
No functional changes. BUG= Review URL: https://codereview.webrtc.org/1411103012 Cr-Commit-Position: refs/heads/master@{#10614}
1364 lines
50 KiB
C++
1364 lines
50 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/p2p/base/p2ptransportchannel.h"
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#include <algorithm>
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#include <set>
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#include "webrtc/p2p/base/common.h"
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#include "webrtc/p2p/base/relayport.h" // For RELAY_PORT_TYPE.
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#include "webrtc/p2p/base/stunport.h" // For STUN_PORT_TYPE.
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#include "webrtc/base/common.h"
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#include "webrtc/base/crc32.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/stringencode.h"
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#include "webrtc/system_wrappers/include/field_trial.h"
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namespace {
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// messages for queuing up work for ourselves
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enum { MSG_SORT = 1, MSG_CHECK_AND_PING };
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// The minimum improvement in RTT that justifies a switch.
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static const double kMinImprovement = 10;
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cricket::PortInterface::CandidateOrigin GetOrigin(cricket::PortInterface* port,
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cricket::PortInterface* origin_port) {
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if (!origin_port)
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return cricket::PortInterface::ORIGIN_MESSAGE;
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else if (port == origin_port)
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return cricket::PortInterface::ORIGIN_THIS_PORT;
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else
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return cricket::PortInterface::ORIGIN_OTHER_PORT;
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}
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// Compares two connections based only on static information about them.
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int CompareConnectionCandidates(cricket::Connection* a,
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cricket::Connection* b) {
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// Compare connection priority. Lower values get sorted last.
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if (a->priority() > b->priority())
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return 1;
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if (a->priority() < b->priority())
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return -1;
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// If we're still tied at this point, prefer a younger generation.
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return (a->remote_candidate().generation() + a->port()->generation()) -
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(b->remote_candidate().generation() + b->port()->generation());
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}
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// Compare two connections based on their writing, receiving, and connected
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// states.
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int CompareConnectionStates(cricket::Connection* a, cricket::Connection* b) {
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// Sort based on write-state. Better states have lower values.
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if (a->write_state() < b->write_state())
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return 1;
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if (a->write_state() > b->write_state())
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return -1;
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// We prefer a receiving connection to a non-receiving, higher-priority
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// connection when sorting connections and choosing which connection to
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// switch to.
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if (a->receiving() && !b->receiving())
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return 1;
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if (!a->receiving() && b->receiving())
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return -1;
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// WARNING: Some complexity here about TCP reconnecting.
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// When a TCP connection fails because of a TCP socket disconnecting, the
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// active side of the connection will attempt to reconnect for 5 seconds while
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// pretending to be writable (the connection is not set to the unwritable
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// state). On the passive side, the connection also remains writable even
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// though it is disconnected, and a new connection is created when the active
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// side connects. At that point, there are two TCP connections on the passive
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// side: 1. the old, disconnected one that is pretending to be writable, and
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// 2. the new, connected one that is maybe not yet writable. For purposes of
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// pruning, pinging, and selecting the best connection, we want to treat the
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// new connection as "better" than the old one. We could add a method called
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// something like Connection::ImReallyBadEvenThoughImWritable, but that is
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// equivalent to the existing Connection::connected(), which we already have.
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// So, in code throughout this file, we'll check whether the connection is
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// connected() or not, and if it is not, treat it as "worse" than a connected
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// one, even though it's writable. In the code below, we're doing so to make
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// sure we treat a new writable connection as better than an old disconnected
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// connection.
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// In the case where we reconnect TCP connections, the original best
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// connection is disconnected without changing to WRITE_TIMEOUT. In this case,
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// the new connection, when it becomes writable, should have higher priority.
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if (a->write_state() == cricket::Connection::STATE_WRITABLE &&
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b->write_state() == cricket::Connection::STATE_WRITABLE) {
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if (a->connected() && !b->connected()) {
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return 1;
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}
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if (!a->connected() && b->connected()) {
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return -1;
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}
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}
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return 0;
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}
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int CompareConnections(cricket::Connection* a, cricket::Connection* b) {
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int state_cmp = CompareConnectionStates(a, b);
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if (state_cmp != 0) {
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return state_cmp;
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}
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// Compare the candidate information.
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return CompareConnectionCandidates(a, b);
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}
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// Wraps the comparison connection into a less than operator that puts higher
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// priority writable connections first.
