
Since this is a test for a fake network, it's only natural that it uses a fake clock as well. This makes the tests much faster, less flaky, and lets them be moved out of "webrtc_nonparallel_tests", since they no longer have a dependency on any "real" thing (sockets, or time) and can be run in parallel as easily as any other tests. As part of this CL, added the fake clock as an argument to VirtualSocketServer's and TestClient's constructors, since these classes have methods that wait synchronously for something to occur, and if the test is using a fake clock, they need to advance it in order to make progress. Lastly, added a DCHECK in Thread::ProcessMessages. If called with a nonzero time while a fake clock is used, it will get stuck in an infinite loop; a DCHECK is easier to notice than an infinite loop. BUG=webrtc:7727, webrtc:2409 Review-Url: https://codereview.webrtc.org/2927413002 Cr-Commit-Position: refs/heads/master@{#18544}
115 lines
4.0 KiB
C++
115 lines
4.0 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_TESTCLIENT_H_
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#define WEBRTC_BASE_TESTCLIENT_H_
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#include <memory>
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#include <vector>
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#include "webrtc/base/asyncudpsocket.h"
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#include "webrtc/base/constructormagic.h"
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#include "webrtc/base/criticalsection.h"
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#include "webrtc/base/fakeclock.h"
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namespace rtc {
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// A simple client that can send TCP or UDP data and check that it receives
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// what it expects to receive. Useful for testing server functionality.
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class TestClient : public sigslot::has_slots<> {
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public:
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// Records the contents of a packet that was received.
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struct Packet {
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Packet(const SocketAddress& a,
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const char* b,
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size_t s,
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const PacketTime& packet_time);
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Packet(const Packet& p);
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virtual ~Packet();
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SocketAddress addr;
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char* buf;
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size_t size;
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PacketTime packet_time;
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};
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// Default timeout for NextPacket reads.
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static const int kTimeoutMs = 5000;
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// Creates a client that will send and receive with the given socket and
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// will post itself messages with the given thread.
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explicit TestClient(std::unique_ptr<AsyncPacketSocket> socket);
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// Create a test client that will use a fake clock. NextPacket needs to wait
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// for a packet to be received, and thus it needs to advance the fake clock
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// if the test is using one, rather than just sleeping.
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TestClient(std::unique_ptr<AsyncPacketSocket> socket, FakeClock* fake_clock);
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~TestClient() override;
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SocketAddress address() const { return socket_->GetLocalAddress(); }
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SocketAddress remote_address() const { return socket_->GetRemoteAddress(); }
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// Checks that the socket moves to the specified connect state.
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bool CheckConnState(AsyncPacketSocket::State state);
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// Checks that the socket is connected to the remote side.
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bool CheckConnected() {
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return CheckConnState(AsyncPacketSocket::STATE_CONNECTED);
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}
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// Sends using the clients socket.
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int Send(const char* buf, size_t size);
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// Sends using the clients socket to the given destination.
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int SendTo(const char* buf, size_t size, const SocketAddress& dest);
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// Returns the next packet received by the client or null if none is received
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// within the specified timeout.
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std::unique_ptr<Packet> NextPacket(int timeout_ms);
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// Checks that the next packet has the given contents. Returns the remote
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// address that the packet was sent from.
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bool CheckNextPacket(const char* buf, size_t len, SocketAddress* addr);
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// Checks that no packets have arrived or will arrive in the next second.
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bool CheckNoPacket();
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int GetError();
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int SetOption(Socket::Option opt, int value);
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bool ready_to_send() const { return ready_to_send_count() > 0; }
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// How many times SignalReadyToSend has been fired.
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int ready_to_send_count() const { return ready_to_send_count_; }
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private:
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// Timeout for reads when no packet is expected.
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static const int kNoPacketTimeoutMs = 1000;
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// Workaround for the fact that AsyncPacketSocket::GetConnState doesn't exist.
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Socket::ConnState GetState();
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// Slot for packets read on the socket.
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void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t len,
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const SocketAddress& remote_addr,
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const PacketTime& packet_time);
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void OnReadyToSend(AsyncPacketSocket* socket);
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bool CheckTimestamp(int64_t packet_timestamp);
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void AdvanceTime(int ms);
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FakeClock* fake_clock_ = nullptr;
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CriticalSection crit_;
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std::unique_ptr<AsyncPacketSocket> socket_;
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std::vector<std::unique_ptr<Packet>> packets_;
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int ready_to_send_count_ = 0;
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int64_t prev_packet_timestamp_;
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RTC_DISALLOW_COPY_AND_ASSIGN(TestClient);
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};
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} // namespace rtc
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#endif // WEBRTC_BASE_TESTCLIENT_H_
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