This refactoring takes a careful approach to avoid rushing the change: * stub headers are left in all the old locations of webrtc/base * existing GN targets are kept and now just forward to the moved ones using public_deps. The only exception to the above is the base_java target and its .java files, which were moved to webrtc/rtc_base right away since it's not possible to use public_deps for android_library. To avoid breaking builds, a temporary Dummy.java file was added to the new intermediate target in webrtc/rtc_base:base_java as well to avoid hitting a GN assert in the android_library template. The above approach should make the transition smooth without breaking downstream. A helper script was created (https://codereview.webrtc.org/2879203002/) and was run like this: stub-headers.py -s webrtc/base -d webrtc/rtc_base -i 7634 stub-headers.py -s webrtc/base/numerics -d webrtc/rtc_base/numerics -i 7634 Fixed invalid header guards in the following files: webrtc/base/base64.h webrtc/base/cryptstring.h webrtc/base/event.h webrtc/base/flags.h webrtc/base/httpbase.h webrtc/base/httpcommon-inl.h webrtc/base/httpcommon.h webrtc/base/httpserver.h webrtc/base/logsinks.h webrtc/base/macutils.h webrtc/base/nattypes.h webrtc/base/openssladapter.h webrtc/base/opensslstreamadapter.h webrtc/base/pathutils.h webrtc/base/physicalsocketserver.h webrtc/base/proxyinfo.h webrtc/base/sigslot.h webrtc/base/sigslotrepeater.h webrtc/base/socket.h webrtc/base/socketaddresspair.h webrtc/base/socketfactory.h webrtc/base/stringutils.h webrtc/base/testbase64.h webrtc/base/testutils.h webrtc/base/transformadapter.h webrtc/base/win32filesystem.h Added new header guards to: sslroots.h testbase64.h BUG=webrtc:7634 NOTRY=True NOPRESUBMIT=True R=kwiberg@webrtc.org Review-Url: https://codereview.webrtc.org/2877023002 . Cr-Commit-Position: refs/heads/master@{#18816}
126 lines
4.1 KiB
C++
126 lines
4.1 KiB
C++
/*
|
|
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license
|
|
* that can be found in the LICENSE file in the root of the source
|
|
* tree. An additional intellectual property rights grant can be found
|
|
* in the file PATENTS. All contributing project authors may
|
|
* be found in the AUTHORS file in the root of the source tree.
|
|
*/
|
|
|
|
#ifndef WEBRTC_RTC_BASE_FIREWALLSOCKETSERVER_H_
|
|
#define WEBRTC_RTC_BASE_FIREWALLSOCKETSERVER_H_
|
|
|
|
#include <vector>
|
|
#include "webrtc/base/socketserver.h"
|
|
#include "webrtc/base/criticalsection.h"
|
|
|
|
namespace rtc {
|
|
|
|
class FirewallManager;
|
|
|
|
// This SocketServer shim simulates a rule-based firewall server.
|
|
|
|
enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY };
|
|
enum FirewallDirection { FD_IN, FD_OUT, FD_ANY };
|
|
|
|
class FirewallSocketServer : public SocketServer {
|
|
public:
|
|
FirewallSocketServer(SocketServer* server,
|
|
FirewallManager* manager = nullptr,
|
|
bool should_delete_server = false);
|
|
~FirewallSocketServer() override;
|
|
|
|
SocketServer* socketserver() const { return server_; }
|
|
void set_socketserver(SocketServer* server) {
|
|
if (server_ && should_delete_server_) {
|
|
delete server_;
|
|
server_ = nullptr;
|
|
should_delete_server_ = false;
|
|
}
|
|
server_ = server;
|
|
}
|
|
|
|
// Settings to control whether CreateSocket or Socket::Listen succeed.
|
|
void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; }
|
|
void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; }
|
|
bool tcp_listen_enabled() const { return tcp_listen_enabled_; }
|
|
void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; }
|
|
|
|
// Rules govern the behavior of Connect/Accept/Send/Recv attempts.
|
|
void AddRule(bool allow, FirewallProtocol p = FP_ANY,
|
|
FirewallDirection d = FD_ANY,
|
|
const SocketAddress& addr = SocketAddress());
|
|
void AddRule(bool allow, FirewallProtocol p,
|
|
const SocketAddress& src, const SocketAddress& dst);
|
|
void ClearRules();
|
|
|
|
bool Check(FirewallProtocol p,
|
|
const SocketAddress& src, const SocketAddress& dst);
|
|
|
|
// Set the IP addresses for which Bind will fail. By default this list is
|
|
// empty. This can be used to simulate a real OS that refuses to bind to
|
|
// addresses under various circumstances.
|
|
//
|
|
// No matter how many addresses are added (including INADDR_ANY), the server
|
|
// will still allow creating outgoing TCP connections, since they don't
|
|
// require explicitly binding a socket.
|
|
void SetUnbindableIps(const std::vector<rtc::IPAddress>& unbindable_ips);
|
|
bool IsBindableIp(const rtc::IPAddress& ip);
|
|
|
|
Socket* CreateSocket(int type) override;
|
|
Socket* CreateSocket(int family, int type) override;
|
|
|
|
AsyncSocket* CreateAsyncSocket(int type) override;
|
|
AsyncSocket* CreateAsyncSocket(int family, int type) override;
|
|
|
|
void SetMessageQueue(MessageQueue* queue) override;
|
|
bool Wait(int cms, bool process_io) override;
|
|
void WakeUp() override;
|
|
|
|
Socket * WrapSocket(Socket * sock, int type);
|
|
AsyncSocket * WrapSocket(AsyncSocket * sock, int type);
|
|
|
|
private:
|
|
SocketServer * server_;
|
|
FirewallManager * manager_;
|
|
CriticalSection crit_;
|
|
struct Rule {
|
|
bool allow;
|
|
FirewallProtocol p;
|
|
FirewallDirection d;
|
|
SocketAddress src;
|
|
SocketAddress dst;
|
|
};
|
|
std::vector<Rule> rules_;
|
|
std::vector<rtc::IPAddress> unbindable_ips_;
|
|
bool should_delete_server_;
|
|
bool udp_sockets_enabled_;
|
|
bool tcp_sockets_enabled_;
|
|
bool tcp_listen_enabled_;
|
|
};
|
|
|
|
// FirewallManager allows you to manage firewalls in multiple threads together
|
|
|
|
class FirewallManager {
|
|
public:
|
|
FirewallManager();
|
|
~FirewallManager();
|
|
|
|
void AddServer(FirewallSocketServer * server);
|
|
void RemoveServer(FirewallSocketServer * server);
|
|
|
|
void AddRule(bool allow, FirewallProtocol p = FP_ANY,
|
|
FirewallDirection d = FD_ANY,
|
|
const SocketAddress& addr = SocketAddress());
|
|
void ClearRules();
|
|
|
|
private:
|
|
CriticalSection crit_;
|
|
std::vector<FirewallSocketServer *> servers_;
|
|
};
|
|
|
|
} // namespace rtc
|
|
|
|
#endif // WEBRTC_RTC_BASE_FIREWALLSOCKETSERVER_H_
|