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class ConnectionCompare {
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public:
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bool operator()(const cricket::Connection *ca,
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const cricket::Connection *cb) {
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cricket::Connection* a = const_cast<cricket::Connection*>(ca);
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cricket::Connection* b = const_cast<cricket::Connection*>(cb);
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// Compare first on writability and static preferences.
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int cmp = CompareConnections(a, b);
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if (cmp > 0)
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return true;
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if (cmp < 0)
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return false;
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// Otherwise, sort based on latency estimate.
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return a->rtt() < b->rtt();
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// Should we bother checking for the last connection that last received
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// data? It would help rendezvous on the connection that is also receiving
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// packets.
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//
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// TODO: Yes we should definitely do this. The TCP protocol gains
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// efficiency by being used bidirectionally, as opposed to two separate
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// unidirectional streams. This test should probably occur before
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// comparison of local prefs (assuming combined prefs are the same). We
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// need to be careful though, not to bounce back and forth with both sides
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// trying to rendevous with the other.
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}
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};
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// Determines whether we should switch between two connections, based first on
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// connection states, static preferences, and then (if those are equal) on
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// latency estimates.
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bool ShouldSwitch(cricket::Connection* a_conn,
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cricket::Connection* b_conn,
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cricket::IceRole ice_role) {
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if (a_conn == b_conn)
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return false;
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if (!a_conn || !b_conn) // don't think the latter should happen
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return true;
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// We prefer to switch to a writable and receiving connection over a
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// non-writable or non-receiving connection, even if the latter has
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// been nominated by the controlling side.
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int state_cmp = CompareConnectionStates(a_conn, b_conn);
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if (state_cmp != 0) {
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return state_cmp < 0;
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}
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if (ice_role == cricket::ICEROLE_CONTROLLED && a_conn->nominated()) {
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LOG(LS_VERBOSE) << "Controlled side did not switch due to nominated status";
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return false;
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}
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int prefs_cmp = CompareConnectionCandidates(a_conn, b_conn);
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if (prefs_cmp != 0) {
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return prefs_cmp < 0;
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}
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return b_conn->rtt() <= a_conn->rtt() + kMinImprovement;
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}
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} // unnamed namespace
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namespace cricket {
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// When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers)
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// for pinging. When the socket is writable, we will use only 1 Kbps because
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// we don't want to degrade the quality on a modem. These numbers should work
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// well on a 28.8K modem, which is the slowest connection on which the voice
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// quality is reasonable at all.
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static const uint32_t PING_PACKET_SIZE = 60 * 8;
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// STRONG_PING_DELAY (480ms) is applied when the best connection is both
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// writable and receiving.
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static const uint32_t STRONG_PING_DELAY = 1000 * PING_PACKET_SIZE / 1000;
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// WEAK_PING_DELAY (48ms) is applied when the best connection is either not
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// writable or not receiving.
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const uint32_t WEAK_PING_DELAY = 1000 * PING_PACKET_SIZE / 10000;
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// If the current best connection is both writable and receiving, then we will
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// also try hard to make sure it is pinged at this rate (a little less than
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// 2 * STRONG_PING_DELAY).
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static const uint32_t MAX_CURRENT_STRONG_DELAY = 900;
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static const int MIN_CHECK_RECEIVING_DELAY = 50; // ms
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P2PTransportChannel::P2PTransportChannel(const std::string& transport_name,
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int component,
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P2PTransport* transport,
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PortAllocator* allocator)
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: TransportChannelImpl(transport_name, component),
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transport_(transport),
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allocator_(allocator),
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worker_thread_(rtc::Thread::Current()),
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incoming_only_(false),
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error_(0),
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best_connection_(NULL),
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pending_best_connection_(NULL),
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sort_dirty_(false),
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remote_ice_mode_(ICEMODE_FULL),
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ice_role_(ICEROLE_UNKNOWN),
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tiebreaker_(0),
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remote_candidate_generation_(0),
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gathering_state_(kIceGatheringNew),
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check_receiving_delay_(MIN_CHECK_RECEIVING_DELAY * 5),
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receiving_timeout_(MIN_CHECK_RECEIVING_DELAY * 50) {
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uint32_t weak_ping_delay = ::strtoul(
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webrtc::field_trial::FindFullName("WebRTC-StunInterPacketDelay").c_str(),
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nullptr, 10);
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if (weak_ping_delay) {
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weak_ping_delay_ = weak_ping_delay;
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}
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}
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P2PTransportChannel::~P2PTransportChannel() {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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for (size_t i = 0; i < allocator_sessions_.size(); ++i)
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delete allocator_sessions_[i];
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}
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// Add the allocator session to our list so that we know which sessions
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// are still active.
