Files
platform-external-webrtc/webrtc/api/objc/RTCOpenGLVideoRenderer.h
Jon Hjelle e799badacc Move Objective-C video renderers to webrtc/api/objc.
BUG=
R=tkchin@webrtc.org

Review URL: https://codereview.webrtc.org/1542473003 .

Patch from Jon Hjelle <hjon@andyet.net>.

Cr-Commit-Position: refs/heads/master@{#11209}
2016-01-11 21:47:17 +00:00

59 lines
1.9 KiB
Objective-C

/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#if TARGET_OS_IPHONE
#import <GLKit/GLKit.h>
#else
#import <AppKit/NSOpenGL.h>
#endif
NS_ASSUME_NONNULL_BEGIN
@class RTCVideoFrame;
// RTCOpenGLVideoRenderer issues appropriate OpenGL commands to draw a frame to
// the currently bound framebuffer. Supports OpenGL 3.2 and OpenGLES 2.0. OpenGL
// framebuffer creation and management should be handled elsewhere using the
// same context used to initialize this class.
@interface RTCOpenGLVideoRenderer : NSObject
// The last successfully drawn frame. Used to avoid drawing frames unnecessarily
// hence saving battery life by reducing load.
@property(nonatomic, readonly) RTCVideoFrame *lastDrawnFrame;
#if TARGET_OS_IPHONE
- (instancetype)initWithContext:(EAGLContext *)context
NS_DESIGNATED_INITIALIZER;
#else
- (instancetype)initWithContext:(NSOpenGLContext *)context
NS_DESIGNATED_INITIALIZER;
#endif
// Draws |frame| onto the currently bound OpenGL framebuffer. |setupGL| must be
// called before this function will succeed.
- (BOOL)drawFrame:(RTCVideoFrame *)frame;
// The following methods are used to manage OpenGL resources. On iOS
// applications should release resources when placed in background for use in
// the foreground application. In fact, attempting to call OpenGLES commands
// while in background will result in application termination.
// Sets up the OpenGL state needed for rendering.
- (void)setupGL;
// Tears down the OpenGL state created by |setupGL|.
- (void)teardownGL;
- (instancetype)init NS_UNAVAILABLE;
@end
NS_ASSUME_NONNULL_END