Files
platform-external-webrtc/webrtc/base/messagequeue.cc
Tommi 494f20977e Move CriticalSection into rtc_base_approved.
This class is being used from both libjingle and webrtc but we recently had a regression when we added dependency on libjingle's Thread class. This cleans that up and moves the implementation of CriticalSection and helper classes into the source file.

I'm also improving debugging facilities and constness.

BUG=
R=magjed@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/51769004

Cr-Commit-Position: refs/heads/master@{#9089}
2015-04-27 15:39:00 +00:00

407 lines
11 KiB
C++

/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#if defined(WEBRTC_POSIX)
#include <sys/time.h>
#endif
#include <algorithm>
#include "webrtc/base/common.h"
#include "webrtc/base/logging.h"
#include "webrtc/base/messagequeue.h"
#if defined(__native_client__)
#include "webrtc/base/nullsocketserver.h"
typedef rtc::NullSocketServer DefaultSocketServer;
#else
#include "webrtc/base/physicalsocketserver.h"
typedef rtc::PhysicalSocketServer DefaultSocketServer;
#endif
namespace rtc {
const uint32 kMaxMsgLatency = 150; // 150 ms
//------------------------------------------------------------------
// MessageQueueManager
MessageQueueManager* MessageQueueManager::instance_ = NULL;
MessageQueueManager* MessageQueueManager::Instance() {
// Note: This is not thread safe, but it is first called before threads are
// spawned.
if (!instance_)
instance_ = new MessageQueueManager;
return instance_;
}
bool MessageQueueManager::IsInitialized() {
return instance_ != NULL;
}
MessageQueueManager::MessageQueueManager() {
}
MessageQueueManager::~MessageQueueManager() {
}
void MessageQueueManager::Add(MessageQueue *message_queue) {
return Instance()->AddInternal(message_queue);
}
void MessageQueueManager::AddInternal(MessageQueue *message_queue) {
// MessageQueueManager methods should be non-reentrant, so we
// ASSERT that is the case. If any of these ASSERT, please
// contact bpm or jbeda.
#if CS_DEBUG_CHECKS // CurrentThreadIsOwner returns true by default.
ASSERT(!crit_.CurrentThreadIsOwner());
#endif
CritScope cs(&crit_);
message_queues_.push_back(message_queue);
}
void MessageQueueManager::Remove(MessageQueue *message_queue) {
// If there isn't a message queue manager instance, then there isn't a queue
// to remove.
if (!instance_) return;
return Instance()->RemoveInternal(message_queue);
}
void MessageQueueManager::RemoveInternal(MessageQueue *message_queue) {
#if CS_DEBUG_CHECKS // CurrentThreadIsOwner returns true by default.
ASSERT(!crit_.CurrentThreadIsOwner()); // See note above.
#endif
// If this is the last MessageQueue, destroy the manager as well so that
// we don't leak this object at program shutdown. As mentioned above, this is
// not thread-safe, but this should only happen at program termination (when
// the ThreadManager is destroyed, and threads are no longer active).
bool destroy = false;
{
CritScope cs(&crit_);
std::vector<MessageQueue *>::iterator iter;
iter = std::find(message_queues_.begin(), message_queues_.end(),
message_queue);
if (iter != message_queues_.end()) {
message_queues_.erase(iter);
}
destroy = message_queues_.empty();
}
if (destroy) {
instance_ = NULL;
delete this;
}
}
void MessageQueueManager::Clear(MessageHandler *handler) {
// If there isn't a message queue manager instance, then there aren't any
// queues to remove this handler from.
if (!instance_) return;
return Instance()->ClearInternal(handler);
}