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void P2PTransportChannel::AddAllocatorSession(PortAllocatorSession* session) {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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session->set_generation(static_cast<uint32_t>(allocator_sessions_.size()));
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allocator_sessions_.push_back(session);
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// We now only want to apply new candidates that we receive to the ports
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// created by this new session because these are replacing those of the
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// previous sessions.
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ports_.clear();
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session->SignalPortReady.connect(this, &P2PTransportChannel::OnPortReady);
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session->SignalCandidatesReady.connect(
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this, &P2PTransportChannel::OnCandidatesReady);
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session->SignalCandidatesAllocationDone.connect(
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this, &P2PTransportChannel::OnCandidatesAllocationDone);
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session->StartGettingPorts();
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}
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void P2PTransportChannel::AddConnection(Connection* connection) {
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connections_.push_back(connection);
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connection->set_remote_ice_mode(remote_ice_mode_);
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connection->set_receiving_timeout(receiving_timeout_);
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connection->SignalReadPacket.connect(
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this, &P2PTransportChannel::OnReadPacket);
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connection->SignalReadyToSend.connect(
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this, &P2PTransportChannel::OnReadyToSend);
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connection->SignalStateChange.connect(
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this, &P2PTransportChannel::OnConnectionStateChange);
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connection->SignalDestroyed.connect(
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this, &P2PTransportChannel::OnConnectionDestroyed);
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connection->SignalNominated.connect(this, &P2PTransportChannel::OnNominated);
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had_connection_ = true;
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}
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void P2PTransportChannel::SetIceRole(IceRole ice_role) {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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if (ice_role_ != ice_role) {
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ice_role_ = ice_role;
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for (std::vector<PortInterface *>::iterator it = ports_.begin();
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it != ports_.end(); ++it) {
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(*it)->SetIceRole(ice_role);
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}
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}
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}
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void P2PTransportChannel::SetIceTiebreaker(uint64_t tiebreaker) {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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if (!ports_.empty()) {
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LOG(LS_ERROR)
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<< "Attempt to change tiebreaker after Port has been allocated.";
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return;
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}
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tiebreaker_ = tiebreaker;
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}
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// A channel is considered ICE completed once there is at most one active
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// connection per network and at least one active connection.
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TransportChannelState P2PTransportChannel::GetState() const {
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if (!had_connection_) {
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return TransportChannelState::STATE_INIT;
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}
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std::vector<Connection*> active_connections;
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for (Connection* connection : connections_) {
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if (connection->active()) {
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active_connections.push_back(connection);
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}
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}
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if (active_connections.empty()) {
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return TransportChannelState::STATE_FAILED;
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}
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std::set<rtc::Network*> networks;
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for (Connection* connection : active_connections) {
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rtc::Network* network = connection->port()->Network();
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if (networks.find(network) == networks.end()) {
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networks.insert(network);
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} else {
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LOG_J(LS_VERBOSE, this) << "Ice not completed yet for this channel as "
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<< network->ToString()
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<< " has more than 1 connection.";
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return TransportChannelState::STATE_CONNECTING;
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}
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}
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LOG_J(LS_VERBOSE, this) << "Ice is completed for this channel.";
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return TransportChannelState::STATE_COMPLETED;
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}
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void P2PTransportChannel::SetIceCredentials(const std::string& ice_ufrag,
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const std::string& ice_pwd) {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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ice_ufrag_ = ice_ufrag;
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ice_pwd_ = ice_pwd;
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// Note: Candidate gathering will restart when MaybeStartGathering is next
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// called.
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}
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void P2PTransportChannel::SetRemoteIceCredentials(const std::string& ice_ufrag,
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const std::string& ice_pwd) {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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bool ice_restart = false;
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if (!remote_ice_ufrag_.empty() && !remote_ice_pwd_.empty()) {
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ice_restart = (remote_ice_ufrag_ != ice_ufrag) ||
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(remote_ice_pwd_!= ice_pwd);
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}
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remote_ice_ufrag_ = ice_ufrag;
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remote_ice_pwd_ = ice_pwd;
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// We need to update the credentials for any peer reflexive candidates.
