
This CL adds a helper class GlShaderBuilder to build an instances of RendererCommon.GlDrawer that can accept multiple input sources (OES, RGB, or YUV) using a generic fragment shader as input. Bug: webrtc:9355 Change-Id: I14a0a280d2b6f838984f7b60897cc0c58e2a948a Reviewed-on: https://webrtc-review.googlesource.com/80940 Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23622}
32 lines
1.1 KiB
Java
32 lines
1.1 KiB
Java
/*
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* Copyright 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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/** Simplest possible GL shader that just draws frames as opaque quads. */
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public class GlRectDrawer extends GlGenericDrawer {
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private static final String FRAGMENT_SHADER = "void main() {\n"
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+ " gl_FragColor = sample(tc);\n"
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+ "}\n";
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private static class ShaderCallbacks implements GlGenericDrawer.ShaderCallbacks {
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@Override
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public void onNewShader(GlShader shader) {}
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@Override
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public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight,
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int viewportWidth, int viewportHeight) {}
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}
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public GlRectDrawer() {
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super(FRAGMENT_SHADER, new ShaderCallbacks());
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}
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}
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