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platform-external-webrtc/webrtc/common_audio/blocker.h
Peter Kasting 728d9037c0 Reformat existing code. There should be no functional effects.
This includes changes like:
* Attempt to break lines at better positions
* Use "override" in more places, don't use "virtual" with it
* Use {} where the body is more than one line
* Make declaration and definition arg names match
* Eliminate unused code
* EXPECT_EQ(expected, actual) (but use (actual, expected) for e.g. _GT)
* Correct #include order
* Use anonymous namespaces in preference to "static" for file-scoping
* Eliminate unnecessary casts
* Update reference code in comments of ARM assembly sources to match actual current C code
* Fix indenting to be more style-guide compliant
* Use arraysize() in more places
* Use bool instead of int for "boolean" values (0/1)
* Shorten and simplify code
* Spaces around operators
* 80 column limit
* Use const more consistently
* Space goes after '*' in type name, not before
* Remove unnecessary return values
* Use "(var == const)", not "(const == var)"
* Spelling
* Prefer true, typed constants to "enum hack" constants
* Avoid "virtual" on non-overridden functions
* ASSERT(x == y) -> ASSERT_EQ(y, x)

BUG=none
R=andrew@webrtc.org, asapersson@webrtc.org, henrika@webrtc.org, juberti@webrtc.org, kjellander@webrtc.org, kwiberg@webrtc.org

Review URL: https://codereview.webrtc.org/1172163004

Cr-Commit-Position: refs/heads/master@{#9420}
2015-06-11 21:31:48 +00:00

124 lines
4.7 KiB
C++

/*
* Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_
#define WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_
#include "webrtc/base/scoped_ptr.h"
#include "webrtc/common_audio/audio_ring_buffer.h"
#include "webrtc/common_audio/channel_buffer.h"
namespace webrtc {
// The callback function to process audio in the time domain. Input has already
// been windowed, and output will be windowed. The number of input channels
// must be >= the number of output channels.
class BlockerCallback {
public:
virtual ~BlockerCallback() {}
virtual void ProcessBlock(const float* const* input,
int num_frames,
int num_input_channels,
int num_output_channels,
float* const* output) = 0;
};
// The main purpose of Blocker is to abstract away the fact that often we
// receive a different number of audio frames than our transform takes. For
// example, most FFTs work best when the fft-size is a power of 2, but suppose
// we receive 20ms of audio at a sample rate of 48000. That comes to 960 frames
// of audio, which is not a power of 2. Blocker allows us to specify the
// transform and all other necessary processing via the Process() callback
// function without any constraints on the transform-size
// (read: |block_size_|) or received-audio-size (read: |chunk_size_|).
// We handle this for the multichannel audio case, allowing for different
// numbers of input and output channels (for example, beamforming takes 2 or
// more input channels and returns 1 output channel). Audio signals are
// represented as deinterleaved floats in the range [-1, 1].
//
// Blocker is responsible for:
// - blocking audio while handling potential discontinuities on the edges
// of chunks
// - windowing blocks before sending them to Process()
// - windowing processed blocks, and overlap-adding them together before
// sending back a processed chunk
//
// To use blocker:
// 1. Impelment a BlockerCallback object |bc|.
// 2. Instantiate a Blocker object |b|, passing in |bc|.
// 3. As you receive audio, call b.ProcessChunk() to get processed audio.
//
// A small amount of delay is added to the first received chunk to deal with
// the difference in chunk/block sizes. This delay is <= chunk_size.
//
// Ownership of window is retained by the caller. That is, Blocker makes a
// copy of window and does not attempt to delete it.
class Blocker {
public:
Blocker(int chunk_size,
int block_size,
int num_input_channels,
int num_output_channels,
const float* window,
int shift_amount,
BlockerCallback* callback);
void ProcessChunk(const float* const* input,
int chunk_size,
int num_input_channels,
int num_output_channels,
float* const* output);
private:
const int chunk_size_;
const int block_size_;
const int num_input_channels_;
const int num_output_channels_;
// The number of frames of delay to add at the beginning of the first chunk.
const int initial_delay_;
// The frame index into the input buffer where the first block should be read
// from. This is necessary because shift_amount_ is not necessarily a
// multiple of chunk_size_, so blocks won't line up at the start of the
// buffer.
int frame_offset_;
// Since blocks nearly always overlap, there are certain blocks that require
// frames from the end of one chunk and the beginning of the next chunk. The
// input and output buffers are responsible for saving those frames between
// calls to ProcessChunk().
//
// Both contain |initial delay| + |chunk_size| frames. The input is a fairly
// standard FIFO, but due to the overlap-add it's harder to use an
// AudioRingBuffer for the output.
AudioRingBuffer input_buffer_;
ChannelBuffer<float> output_buffer_;
// Space for the input block (can't wrap because of windowing).
ChannelBuffer<float> input_block_;
// Space for the output block (can't wrap because of overlap/add).
ChannelBuffer<float> output_block_;
rtc::scoped_ptr<float[]> window_;
// The amount of frames between the start of contiguous blocks. For example,
// |shift_amount_| = |block_size_| / 2 for a Hann window.
int shift_amount_;
BlockerCallback* callback_;
};
} // namespace webrtc
#endif // WEBRTC_INTERNAL_BEAMFORMER_BLOCKER_H_