServerSocketInterface : public SocketInterface {
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public:
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ServerSocketInterface() {}
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virtual int Bind(const rtc::SocketAddress& addr) = 0;
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virtual int SendTo(const rtc::SocketAddress& addr,
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char* buf,
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size_t buf_len,
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AsyncCallback callback) = 0;
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// If the returned value is positive, it means that buf has been
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// sent. Otherwise, it should return IO_PENDING. Callback will be invoked
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// after the data is successfully read into buf.
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virtual int RecvFrom(char* buf,
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size_t buf_len,
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rtc::SocketAddress* addr,
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AsyncCallback callback) = 0;
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private:
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DISALLOW_COPY_AND_ASSIGN(ServerSocketInterface);
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};
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class SocketFactoryInterface {
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public:
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SocketFactoryInterface() {}
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virtual ClientSocketInterface* CreateClientSocket() = 0;
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virtual ServerSocketInterface* CreateServerSocket(
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size_t send_buffer_size,
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size_t receive_buffer_size) = 0;
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virtual ~SocketFactoryInterface() {}
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private:
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DISALLOW_COPY_AND_ASSIGN(SocketFactoryInterface);
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};
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class TaskRunnerInterface {
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public:
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TaskRunnerInterface() {}
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virtual void PostTask(rtc::Callback0<void>, uint32_t delay_ms) = 0;
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virtual ~TaskRunnerInterface() {}
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private:
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DISALLOW_COPY_AND_ASSIGN(TaskRunnerInterface);
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};
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class StunProber {
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public:
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enum Status { // Used in UMA_HISTOGRAM_ENUMERATION.
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SUCCESS, // Successfully received bytes from the server.
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GENERIC_FAILURE, // Generic failure.
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RESOLVE_FAILED, // Host resolution failed.
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WRITE_FAILED, // Sending a message to the server failed.
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READ_FAILED, // Reading the reply from the server failed.
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};
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struct Stats {
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Stats() {}
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int num_request_sent = 0;
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int num_response_received = 0;
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bool behind_nat = false;
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int average_rtt_ms = -1;
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int success_percent = 0;
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int target_request_interval_ns = 0;
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int actual_request_interval_ns = 0;
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std::string host_ip;
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// If the srflx_ips has more than 1 element, the NAT is symmetric.
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std::set<std::string> srflx_ips;
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bool symmetric_nat() { return srflx_ips.size() > 1; }
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};
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// StunProber is not thread safe. It's task_runner's responsibility to ensure
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// all calls happen sequentially.
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StunProber(HostNameResolverInterface* host_name_resolver,
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SocketFactoryInterface* socket_factory,
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TaskRunnerInterface* task_runner);
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virtual ~StunProber();
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// Begin performing the probe test against the |server| with |port|. If
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// |shared_socket_mode| is false, each request will be done with a new socket.
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// Otherwise, a unique socket will be used for a single round of requests
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// against all resolved IPs. No single socket will be used against a given IP
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// more than once. The interval of requests will be as close to the requested
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// inter-probe interval |stun_ta_interval_ms| as possible. After sending out
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// the last scheduled request, the probe will wait |timeout_ms| for request
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// responses and then call |finish_callback|. |requests_per_ip| indicates how
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// many requests should be tried for each resolved IP address. In shared mode,
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// (the number of sockets to be created) equals to |requests_per_ip|. In
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// non-shared mode, (the number of sockets) equals to requests_per_ip * (the
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// number of resolved IP addresses).
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bool Start(const std::string& server,
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uint16 port,
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bool shared_socket_mode,
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int stun_ta_interval_ms,
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int requests_per_ip,
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int timeout_ms,
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const AsyncCallback finish_callback);
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// Method to retrieve the Stats once |finish_callback| is invoked. Returning
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// false when the result is inconclusive, for example, whether it's behind a
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// NAT or not.
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bool GetStats(Stats* stats);
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private:
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// A requester tracks the requests and responses from a single socket to many
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// STUN servers
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class Requester {
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public:
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// Each Request maps to a request and response.
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struct Request {
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// Actual time the STUN bind request was sent.
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int64 sent_time_ns = 0;
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// Time the response was received.
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int64 received_time_ns = 0;
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// See whether the observed address returned matches the
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// local address as in StunProber.local_addr_.
