Files
platform-external-webrtc/webrtc/rtc_base/firewallsocketserver.h
Henrik Kjellander 6776518bea Move webrtc/{base => rtc_base}
This refactoring takes a careful approach to avoid rushing the change:
* stub headers are left in all the old locations of webrtc/base
* existing GN targets are kept and now just forward to the moved ones
  using public_deps.
The only exception to the above is the base_java target and its .java files,
which were moved to webrtc/rtc_base right away since it's not possible
to use public_deps for android_library.
To avoid breaking builds, a temporary Dummy.java file was added to
the new intermediate target in webrtc/rtc_base:base_java as well to avoid
hitting a GN assert in the android_library template.

The above approach should make the transition smooth without breaking
downstream.

A helper script was created (https://codereview.webrtc.org/2879203002/)
and was run like this:
stub-headers.py -s webrtc/base -d webrtc/rtc_base -i 7634
stub-headers.py -s webrtc/base/numerics -d webrtc/rtc_base/numerics -i 7634

Fixed invalid header guards in the following files:
webrtc/base/base64.h
webrtc/base/cryptstring.h
webrtc/base/event.h
webrtc/base/flags.h
webrtc/base/httpbase.h
webrtc/base/httpcommon-inl.h
webrtc/base/httpcommon.h
webrtc/base/httpserver.h
webrtc/base/logsinks.h
webrtc/base/macutils.h
webrtc/base/nattypes.h
webrtc/base/openssladapter.h
webrtc/base/opensslstreamadapter.h
webrtc/base/pathutils.h
webrtc/base/physicalsocketserver.h
webrtc/base/proxyinfo.h
webrtc/base/sigslot.h
webrtc/base/sigslotrepeater.h
webrtc/base/socket.h
webrtc/base/socketaddresspair.h
webrtc/base/socketfactory.h
webrtc/base/stringutils.h
webrtc/base/testbase64.h
webrtc/base/testutils.h
webrtc/base/transformadapter.h
webrtc/base/win32filesystem.h

Added new header guards to:
sslroots.h
testbase64.h

BUG=webrtc:7634
NOTRY=True
NOPRESUBMIT=True
R=kwiberg@webrtc.org

Review-Url: https://codereview.webrtc.org/2877023002 .
Cr-Commit-Position: refs/heads/master@{#18816}
2017-06-28 18:58:10 +00:00

126 lines
4.1 KiB
C++

/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_RTC_BASE_FIREWALLSOCKETSERVER_H_
#define WEBRTC_RTC_BASE_FIREWALLSOCKETSERVER_H_
#include <vector>
#include "webrtc/base/socketserver.h"
#include "webrtc/base/criticalsection.h"
namespace rtc {
class FirewallManager;
// This SocketServer shim simulates a rule-based firewall server.
enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY };
enum FirewallDirection { FD_IN, FD_OUT, FD_ANY };
class FirewallSocketServer : public SocketServer {
public:
FirewallSocketServer(SocketServer* server,
FirewallManager* manager = nullptr,
bool should_delete_server = false);
~FirewallSocketServer() override;
SocketServer* socketserver() const { return server_; }
void set_socketserver(SocketServer* server) {
if (server_ && should_delete_server_) {
delete server_;
server_ = nullptr;
should_delete_server_ = false;
}
server_ = server;
}
// Settings to control whether CreateSocket or Socket::Listen succeed.
void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; }
void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; }
bool tcp_listen_enabled() const { return tcp_listen_enabled_; }
void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; }
// Rules govern the behavior of Connect/Accept/Send/Recv attempts.
void AddRule(bool allow, FirewallProtocol p = FP_ANY,
FirewallDirection d = FD_ANY,
const SocketAddress& addr = SocketAddress());
void AddRule(bool allow, FirewallProtocol p,
const SocketAddress& src, const SocketAddress& dst);
void ClearRules();
bool Check(FirewallProtocol p,
const SocketAddress& src, const SocketAddress& dst);
// Set the IP addresses for which Bind will fail. By default this list is
// empty. This can be used to simulate a real OS that refuses to bind to
// addresses under various circumstances.
//
// No matter how many addresses are added (including INADDR_ANY), the server
// will still allow creating outgoing TCP connections, since they don't
// require explicitly binding a socket.
void SetUnbindableIps(const std::vector<rtc::IPAddress>& unbindable_ips);
bool IsBindableIp(const rtc::IPAddress& ip);
Socket* CreateSocket(int type) override;
Socket* CreateSocket(int family, int type) override;
AsyncSocket* CreateAsyncSocket(int type) override;
AsyncSocket* CreateAsyncSocket(int family, int type) override;
void SetMessageQueue(MessageQueue* queue) override;
bool Wait(int cms, bool process_io) override;
void WakeUp() override;
Socket * WrapSocket(Socket * sock, int type);
AsyncSocket * WrapSocket(AsyncSocket * sock, int type);
private:
SocketServer * server_;
FirewallManager * manager_;
CriticalSection crit_;
struct Rule {
bool allow;
FirewallProtocol p;
FirewallDirection d;
SocketAddress src;
SocketAddress dst;
};
std::vector<Rule> rules_;
std::vector<rtc::IPAddress> unbindable_ips_;
bool should_delete_server_;
bool udp_sockets_enabled_;
bool tcp_sockets_enabled_;
bool tcp_listen_enabled_;
};
// FirewallManager allows you to manage firewalls in multiple threads together
class FirewallManager {
public:
FirewallManager();
~FirewallManager();
void AddServer(FirewallSocketServer * server);
void RemoveServer(FirewallSocketServer * server);
void AddRule(bool allow, FirewallProtocol p = FP_ANY,
FirewallDirection d = FD_ANY,
const SocketAddress& addr = SocketAddress());
void ClearRules();
private:
CriticalSection crit_;
std::vector<FirewallSocketServer *> servers_;
};
} // namespace rtc
#endif // WEBRTC_RTC_BASE_FIREWALLSOCKETSERVER_H_