This makes it easier to maintain consistency between real time and simulated time modes. The RealTimeController is updated to use an explicit main thread, this ensures that pending destruction tasks are run as the network emulator goes out of scope. Bug: webrtc:11255 Change-Id: Ie73ab778c78a68d7c58c0f857f14a8d8ac027c67 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/166164 Commit-Queue: Sebastian Jansson <srte@webrtc.org> Reviewed-by: Steve Anton <steveanton@webrtc.org> Reviewed-by: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/master@{#30342}
How to write code in the api/ directory
Mostly, just follow the regular style guide, but:
- Note that
api/code is not exempt from the “.hand.ccfiles come in pairs” rule, so if you declare something inapi/path/to/foo.h, it should be defined inapi/path/to/foo.cc. - Headers in
api/should, if possible, not#includeheaders outsideapi/. It’s not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that we’re trying to shrink. .ccfiles inapi/, on the other hand, are free to#includeheaders outsideapi/.
That is, the preferred way for api/ code to access non-api/ code is to call
it from a .cc file, so that users of our API headers won’t transitively
#include non-public headers.
For headers in api/ that need to refer to non-public types, forward
declarations are often a lesser evil than including non-public header files. The
usual rules still apply, though.
.cc files in api/ should preferably be kept reasonably small. If a
substantial implementation is needed, consider putting it with our non-public
code, and just call it from the api/ .cc file.