
Similar to how GlDrawer and GlTextureFrameBuffer already works, this CL updates YuvConverter so that it can be reused after release() has been called. This makes it more convenient to use, it can be stored in a final variable, and the resources are lazily allocated on first usage. Bug: b/112386285 Change-Id: I437c4c3fd414bc8974df75728f33954b28418e3e Reviewed-on: https://webrtc-review.googlesource.com/93290 Reviewed-by: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24248}