Files
platform-external-webrtc/sdk/android
Magnus Jedvert 94c0f2645e Android: One weird trick for avoiding graphics deadlocks
eglDestroyContext has been observed to deadlock with other GL threads
unless the GL program is detached beforehand.

TBR=sakal
NO_TRY=TRUE

Bug: b/120481228
Change-Id: Ie256e745828997b6fee0d62e681f5ef953aa0fe7
Reviewed-on: https://webrtc-review.googlesource.com/c/114164
Reviewed-by: Magnus Jedvert <magjed@webrtc.org>
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#25999}
2018-12-13 09:31:41 +00:00
..
2018-03-01 20:22:48 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.