Files
platform-external-webrtc/webrtc/modules/pacing/include/paced_sender.h
2014-02-27 22:32:40 +00:00

150 lines
5.3 KiB
C++

/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_PACED_SENDER_H_
#define WEBRTC_MODULES_PACED_SENDER_H_
#include <list>
#include <set>
#include "webrtc/modules/interface/module.h"
#include "webrtc/system_wrappers/interface/scoped_ptr.h"
#include "webrtc/system_wrappers/interface/tick_util.h"
#include "webrtc/typedefs.h"
namespace webrtc {
class CriticalSectionWrapper;
namespace paced_sender {
class IntervalBudget;
struct Packet;
class PacketList;
} // namespace paced_sender
class PacedSender : public Module {
public:
enum Priority {
kHighPriority = 0, // Pass through; will be sent immediately.
kNormalPriority = 2, // Put in back of the line.
kLowPriority = 3, // Put in back of the low priority line.
};
// Low priority packets are mixed with the normal priority packets
// while we are paused.
class Callback {
public:
// Note: packets sent as a result of a callback should not pass by this
// module again.
// Called when it's time to send a queued packet.
// Returns false if packet cannot be sent.
virtual bool TimeToSendPacket(uint32_t ssrc,
uint16_t sequence_number,
int64_t capture_time_ms,
bool retransmission) = 0;
// Called when it's a good time to send a padding data.
virtual int TimeToSendPadding(int bytes) = 0;
protected:
virtual ~Callback() {}
};
static const int kDefaultMaxQueueLengthMs = 2000;
PacedSender(Callback* callback, int target_bitrate_kbps,
float pace_multiplier);
virtual ~PacedSender();
// Enable/disable pacing.
void SetStatus(bool enable);
bool Enabled() const;
// Temporarily pause all sending.
void Pause();
// Resume sending packets.
void Resume();
// Set the pacing target bitrate and the bitrate up to which we are allowed to
// pad. We will send padding packets to increase the total bitrate until we
// reach |pad_up_to_bitrate_kbps|. If the media bitrate is above
// |pad_up_to_bitrate_kbps| no padding will be sent.
void UpdateBitrate(int target_bitrate_kbps,
int max_padding_bitrate_kbps,
int pad_up_to_bitrate_kbps);
// Returns true if we send the packet now, else it will add the packet
// information to the queue and call TimeToSendPacket when it's time to send.
virtual bool SendPacket(Priority priority,
uint32_t ssrc,
uint16_t sequence_number,
int64_t capture_time_ms,
int bytes,
bool retransmission);
// Sets the max length of the pacer queue in milliseconds.
// A negative queue size is interpreted as infinite.
virtual void set_max_queue_length_ms(int max_queue_length_ms);
// Returns the time since the oldest queued packet was enqueued.
virtual int QueueInMs() const;
// Returns the number of milliseconds until the module want a worker thread
// to call Process.
virtual int32_t TimeUntilNextProcess() OVERRIDE;
// Process any pending packets in the queue(s).
virtual int32_t Process() OVERRIDE;
private:
// Return true if next packet in line should be transmitted.
// Return packet list that contains the next packet.
bool ShouldSendNextPacket(paced_sender::PacketList** packet_list);
// Local helper function to GetNextPacket.
paced_sender::Packet GetNextPacketFromList(paced_sender::PacketList* packets);
bool SendPacketFromList(paced_sender::PacketList* packet_list);
// Updates the number of bytes that can be sent for the next time interval.
void UpdateBytesPerInterval(uint32_t delta_time_in_ms);
// Updates the buffers with the number of bytes that we sent.
void UpdateMediaBytesSent(int num_bytes);
Callback* callback_;
const float pace_multiplier_;
bool enabled_;
bool paused_;
int max_queue_length_ms_;
scoped_ptr<CriticalSectionWrapper> critsect_;
// This is the media budget, keeping track of how many bits of media
// we can pace out during the current interval.
scoped_ptr<paced_sender::IntervalBudget> media_budget_;
// This is the padding budget, keeping track of how many bits of padding we're
// allowed to send out during the current interval.
scoped_ptr<paced_sender::IntervalBudget> padding_budget_;
// Media and padding share this budget, therefore no padding will be sent if
// media uses all of this budget. This is used to avoid padding above a given
// bitrate.
scoped_ptr<paced_sender::IntervalBudget> pad_up_to_bitrate_budget_;
TickTime time_last_update_;
TickTime time_last_send_;
int64_t capture_time_ms_last_queued_;
int64_t capture_time_ms_last_sent_;
scoped_ptr<paced_sender::PacketList> high_priority_packets_;
scoped_ptr<paced_sender::PacketList> normal_priority_packets_;
scoped_ptr<paced_sender::PacketList> low_priority_packets_;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_PACED_SENDER_H_