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std::vector<Connection*>::iterator it = connections_.begin();
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for (; it != connections_.end(); ++it) {
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(*it)->MaybeSetRemoteIceCredentials(ice_ufrag, ice_pwd);
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}
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if (ice_restart) {
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// We need to keep track of the remote ice restart so newer
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// connections are prioritized over the older.
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++remote_candidate_generation_;
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}
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}
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void P2PTransportChannel::SetRemoteIceMode(IceMode mode) {
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remote_ice_mode_ = mode;
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}
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void P2PTransportChannel::SetIceConfig(const IceConfig& config) {
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gather_continually_ = config.gather_continually;
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LOG(LS_INFO) << "Set gather_continually to " << gather_continually_;
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if (config.receiving_timeout_ms < 0) {
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return;
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}
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receiving_timeout_ = config.receiving_timeout_ms;
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check_receiving_delay_ =
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std::max(MIN_CHECK_RECEIVING_DELAY, receiving_timeout_ / 10);
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for (Connection* connection : connections_) {
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connection->set_receiving_timeout(receiving_timeout_);
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}
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LOG(LS_INFO) << "Set ICE receiving timeout to " << receiving_timeout_
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<< " milliseconds";
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}
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// Go into the state of processing candidates, and running in general
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void P2PTransportChannel::Connect() {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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if (ice_ufrag_.empty() || ice_pwd_.empty()) {
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ASSERT(false);
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LOG(LS_ERROR) << "P2PTransportChannel::Connect: The ice_ufrag_ and the "
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<< "ice_pwd_ are not set.";
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return;
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}
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// Start checking and pinging as the ports come in.
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thread()->Post(this, MSG_CHECK_AND_PING);
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}
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void P2PTransportChannel::MaybeStartGathering() {
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// Start gathering if we never started before, or if an ICE restart occurred.
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if (allocator_sessions_.empty() ||
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IceCredentialsChanged(allocator_sessions_.back()->ice_ufrag(),
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allocator_sessions_.back()->ice_pwd(), ice_ufrag_,
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ice_pwd_)) {
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if (gathering_state_ != kIceGatheringGathering) {
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gathering_state_ = kIceGatheringGathering;
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SignalGatheringState(this);
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}
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// Time for a new allocator
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AddAllocatorSession(allocator_->CreateSession(
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SessionId(), transport_name(), component(), ice_ufrag_, ice_pwd_));
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}
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}
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// A new port is available, attempt to make connections for it
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void P2PTransportChannel::OnPortReady(PortAllocatorSession *session,
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PortInterface* port) {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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// Set in-effect options on the new port
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for (OptionMap::const_iterator it = options_.begin();
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it != options_.end();
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++it) {
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int val = port->SetOption(it->first, it->second);
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if (val < 0) {
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LOG_J(LS_WARNING, port) << "SetOption(" << it->first
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<< ", " << it->second
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<< ") failed: " << port->GetError();
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}
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}
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// Remember the ports and candidates, and signal that candidates are ready.
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// The session will handle this, and send an initiate/accept/modify message
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// if one is pending.
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port->SetIceRole(ice_role_);
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port->SetIceTiebreaker(tiebreaker_);
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ports_.push_back(port);
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port->SignalUnknownAddress.connect(
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this, &P2PTransportChannel::OnUnknownAddress);
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port->SignalDestroyed.connect(this, &P2PTransportChannel::OnPortDestroyed);
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port->SignalRoleConflict.connect(
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this, &P2PTransportChannel::OnRoleConflict);
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port->SignalSentPacket.connect(this, &P2PTransportChannel::OnSentPacket);
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// Attempt to create a connection from this new port to all of the remote
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// candidates that we were given so far.