void MessageQueueManager::ClearInternal(MessageHandler *handler) {
#if CS_DEBUG_CHECKS // CurrentThreadIsOwner returns true by default.
ASSERT(!crit_.CurrentThreadIsOwner()); // See note above.
#endif
CritScope cs(&crit_);
std::vector<MessageQueue *>::iterator iter;
for (iter = message_queues_.begin(); iter != message_queues_.end(); iter++)
(*iter)->Clear(handler);
}
//------------------------------------------------------------------
// MessageQueue
MessageQueue::MessageQueue(SocketServer* ss)
: ss_(ss), fStop_(false), fPeekKeep_(false),
dmsgq_next_num_(0) {
if (!ss_) {
// Currently, MessageQueue holds a socket server, and is the base class for
// Thread. It seems like it makes more sense for Thread to hold the socket
// server, and provide it to the MessageQueue, since the Thread controls
// the I/O model, and MQ is agnostic to those details. Anyway, this causes
// messagequeue_unittest to depend on network libraries... yuck.
default_ss_.reset(new DefaultSocketServer());
ss_ = default_ss_.get();
}
ss_->SetMessageQueue(this);
MessageQueueManager::Add(this);
}
MessageQueue::~MessageQueue() {
// The signal is done from here to ensure
// that it always gets called when the queue
// is going away.
SignalQueueDestroyed();
MessageQueueManager::Remove(this);
Clear(NULL);
if (ss_) {
ss_->SetMessageQueue(NULL);
}
}
void MessageQueue::set_socketserver(SocketServer* ss) {
ss_ = ss ? ss : default_ss_.get();
ss_->SetMessageQueue(this);
}
void MessageQueue::Quit() {
fStop_ = true;
ss_->WakeUp();
}
bool MessageQueue::IsQuitting() {
return fStop_;
}
void MessageQueue::Restart() {
fStop_ = false;
}
bool MessageQueue::Peek(Message *pmsg, int cmsWait) {
if (fPeekKeep_) {
*pmsg = msgPeek_;
return true;
}
if (!Get(pmsg, cmsWait))
return false;
msgPeek_ = *pmsg;
fPeekKeep_ = true;
return true;
}
bool MessageQueue::Get(Message *pmsg, int cmsWait, bool process_io) {
// Return and clear peek if present
// Always return the peek if it exists so there is Peek/Get symmetry
if (fPeekKeep_) {
*pmsg = msgPeek_;
fPeekKeep_ = false;
return true;
}
// Get w/wait + timer scan / dispatch + socket / event multiplexer dispatch
int cmsTotal = cmsWait;
int cmsElapsed = 0;
uint32 msStart = Time();
uint32 msCurrent = msStart;
while (true) {
// Check for sent messages
ReceiveSends();
// Check for posted events
int cmsDelayNext = kForever;
bool first_pass = true;
while (true) {
// All queue operations need to be locked, but nothing else in this loop
// (specifically handling disposed message) can happen inside the crit.
// Otherwise, disposed MessageHandlers will cause deadlocks.
{
CritScope cs(&crit_);
// On the first pass, check for delayed messages that have been
// triggered and calculate the next trigger time.
if (first_pass) {
first_pass = false;
while (!dmsgq_.empty()) {
if (TimeIsLater(msCurrent, dmsgq_.top().msTrigger_)) {
cmsDelayNext = TimeDiff(dmsgq_.top().msTrigger_, msCurrent);
break;
}
msgq_.push_back(dmsgq_.top().msg_);
dmsgq_.pop();
}
}
// Pull a message off the message queue, if available.
if (msgq_.empty()) {
break;
} else {
*pmsg = msgq_.front();
msgq_.pop_front();
}
} // crit_ is released here.
// Log a warning for time-sensitive messages that we're late to deliver.
if (pmsg->ts_sensitive) {
int32 delay = TimeDiff(msCurrent, pmsg->ts_sensitive);
if (delay > 0) {
LOG_F(LS_WARNING) << "id: " << pmsg->message_id << " delay: "
<< (delay + kMaxMsgLatency) << "ms";
}
}
// If this was a dispose message, delete it and skip it.
if (MQID_DISPOSE == pmsg->message_id) {
