
The Stop method is used to signal any thread that is waiting in the NextFrame function and will cause it to return immediately. BUG=webrtc:5514 R=pbos@webrtc.org Review URL: https://codereview.webrtc.org/2105323002 . Cr-Commit-Position: refs/heads/master@{#13349}
93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
/*
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* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_VIDEO_CODING_FRAME_BUFFER2_H_
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#define WEBRTC_MODULES_VIDEO_CODING_FRAME_BUFFER2_H_
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#include <array>
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#include <map>
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#include <memory>
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#include <set>
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#include <utility>
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#include "webrtc/base/constructormagic.h"
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#include "webrtc/base/criticalsection.h"
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#include "webrtc/base/event.h"
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#include "webrtc/base/thread_annotations.h"
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namespace webrtc {
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class Clock;
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class VCMJitterEstimator;
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class VCMTiming;
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namespace video_coding {
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class FrameObject;
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class FrameBuffer {
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public:
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FrameBuffer(Clock* clock,
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VCMJitterEstimator* jitter_estimator,
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const VCMTiming* timing);
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// Insert a frame into the frame buffer.
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void InsertFrame(std::unique_ptr<FrameObject> frame);
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// Get the next frame for decoding. Will return at latest after
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// |max_wait_time_ms|, with either a managed FrameObject or an empty
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// unique ptr if there is no available frame for decoding.
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std::unique_ptr<FrameObject> NextFrame(int64_t max_wait_time_ms);
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// Start the frame buffer, has no effect if the frame buffer is started.
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// The frame buffer is started upon construction.
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void Start();
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// Stop the frame buffer, causing any sleeping thread in NextFrame to
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// return immediately.
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void Stop();
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private:
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// FrameKey is a pair of (picture id, spatial layer).
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using FrameKey = std::pair<uint16_t, uint8_t>;
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// Comparator used to sort frames, first on their picture id, and second
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// on their spatial layer.
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struct FrameComp {
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bool operator()(const FrameKey& f1, const FrameKey& f2) const;
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};
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// Determines whether a frame is continuous.
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bool IsContinuous(const FrameObject& frame) const
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EXCLUSIVE_LOCKS_REQUIRED(crit_);
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// Keep track of decoded frames.
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std::set<FrameKey, FrameComp> decoded_frames_ GUARDED_BY(crit_);
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// The actual buffer that holds the FrameObjects.
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std::map<FrameKey, std::unique_ptr<FrameObject>, FrameComp> frames_
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GUARDED_BY(crit_);
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rtc::CriticalSection crit_;
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Clock* const clock_;
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rtc::Event frame_inserted_event_;
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VCMJitterEstimator* const jitter_estimator_;
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const VCMTiming* const timing_;
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int newest_picture_id_ GUARDED_BY(crit_);
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bool stopped_ GUARDED_BY(crit_);
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RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(FrameBuffer);
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};
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} // namespace video_coding
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} // namespace webrtc
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#endif // WEBRTC_MODULES_VIDEO_CODING_FRAME_BUFFER2_H_
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