
Since this is a test for a fake network, it's only natural that it uses a fake clock as well. This makes the tests much faster, less flaky, and lets them be moved out of "webrtc_nonparallel_tests", since they no longer have a dependency on any "real" thing (sockets, or time) and can be run in parallel as easily as any other tests. As part of this CL, added the fake clock as an argument to VirtualSocketServer's and TestClient's constructors, since these classes have methods that wait synchronously for something to occur, and if the test is using a fake clock, they need to advance it in order to make progress. Lastly, added a DCHECK in Thread::ProcessMessages. If called with a nonzero time while a fake clock is used, it will get stuck in an infinite loop; a DCHECK is easier to notice than an infinite loop. BUG=webrtc:7727, webrtc:2409 Review-Url: https://codereview.webrtc.org/2927413002 Cr-Commit-Position: refs/heads/master@{#18544}
559 lines
14 KiB
C++
559 lines
14 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/thread.h"
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#if defined(WEBRTC_WIN)
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#include <comdef.h>
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#elif defined(WEBRTC_POSIX)
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#include <time.h>
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#endif
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#include "webrtc/base/checks.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/nullsocketserver.h"
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#include "webrtc/base/platform_thread.h"
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#include "webrtc/base/stringutils.h"
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#include "webrtc/base/timeutils.h"
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#include "webrtc/base/trace_event.h"
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namespace rtc {
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ThreadManager* ThreadManager::Instance() {
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RTC_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ());
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return &thread_manager;
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}
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ThreadManager::~ThreadManager() {
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// By above RTC_DEFINE_STATIC_LOCAL.
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RTC_NOTREACHED() << "ThreadManager should never be destructed.";
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}
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// static
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Thread* Thread::Current() {
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ThreadManager* manager = ThreadManager::Instance();
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Thread* thread = manager->CurrentThread();
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#ifndef NO_MAIN_THREAD_WRAPPING
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// Only autowrap the thread which instantiated the ThreadManager.
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if (!thread && manager->IsMainThread()) {
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thread = new Thread();
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thread->WrapCurrentWithThreadManager(manager, true);
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}
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#endif
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return thread;
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}
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#if defined(WEBRTC_POSIX)
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#if !defined(WEBRTC_MAC)
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ThreadManager::ThreadManager() {
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main_thread_ref_ = CurrentThreadRef();
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pthread_key_create(&key_, nullptr);
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}
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#endif
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(pthread_getspecific(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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pthread_setspecific(key_, thread);
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}
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#endif
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#if defined(WEBRTC_WIN)
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ThreadManager::ThreadManager() {
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main_thread_ref_ = CurrentThreadRef();
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key_ = TlsAlloc();
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}
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(TlsGetValue(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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TlsSetValue(key_, thread);
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}
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#endif
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Thread *ThreadManager::WrapCurrentThread() {
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Thread* result = CurrentThread();
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if (nullptr == result) {
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result = new Thread();
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result->WrapCurrentWithThreadManager(this, true);
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}
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return result;
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}
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void ThreadManager::UnwrapCurrentThread() {
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Thread* t = CurrentThread();
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if (t && !(t->IsOwned())) {
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t->UnwrapCurrent();
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delete t;
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}
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}
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bool ThreadManager::IsMainThread() {
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return IsThreadRefEqual(CurrentThreadRef(), main_thread_ref_);
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}
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Thread::ScopedDisallowBlockingCalls::ScopedDisallowBlockingCalls()
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: thread_(Thread::Current()),
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previous_state_(thread_->SetAllowBlockingCalls(false)) {
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}
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Thread::ScopedDisallowBlockingCalls::~ScopedDisallowBlockingCalls() {
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RTC_DCHECK(thread_->IsCurrent());
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thread_->SetAllowBlockingCalls(previous_state_);
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}
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Thread::Thread() : Thread(SocketServer::CreateDefault()) {}
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Thread::Thread(SocketServer* ss)
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: MessageQueue(ss, false),
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running_(true, false),
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#if defined(WEBRTC_WIN)
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thread_(nullptr),
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thread_id_(0),
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#endif
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owned_(true),
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blocking_calls_allowed_(true) {
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SetName("Thread", this); // default name
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DoInit();
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}
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Thread::Thread(std::unique_ptr<SocketServer> ss)
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: MessageQueue(std::move(ss), false),
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running_(true, false),
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#if defined(WEBRTC_WIN)
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thread_(nullptr),
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thread_id_(0),
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#endif
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owned_(true),
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blocking_calls_allowed_(true) {
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SetName("Thread", this); // default name
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DoInit();
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}
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Thread::~Thread() {
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Stop();
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DoDestroy();
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}
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bool Thread::IsCurrent() const {
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return ThreadManager::Instance()->CurrentThread() == this;
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}
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std::unique_ptr<Thread> Thread::CreateWithSocketServer() {
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return std::unique_ptr<Thread>(new Thread(SocketServer::CreateDefault()));
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}
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std::unique_ptr<Thread> Thread::Create() {
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return std::unique_ptr<Thread>(
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new Thread(std::unique_ptr<SocketServer>(new NullSocketServer())));
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}
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bool Thread::SleepMs(int milliseconds) {
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AssertBlockingIsAllowedOnCurrentThread();
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#if defined(WEBRTC_WIN)
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::Sleep(milliseconds);
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return true;
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#else
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// POSIX has both a usleep() and a nanosleep(), but the former is deprecated,
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// so we use nanosleep() even though it has greater precision than necessary.