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std::vector<RemoteCandidate>::iterator iter;
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for (iter = remote_candidates_.begin(); iter != remote_candidates_.end();
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++iter) {
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CreateConnection(port, *iter, iter->origin_port());
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}
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SortConnections();
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}
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// A new candidate is available, let listeners know
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void P2PTransportChannel::OnCandidatesReady(
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PortAllocatorSession* session,
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const std::vector<Candidate>& candidates) {
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ASSERT(worker_thread_ == rtc::Thread::Current());
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for (size_t i = 0; i < candidates.size(); ++i) {
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SignalCandidateGathered(this, candidates[i]);
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}
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}
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void P2PTransportChannel::OnCandidatesAllocationDone(
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PortAllocatorSession* session) {
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ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
gathering_state_ = kIceGatheringComplete;
|
|
LOG(LS_INFO) << "P2PTransportChannel: " << transport_name() << ", component "
|
|
<< component() << " gathering complete";
|
|
SignalGatheringState(this);
|
|
}
|
|
|
|
// Handle stun packets
|
|
void P2PTransportChannel::OnUnknownAddress(
|
|
PortInterface* port,
|
|
const rtc::SocketAddress& address, ProtocolType proto,
|
|
IceMessage* stun_msg, const std::string &remote_username,
|
|
bool port_muxed) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
// Port has received a valid stun packet from an address that no Connection
|
|
// is currently available for. See if we already have a candidate with the
|
|
// address. If it isn't we need to create new candidate for it.
|
|
|
|
// Determine if the remote candidates use shared ufrag.
|
|
bool ufrag_per_port = false;
|
|
std::vector<RemoteCandidate>::iterator it;
|
|
if (remote_candidates_.size() > 0) {
|
|
it = remote_candidates_.begin();
|
|
std::string username = it->username();
|
|
for (; it != remote_candidates_.end(); ++it) {
|
|
if (it->username() != username) {
|
|
ufrag_per_port = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
const Candidate* candidate = NULL;
|
|
std::string remote_password;
|
|
for (it = remote_candidates_.begin(); it != remote_candidates_.end(); ++it) {
|
|
if (it->username() == remote_username) {
|
|
remote_password = it->password();
|
|
if (ufrag_per_port ||
|
|
(it->address() == address &&
|
|
it->protocol() == ProtoToString(proto))) {
|
|
candidate = &(*it);
|
|
break;
|
|
}
|
|
// We don't want to break here because we may find a match of the address
|
|
// later.
|
|
}
|
|
}
|
|
|
|
// The STUN binding request may arrive after setRemoteDescription and before
|
|
// adding remote candidate, so we need to set the password to the shared
|
|
// password if the user name matches.
|
|
if (remote_password.empty() && remote_username == remote_ice_ufrag_) {
|
|
remote_password = remote_ice_pwd_;
|
|
}
|
|
|
|
Candidate remote_candidate;
|
|
bool remote_candidate_is_new = (candidate == nullptr);
|
|
if (!remote_candidate_is_new) {
|
|
remote_candidate = *candidate;
|
|
if (ufrag_per_port) {
|
|
remote_candidate.set_address(address);
|
|
}
|
|
} else {
|
|
// Create a new candidate with this address.
|
|
int remote_candidate_priority;
|
|
|
|
// The priority of the candidate is set to the PRIORITY attribute
|
|
// from the request.
|
|
const StunUInt32Attribute* priority_attr =
|
|
stun_msg->GetUInt32(STUN_ATTR_PRIORITY);
|
|
if (!priority_attr) {
|
|
LOG(LS_WARNING) << "P2PTransportChannel::OnUnknownAddress - "
|
|
<< "No STUN_ATTR_PRIORITY found in the "
|
|
<< "stun request message";
|
|
port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_BAD_REQUEST,
|
|
STUN_ERROR_REASON_BAD_REQUEST);
|
|
return;
|
|
}
|
|
remote_candidate_priority = priority_attr->value();
|
|
|
|
// RFC 5245
|
|
// If the source transport address of the request does not match any
|
|
// existing remote candidates, it represents a new peer reflexive remote
|
|
// candidate.
|
|
remote_candidate =
|
|
Candidate(component(), ProtoToString(proto), address, 0,
|
|
remote_username, remote_password, PRFLX_PORT_TYPE, 0U, "");
|
|
|
|
// From RFC 5245, section-7.2.1.3:
|
|
// The foundation of the candidate is set to an arbitrary value, different
|
|
// from the foundation for all other remote candidates.
|
|
remote_candidate.set_foundation(
|
|
rtc::ToString<uint32_t>(rtc::ComputeCrc32(remote_candidate.id())));
|
|
|
|
remote_candidate.set_priority(remote_candidate_priority);
|
|
}
|
|
|
|
// RFC5245, the agent constructs a pair whose local candidate is equal to
|
|
// the transport address on which the STUN request was received, and a
|
|
// remote candidate equal to the source transport address where the
|
|
// request came from.
