
Before this change the ChannelBuffer had a fixed number of channels. This meant for example that when the Beamformer would reduce the number of channels to one, the merging filter bank was still merging all the channels, which was unnecessary since they were not processed and just discarded later. This change doesn't change the signal at all. It just reflects the number of channels in the ChannelBuffer, reducing the complexity. R=henrik.lundin@webrtc.org, peah@webrtc.org, tina.legrand@webrtc.org Review URL: https://codereview.webrtc.org/2053773002 . Cr-Commit-Position: refs/heads/master@{#13352}
167 lines
5.8 KiB
C++
167 lines
5.8 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_AUDIO_PROCESSING_AUDIO_BUFFER_H_
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#define WEBRTC_MODULES_AUDIO_PROCESSING_AUDIO_BUFFER_H_
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#include <memory>
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#include <vector>
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#include "webrtc/common_audio/channel_buffer.h"
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#include "webrtc/modules/audio_processing/include/audio_processing.h"
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#include "webrtc/modules/audio_processing/splitting_filter.h"
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#include "webrtc/modules/include/module_common_types.h"
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#include "webrtc/typedefs.h"
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namespace webrtc {
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class PushSincResampler;
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class IFChannelBuffer;
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enum Band {
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kBand0To8kHz = 0,
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kBand8To16kHz = 1,
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kBand16To24kHz = 2
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};
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class AudioBuffer {
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public:
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// TODO(ajm): Switch to take ChannelLayouts.
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AudioBuffer(size_t input_num_frames,
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size_t num_input_channels,
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size_t process_num_frames,
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size_t num_process_channels,
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size_t output_num_frames);
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virtual ~AudioBuffer();
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size_t num_channels() const;
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void set_num_channels(size_t num_channels);
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size_t num_frames() const;
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size_t num_frames_per_band() const;
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size_t num_keyboard_frames() const;
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size_t num_bands() const;
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// Returns a pointer array to the full-band channels.
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// Usage:
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// channels()[channel][sample].
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// Where:
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// 0 <= channel < |num_proc_channels_|
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// 0 <= sample < |proc_num_frames_|
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int16_t* const* channels();
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const int16_t* const* channels_const() const;
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float* const* channels_f();
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const float* const* channels_const_f() const;
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// Returns a pointer array to the bands for a specific channel.
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// Usage:
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// split_bands(channel)[band][sample].
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// Where:
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// 0 <= channel < |num_proc_channels_|
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// 0 <= band < |num_bands_|
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// 0 <= sample < |num_split_frames_|
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int16_t* const* split_bands(size_t channel);
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const int16_t* const* split_bands_const(size_t channel) const;
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float* const* split_bands_f(size_t channel);
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const float* const* split_bands_const_f(size_t channel) const;
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// Returns a pointer array to the channels for a specific band.
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// Usage:
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// split_channels(band)[channel][sample].
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// Where:
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// 0 <= band < |num_bands_|
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// 0 <= channel < |num_proc_channels_|
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// 0 <= sample < |num_split_frames_|
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int16_t* const* split_channels(Band band);
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const int16_t* const* split_channels_const(Band band) const;
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float* const* split_channels_f(Band band);
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const float* const* split_channels_const_f(Band band) const;
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// Returns a pointer to the ChannelBuffer that encapsulates the full-band
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// data.
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ChannelBuffer<int16_t>* data();
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const ChannelBuffer<int16_t>* data() const;
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ChannelBuffer<float>* data_f();
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const ChannelBuffer<float>* data_f() const;
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// Returns a pointer to the ChannelBuffer that encapsulates the split data.
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ChannelBuffer<int16_t>* split_data();
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const ChannelBuffer<int16_t>* split_data() const;
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ChannelBuffer<float>* split_data_f();
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const ChannelBuffer<float>* split_data_f() const;
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// Returns a pointer to the low-pass data downmixed to mono. If this data
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// isn't already available it re-calculates it.
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const int16_t* mixed_low_pass_data();
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const int16_t* low_pass_reference(int channel) const;
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const float* keyboard_data() const;
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void set_activity(AudioFrame::VADActivity activity);
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AudioFrame::VADActivity activity() const;
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// Use for int16 interleaved data.
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void DeinterleaveFrom(AudioFrame* audioFrame);
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// If |data_changed| is false, only the non-audio data members will be copied
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// to |frame|.
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void InterleaveTo(AudioFrame* frame, bool data_changed);
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// Use for float deinterleaved data.
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void CopyFrom(const float* const* data, const StreamConfig& stream_config);
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void CopyTo(const StreamConfig& stream_config, float* const* data);
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void CopyLowPassToReference();
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// Splits the signal into different bands.
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void SplitIntoFrequencyBands();
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// Recombine the different bands into one signal.
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void MergeFrequencyBands();
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private:
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FRIEND_TEST_ALL_PREFIXES(AudioBufferTest,
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SetNumChannelsSetsChannelBuffersNumChannels);
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// Called from DeinterleaveFrom() and CopyFrom().
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void InitForNewData();
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// The audio is passed into DeinterleaveFrom() or CopyFrom() with input
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// format (samples per channel and number of channels).
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const size_t input_num_frames_;
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const size_t num_input_channels_;
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// The audio is stored by DeinterleaveFrom() or CopyFrom() with processing
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// format.
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const size_t proc_num_frames_;
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const size_t num_proc_channels_;
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// The audio is returned by InterleaveTo() and CopyTo() with output samples
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// per channels and the current number of channels. This last one can be
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// changed at any time using set_num_channels().
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const size_t output_num_frames_;
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size_t num_channels_;
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size_t num_bands_;
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size_t num_split_frames_;
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bool mixed_low_pass_valid_;
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bool reference_copied_;
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AudioFrame::VADActivity activity_;
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const float* keyboard_data_;
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std::unique_ptr<IFChannelBuffer> data_;
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std::unique_ptr<IFChannelBuffer> split_data_;
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std::unique_ptr<SplittingFilter> splitting_filter_;
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std::unique_ptr<ChannelBuffer<int16_t> > mixed_low_pass_channels_;
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std::unique_ptr<ChannelBuffer<int16_t> > low_pass_reference_channels_;
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std::unique_ptr<IFChannelBuffer> input_buffer_;
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std::unique_ptr<IFChannelBuffer> output_buffer_;
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std::unique_ptr<ChannelBuffer<float> > process_buffer_;
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std::vector<std::unique_ptr<PushSincResampler>> input_resamplers_;
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std::vector<std::unique_ptr<PushSincResampler>> output_resamplers_;
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};
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} // namespace webrtc
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#endif // WEBRTC_MODULES_AUDIO_PROCESSING_AUDIO_BUFFER_H_
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