Since not all fields are compared on NetworkRoute structs, the == operator overload doesn't really make the code easier to read. In fact the feature that it only compares a subset of the fields is only used once, at the other places, all fields are compared. Removing the overload makes it more clear what is compared at each call site. Bug: webrtc:9883 Change-Id: I74f7eb32b602aa33fd282a815b71a172ae3f6a8b Reviewed-on: https://webrtc-review.googlesource.com/c/113001 Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Commit-Queue: Sebastian Jansson <srte@webrtc.org> Cr-Commit-Position: refs/heads/master@{#25891}
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_NETWORKROUTE_H_
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#define RTC_BASE_NETWORKROUTE_H_
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#include <stdint.h>
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// TODO(honghaiz): Make a directory that describes the interfaces and structs
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// the media code can rely on and the network code can implement, and both can
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// depend on that, but not depend on each other. Then, move this file to that
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// directory.
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namespace rtc {
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struct NetworkRoute {
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bool connected = false;
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uint16_t local_network_id = 0;
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uint16_t remote_network_id = 0;
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// Last packet id sent on the PREVIOUS route.
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int last_sent_packet_id = -1;
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// The overhead in bytes from IP layer and above.
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int packet_overhead = 0;
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};
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} // namespace rtc
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#endif // RTC_BASE_NETWORKROUTE_H_
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