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struct timespec ts;
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ts.tv_sec = milliseconds / 1000;
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ts.tv_nsec = (milliseconds % 1000) * 1000000;
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int ret = nanosleep(&ts, nullptr);
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if (ret != 0) {
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LOG_ERR(LS_WARNING) << "nanosleep() returning early";
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return false;
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}
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return true;
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#endif
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}
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bool Thread::SetName(const std::string& name, const void* obj) {
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if (running()) return false;
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name_ = name;
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if (obj) {
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char buf[16];
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sprintfn(buf, sizeof(buf), " 0x%p", obj);
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name_ += buf;
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}
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return true;
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}
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bool Thread::Start(Runnable* runnable) {
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RTC_DCHECK(owned_);
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if (!owned_) return false;
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RTC_DCHECK(!running());
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if (running()) return false;
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Restart(); // reset IsQuitting() if the thread is being restarted
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// Make sure that ThreadManager is created on the main thread before
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// we start a new thread.
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ThreadManager::Instance();
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ThreadInit* init = new ThreadInit;
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init->thread = this;
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init->runnable = runnable;
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#if defined(WEBRTC_WIN)
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thread_ = CreateThread(nullptr, 0, PreRun, init, 0, &thread_id_);
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if (thread_) {
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running_.Set();
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} else {
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return false;
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}
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#elif defined(WEBRTC_POSIX)
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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int error_code = pthread_create(&thread_, &attr, PreRun, init);
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if (0 != error_code) {
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LOG(LS_ERROR) << "Unable to create pthread, error " << error_code;
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return false;
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}
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running_.Set();
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#endif
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return true;
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}
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bool Thread::WrapCurrent() {
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return WrapCurrentWithThreadManager(ThreadManager::Instance(), true);
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}
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void Thread::UnwrapCurrent() {
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// Clears the platform-specific thread-specific storage.
