Files
platform-external-webrtc/sdk/android/api/org/webrtc/GlRectDrawer.java
Magnus Jedvert 65c61dcfce Android: Add helper class for generating OpenGL shaders
This CL adds a helper class GlShaderBuilder to build an instances of
RendererCommon.GlDrawer that can accept multiple input sources
(OES, RGB, or YUV) using a generic fragment shader as input.

Bug: webrtc:9355
Change-Id: I14a0a280d2b6f838984f7b60897cc0c58e2a948a
Reviewed-on: https://webrtc-review.googlesource.com/80940
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#23622}
2018-06-15 09:06:45 +00:00

32 lines
1.1 KiB
Java

/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
package org.webrtc;
/** Simplest possible GL shader that just draws frames as opaque quads. */
public class GlRectDrawer extends GlGenericDrawer {
private static final String FRAGMENT_SHADER = "void main() {\n"
+ " gl_FragColor = sample(tc);\n"
+ "}\n";
private static class ShaderCallbacks implements GlGenericDrawer.ShaderCallbacks {
@Override
public void onNewShader(GlShader shader) {}
@Override
public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight,
int viewportWidth, int viewportHeight) {}
}
public GlRectDrawer() {
super(FRAGMENT_SHADER, new ShaderCallbacks());
}
}