ASSERT(NULL == pmsg->phandler);
delete pmsg->pdata;
*pmsg = Message();
continue;
}
return true;
}
if (fStop_)
break;
// Which is shorter, the delay wait or the asked wait?
int cmsNext;
if (cmsWait == kForever) {
cmsNext = cmsDelayNext;
} else {
cmsNext = std::max(0, cmsTotal - cmsElapsed);
if ((cmsDelayNext != kForever) && (cmsDelayNext < cmsNext))
cmsNext = cmsDelayNext;
}
// Wait and multiplex in the meantime
if (!ss_->Wait(cmsNext, process_io))
return false;
// If the specified timeout expired, return
msCurrent = Time();
cmsElapsed = TimeDiff(msCurrent, msStart);
if (cmsWait != kForever) {
if (cmsElapsed >= cmsWait)
return false;
}
}
return false;
}
void MessageQueue::ReceiveSends() {
}
void MessageQueue::Post(MessageHandler *phandler, uint32 id,
MessageData *pdata, bool time_sensitive) {
if (fStop_)
return;
// Keep thread safe
// Add the message to the end of the queue
// Signal for the multiplexer to return
CritScope cs(&crit_);
Message msg;
msg.phandler = phandler;
msg.message_id = id;
msg.pdata = pdata;
if (time_sensitive) {
msg.ts_sensitive = Time() + kMaxMsgLatency;
}
msgq_.push_back(msg);
ss_->WakeUp();
}
void MessageQueue::PostDelayed(int cmsDelay,
MessageHandler* phandler,
uint32 id,
MessageData* pdata) {
return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata);
}
void MessageQueue::PostAt(uint32 tstamp,
MessageHandler* phandler,
uint32 id,
MessageData* pdata) {
return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata);
}
void MessageQueue::DoDelayPost(int cmsDelay, uint32 tstamp,
MessageHandler *phandler, uint32 id, MessageData* pdata) {
if (fStop_)
return;
// Keep thread safe
// Add to the priority queue. Gets sorted soonest first.
// Signal for the multiplexer to return.
CritScope cs(&crit_);
Message msg;
msg.phandler = phandler;
msg.message_id = id;
msg.pdata = pdata;
DelayedMessage dmsg(cmsDelay, tstamp, dmsgq_next_num_, msg);
dmsgq_.push(dmsg);
// If this message queue processes 1 message every millisecond for 50 days,
// we will wrap this number. Even then, only messages with identical times
// will be misordered, and then only briefly. This is probably ok.
VERIFY(0 != ++dmsgq_next_num_);
ss_->WakeUp();
}
int MessageQueue::GetDelay() {
CritScope cs(&crit_);
if (!msgq_.empty())
return 0;
if (!dmsgq_.empty()) {
int delay = TimeUntil(dmsgq_.top().msTrigger_);
if (delay < 0)
delay = 0;
return delay;
}
return kForever;
}
void MessageQueue::Clear(MessageHandler *phandler, uint32 id,
MessageList* removed) {
CritScope cs(&crit_);
// Remove messages with phandler
if (fPeekKeep_ && msgPeek_.Match(phandler, id)) {
if (removed) {
removed->push_back(msgPeek_);
} else {
delete msgPeek_.pdata;
}
fPeekKeep_ = false;
}
// Remove from ordered message queue
for (MessageList::iterator it = msgq_.begin(); it != msgq_.end();) {
if (it->Match(phandler, id)) {
if (removed) {
removed->push_back(*it);
} else {
delete it->pdata;
}
it = msgq_.erase(it);
} else {
++it;
}
}
// Remove from priority queue. Not directly iterable, so use this approach
PriorityQueue::container_type::iterator new_end = dmsgq_.container().begin();
for (PriorityQueue::container_type::iterator it = new_end;
it != dmsgq_.container().end(); ++it) {
if (it->msg_.Match(phandler, id)) {
if (removed) {
removed->push_back(it->msg_);
} else {
delete it->msg_.pdata;
}
} else {
*new_end++ = *it;
}
}
dmsgq_.container().erase(new_end, dmsgq_.container().end());
dmsgq_.reheap();
}
void MessageQueue::Dispatch(Message *pmsg) {
pmsg->phandler->OnMessage(pmsg);
}
} // namespace rtc