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ThreadManager::Instance()->SetCurrentThread(nullptr);
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#if defined(WEBRTC_WIN)
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if (thread_ != nullptr) {
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if (!CloseHandle(thread_)) {
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LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle.";
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}
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thread_ = nullptr;
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}
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#endif
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running_.Reset();
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}
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void Thread::SafeWrapCurrent() {
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WrapCurrentWithThreadManager(ThreadManager::Instance(), false);
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}
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void Thread::Join() {
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if (running()) {
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RTC_DCHECK(!IsCurrent());
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if (Current() && !Current()->blocking_calls_allowed_) {
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LOG(LS_WARNING) << "Waiting for the thread to join, "
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<< "but blocking calls have been disallowed";
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}
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#if defined(WEBRTC_WIN)
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RTC_DCHECK(thread_ != nullptr);
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WaitForSingleObject(thread_, INFINITE);
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CloseHandle(thread_);
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thread_ = nullptr;
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thread_id_ = 0;
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#elif defined(WEBRTC_POSIX)
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void *pv;
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pthread_join(thread_, &pv);
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#endif
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running_.Reset();
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}
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}
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bool Thread::SetAllowBlockingCalls(bool allow) {
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RTC_DCHECK(IsCurrent());
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bool previous = blocking_calls_allowed_;
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blocking_calls_allowed_ = allow;
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return previous;
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}
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// static
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void Thread::AssertBlockingIsAllowedOnCurrentThread() {
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#if !defined(NDEBUG)
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Thread* current = Thread::Current();
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RTC_DCHECK(!current || current->blocking_calls_allowed_);
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#endif
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}
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// static
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#if !defined(WEBRTC_MAC)
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#if defined(WEBRTC_WIN)
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DWORD WINAPI Thread::PreRun(LPVOID pv) {
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#else
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void* Thread::PreRun(void* pv) {
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#endif
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ThreadInit* init = static_cast<ThreadInit*>(pv);
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ThreadManager::Instance()->SetCurrentThread(init->thread);
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rtc::SetCurrentThreadName(init->thread->name_.c_str());
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if (init->runnable) {
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init->runnable->Run(init->thread);
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} else {
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init->thread->Run();
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}
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delete init;
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#ifdef WEBRTC_WIN
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return 0;
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#else
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return nullptr;
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#endif
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}
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#endif
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void Thread::Run() {
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ProcessMessages(kForever);
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}
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bool Thread::IsOwned() {
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return owned_;
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}
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void Thread::Stop() {
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MessageQueue::Quit();
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Join();
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}
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void Thread::Send(const Location& posted_from,
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MessageHandler* phandler,
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uint32_t id,
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MessageData* pdata) {
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if (IsQuitting())
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return;
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// Sent messages are sent to the MessageHandler directly, in the context
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// of "thread", like Win32 SendMessage. If in the right context,
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// call the handler directly.
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Message msg;
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msg.posted_from = posted_from;
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msg.phandler = phandler;
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msg.message_id = id;
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msg.pdata = pdata;
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if (IsCurrent()) {
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phandler->OnMessage(&msg);
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return;
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}
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AssertBlockingIsAllowedOnCurrentThread();
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AutoThread thread;
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Thread *current_thread = Thread::Current();
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RTC_DCHECK(current_thread != nullptr); // AutoThread ensures this
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bool ready = false;
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{
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CritScope cs(&crit_);
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_SendMessage smsg;
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smsg.thread = current_thread;
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smsg.msg = msg;
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smsg.ready = &ready;
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sendlist_.push_back(smsg);
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}
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// Wait for a reply
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WakeUpSocketServer();
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bool waited = false;
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crit_.Enter();
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while (!ready) {
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crit_.Leave();
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// We need to limit "ReceiveSends" to |this| thread to avoid an arbitrary
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// thread invoking calls on the current thread.
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current_thread->ReceiveSendsFromThread(this);
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current_thread->socketserver()->Wait(kForever, false);
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waited = true;
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crit_.Enter();
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}
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crit_.Leave();
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// Our Wait loop above may have consumed some WakeUp events for this
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// MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
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// cause problems for some SocketServers.
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//
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// Concrete example:
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// Win32SocketServer on thread A calls Send on thread B. While processing the
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// message, thread B Posts a message to A. We consume the wakeup for that
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// Post while waiting for the Send to complete, which means that when we exit
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// this loop, we need to issue another WakeUp, or else the Posted message
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// won't be processed in a timely manner.
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if (waited) {
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current_thread->socketserver()->WakeUp();
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}
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}
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void Thread::ReceiveSends() {
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ReceiveSendsFromThread(nullptr);
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}
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void Thread::ReceiveSendsFromThread(const Thread* source) {
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// Receive a sent message. Cleanup scenarios:
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// - thread sending exits: We don't allow this, since thread can exit
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// only via Join, so Send must complete.
