Files
platform-external-webrtc/webrtc/modules/video_render/video_render_internal.h
andresp@webrtc.org 85ef770d92 Split video engine android initialization into each internal module initialization.
This is to later on allow targets to pick at link time if to include the external or internal implementation. In order to do that the video_engine cannot compile different based on which option is picked later on.

BUG=3768,3770
R=glaznev@webrtc.org, stefan@webrtc.org
TBR=henrike@webrtc.org, mflodman@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/25529004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@7208 4adac7df-926f-26a2-2b94-8c16560cd09d
2014-09-17 11:44:51 +00:00

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/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_VIDEO_RENDER_VIDEO_RENDER_INTERNAL_H_
#define WEBRTC_MODULES_VIDEO_RENDER_VIDEO_RENDER_INTERNAL_H_
#ifdef ANDROID
#include <jni.h>
namespace webrtc {
// In order to be able to use the internal webrtc video render
// for android, the jvm objects must be set via this method.
int32_t SetRenderAndroidVM(JavaVM* javaVM);
} // namespace webrtc
#endif // ANDROID
#endif // WEBRTC_MODULES_VIDEO_RENDER_VIDEO_RENDER_INTERNAL_H_