Most of the complex functionality in AEC3 is done using vector maths. This CL adds a new functionality for performing these using SIMD operations in a simple manner whenever such are available. The reason for putting the implementations in the header file is to allow any possible inlining. BUG=webrtc:6018 Review-Url: https://codereview.webrtc.org/2813823002 Cr-Commit-Position: refs/heads/master@{#17663}
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_SUPPRESSION_GAIN_H_
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#define WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_SUPPRESSION_GAIN_H_
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#include <array>
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#include <vector>
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#include "webrtc/base/constructormagic.h"
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#include "webrtc/modules/audio_processing/aec3/aec3_common.h"
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namespace webrtc {
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class SuppressionGain {
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public:
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explicit SuppressionGain(Aec3Optimization optimization);
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void GetGain(const std::array<float, kFftLengthBy2Plus1>& nearend_power,
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const std::array<float, kFftLengthBy2Plus1>& residual_echo_power,
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const std::array<float, kFftLengthBy2Plus1>& comfort_noise_power,
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bool saturated_echo,
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const std::vector<std::vector<float>>& render,
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size_t num_capture_bands,
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bool force_zero_gain,
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float* high_bands_gain,
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std::array<float, kFftLengthBy2Plus1>* low_band_gain);
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private:
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const Aec3Optimization optimization_;
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std::array<float, kFftLengthBy2 - 1> previous_gain_squared_;
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std::array<float, kFftLengthBy2 - 1> previous_masker_;
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RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(SuppressionGain);
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};
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} // namespace webrtc
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#endif // WEBRTC_MODULES_AUDIO_PROCESSING_AEC3_SUPPRESSION_GAIN_H_
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