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// - thread receiving exits: Wakeup/set ready in Thread::Clear()
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// - object target cleared: Wakeup/set ready in Thread::Clear()
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_SendMessage smsg;
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crit_.Enter();
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while (PopSendMessageFromThread(source, &smsg)) {
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crit_.Leave();
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smsg.msg.phandler->OnMessage(&smsg.msg);
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crit_.Enter();
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*smsg.ready = true;
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smsg.thread->socketserver()->WakeUp();
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}
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crit_.Leave();
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}
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bool Thread::PopSendMessageFromThread(const Thread* source, _SendMessage* msg) {
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for (std::list<_SendMessage>::iterator it = sendlist_.begin();
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it != sendlist_.end(); ++it) {
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if (it->thread == source || source == nullptr) {
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*msg = *it;
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sendlist_.erase(it);
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return true;
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}
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}
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return false;
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}
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void Thread::InvokeInternal(const Location& posted_from,
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MessageHandler* handler) {
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TRACE_EVENT2("webrtc", "Thread::Invoke", "src_file_and_line",
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posted_from.file_and_line(), "src_func",
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posted_from.function_name());
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Send(posted_from, handler);
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}
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void Thread::Clear(MessageHandler* phandler,
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uint32_t id,
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MessageList* removed) {
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CritScope cs(&crit_);
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// Remove messages on sendlist_ with phandler
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// Object target cleared: remove from send list, wakeup/set ready
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// if sender not null.
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std::list<_SendMessage>::iterator iter = sendlist_.begin();
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while (iter != sendlist_.end()) {
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_SendMessage smsg = *iter;
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if (smsg.msg.Match(phandler, id)) {
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if (removed) {
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removed->push_back(smsg.msg);
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} else {
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delete smsg.msg.pdata;
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}
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iter = sendlist_.erase(iter);
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*smsg.ready = true;
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smsg.thread->socketserver()->WakeUp();
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continue;
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}
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++iter;
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}
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MessageQueue::Clear(phandler, id, removed);
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}
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#if !defined(WEBRTC_MAC)
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// Note that these methods have a separate implementation for mac and ios
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// defined in webrtc/base/thread_darwin.mm.
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bool Thread::ProcessMessages(int cmsLoop) {
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// Using ProcessMessages with a custom clock for testing and a time greater
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// than 0 doesn't work, since it's not guaranteed to advance the custom
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// clock's time, and may get stuck in an infinite loop.
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RTC_DCHECK(GetClockForTesting() == nullptr || cmsLoop == 0 ||
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cmsLoop == kForever);
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int64_t msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop);
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int cmsNext = cmsLoop;
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while (true) {
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Message msg;
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if (!Get(&msg, cmsNext))
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return !IsQuitting();
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Dispatch(&msg);
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if (cmsLoop != kForever) {
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cmsNext = static_cast<int>(TimeUntil(msEnd));
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if (cmsNext < 0)
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return true;
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}
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}
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}
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#endif
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bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager,
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bool need_synchronize_access) {
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if (running())
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return false;
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|
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#if defined(WEBRTC_WIN)
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if (need_synchronize_access) {
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// We explicitly ask for no rights other than synchronization.
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// This gives us the best chance of succeeding.
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thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId());
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if (!thread_) {
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LOG_GLE(LS_ERROR) << "Unable to get handle to thread.";
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return false;
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}
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thread_id_ = GetCurrentThreadId();
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}
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#elif defined(WEBRTC_POSIX)
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thread_ = pthread_self();
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#endif
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owned_ = false;
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running_.Set();
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thread_manager->SetCurrentThread(this);
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return true;
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}
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|
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AutoThread::AutoThread() {
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if (!ThreadManager::Instance()->CurrentThread()) {
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ThreadManager::Instance()->SetCurrentThread(this);
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}
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}
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|
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AutoThread::~AutoThread() {
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Stop();
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if (ThreadManager::Instance()->CurrentThread() == this) {
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ThreadManager::Instance()->SetCurrentThread(nullptr);
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}
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}
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|
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AutoSocketServerThread::AutoSocketServerThread(SocketServer* ss)
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: Thread(ss) {
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old_thread_ = ThreadManager::Instance()->CurrentThread();
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rtc::ThreadManager::Instance()->SetCurrentThread(this);
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if (old_thread_) {
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MessageQueueManager::Remove(old_thread_);
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}
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}
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|
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AutoSocketServerThread::~AutoSocketServerThread() {
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RTC_DCHECK(ThreadManager::Instance()->CurrentThread() == this);
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// Some tests post destroy messages to this thread. To avoid memory
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// leaks, we have to process those messages. In particular
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// P2PTransportChannelPingTest, relying on the message posted in
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// cricket::Connection::Destroy.
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ProcessMessages(0);
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rtc::ThreadManager::Instance()->SetCurrentThread(old_thread_);
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if (old_thread_) {
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MessageQueueManager::Add(old_thread_);
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}
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}
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} // namespace rtc
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