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bool behind_nat = false;
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// Server reflexive address from STUN response for this given request.
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std::string srflx_ip;
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rtc::IPAddress server_addr;
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int64 rtt() { return received_time_ns - sent_time_ns; }
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void ProcessResponse(rtc::ByteBuffer* message,
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int buf_len,
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const rtc::IPAddress& local_addr);
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};
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// StunProber provides |server_ips| for Requester to probe. For shared
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// socket mode, it'll be all the resolved IP addresses. For non-shared mode,
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// it'll just be a single address.
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Requester(StunProber* prober,
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ServerSocketInterface* socket,
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const std::vector<rtc::IPAddress> server_ips,
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uint16 port);
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virtual ~Requester();
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// There is no callback for SendStunRequest as the underneath socket send is
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// expected to be completed immediately. Otherwise, it'll skip this request
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// and move to the next one.
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void SendStunRequest();
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void ReadStunResponse();
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// |result| is the positive return value from RecvFrom when data is
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// available.
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void OnStunResponseReceived(int result);
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const std::vector<Request*>& requests() { return requests_; }
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// Whether this Requester has completed all requests.
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bool Done() {
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return static_cast<size_t>(num_request_sent_) == server_ips_.size();
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}
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private:
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Request* GetRequestByAddress(const rtc::IPAddress& ip);
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StunProber* prober_;
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// The socket for this session.
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rtc::scoped_ptr<ServerSocketInterface> socket_;
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// Temporary SocketAddress and buffer for RecvFrom.
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rtc::SocketAddress addr_;
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rtc::scoped_ptr<rtc::ByteBuffer> response_packet_;
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std::vector<Request*> requests_;
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std::vector<rtc::IPAddress> server_ips_;
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int16 num_request_sent_ = 0;
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int16 num_response_received_ = 0;
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uint16 port_ = 0;
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rtc::ThreadChecker& thread_checker_;
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DISALLOW_COPY_AND_ASSIGN(Requester);
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};
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private:
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void OnServerResolved(int result);
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bool Done() {
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return num_request_sent_ >= requests_per_ip_ * server_ips_.size();
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}
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bool SendNextRequest();
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// Will be invoked in 1ms intervals and schedule the next request from the
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// |current_requester_| if the time has passed for another request.
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void MaybeScheduleStunRequests();
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// End the probe with the given |status|. Invokes |fininsh_callback|, which
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// may destroy the class.
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void End(StunProber::Status status, int result);
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// Create a socket, connect to the first resolved server, and return the
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// result of getsockname(). All Requesters will bind to this name. We do this
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// because if a socket is not bound nor connected, getsockname will return
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// 0.0.0.0. We can't connect to a single STUN server IP either as that will
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// fail subsequent requests in shared mode.
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int GetLocalAddress(rtc::IPAddress* addr);
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Requester* CreateRequester();
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Requester* current_requester_ = nullptr;
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// The time when the next request should go out.
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uint64 next_request_time_ms_ = 0;
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// Total requests sent so far.
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uint32 num_request_sent_ = 0;
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bool shared_socket_mode_ = false;
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// How many requests should be done against each resolved IP.
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uint32 requests_per_ip_ = 0;
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// Milliseconds to pause between each STUN request.
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int interval_ms_;
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// Timeout period after the last request is sent.
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int timeout_ms_;
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// STUN server name to be resolved.
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rtc::SocketAddress server_;
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// The local address that each probing socket will be bound to.
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rtc::IPAddress local_addr_;
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// Owned pointers.
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rtc::scoped_ptr<SocketFactoryInterface> socket_factory_;
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rtc::scoped_ptr<HostNameResolverInterface> resolver_;
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rtc::scoped_ptr<TaskRunnerInterface> task_runner_;
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// Addresses filled out by HostNameResolver after host resolution is
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// completed.
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std::vector<rtc::IPAddress> server_ips_;
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// Caller-supplied callback executed when testing is completed, called by
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// End().
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AsyncCallback finished_callback_;
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// The set of STUN probe sockets and their state.
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std::vector<Requester*> requesters_;
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rtc::ThreadChecker thread_checker_;
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DISALLOW_COPY_AND_ASSIGN(StunProber);
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};
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} // namespace stunprober
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#endif // WEBRTC_P2P_STUNPROBER_STUNPROBER_H_
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