|
|
|
|
// There shouldn't be an existing connection with this remote address.
|
|
// When ports are muxed, this channel might get multiple unknown address
|
|
// signals. In that case if the connection is already exists, we should
|
|
// simply ignore the signal otherwise send server error.
|
|
if (port->GetConnection(remote_candidate.address())) {
|
|
if (port_muxed) {
|
|
LOG(LS_INFO) << "Connection already exists for peer reflexive "
|
|
<< "candidate: " << remote_candidate.ToString();
|
|
return;
|
|
} else {
|
|
ASSERT(false);
|
|
port->SendBindingErrorResponse(stun_msg, address,
|
|
STUN_ERROR_SERVER_ERROR,
|
|
STUN_ERROR_REASON_SERVER_ERROR);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Connection* connection = port->CreateConnection(
|
|
remote_candidate, cricket::PortInterface::ORIGIN_THIS_PORT);
|
|
if (!connection) {
|
|
ASSERT(false);
|
|
port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_SERVER_ERROR,
|
|
STUN_ERROR_REASON_SERVER_ERROR);
|
|
return;
|
|
}
|
|
|
|
LOG(LS_INFO) << "Adding connection from "
|
|
<< (remote_candidate_is_new ? "peer reflexive" : "resurrected")
|
|
<< " candidate: " << remote_candidate.ToString();
|
|
AddConnection(connection);
|
|
connection->HandleBindingRequest(stun_msg);
|
|
|
|
// Update the list of connections since we just added another. We do this
|
|
// after sending the response since it could (in principle) delete the
|
|
// connection in question.
|
|
SortConnections();
|
|
}
|
|
|
|
void P2PTransportChannel::OnRoleConflict(PortInterface* port) {
|
|
SignalRoleConflict(this); // STUN ping will be sent when SetRole is called
|
|
// from Transport.
|
|
}
|
|
|
|
void P2PTransportChannel::OnNominated(Connection* conn) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
ASSERT(ice_role_ == ICEROLE_CONTROLLED);
|
|
|
|
if (conn->write_state() == Connection::STATE_WRITABLE) {
|
|
if (best_connection_ != conn) {
|
|
pending_best_connection_ = NULL;
|
|
LOG(LS_INFO) << "Switching best connection on controlled side: "
|
|
<< conn->ToString();
|
|
SwitchBestConnectionTo(conn);
|
|
// Now we have selected the best connection, time to prune other existing
|
|
// connections and update the read/write state of the channel.
|
|
RequestSort();
|
|
}
|
|
} else {
|
|
LOG(LS_INFO) << "Not switching the best connection on controlled side yet,"
|
|
<< " because it's not writable: " << conn->ToString();
|
|
pending_best_connection_ = conn;
|
|
}
|
|
}
|
|
|
|
void P2PTransportChannel::AddRemoteCandidate(const Candidate& candidate) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
uint32_t generation = candidate.generation();
|
|
// Network may not guarantee the order of the candidate delivery. If a
|
|
// remote candidate with an older generation arrives, drop it.
|
|
if (generation != 0 && generation < remote_candidate_generation_) {
|
|
LOG(LS_WARNING) << "Dropping a remote candidate because its generation "
|
|
<< generation
|
|
<< " is lower than the current remote generation "
|
|
<< remote_candidate_generation_;
|
|
return;
|
|
}
|
|
|
|
// Create connections to this remote candidate.
|
|
CreateConnections(candidate, NULL);
|
|
|
|
// Resort the connections list, which may have new elements.
|
|
SortConnections();
|
|
}
|
|
|
|
// Creates connections from all of the ports that we care about to the given
|
|
// remote candidate. The return value is true if we created a connection from
|
|
// the origin port.
|
|
bool P2PTransportChannel::CreateConnections(const Candidate& remote_candidate,
|
|
PortInterface* origin_port) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
Candidate new_remote_candidate(remote_candidate);
|
|
new_remote_candidate.set_generation(
|
|
GetRemoteCandidateGeneration(remote_candidate));
|
|
// ICE candidates don't need to have username and password set, but
|
|
// the code below this (specifically, ConnectionRequest::Prepare in
|
|
// port.cc) uses the remote candidates's username. So, we set it
|
|
// here.
|
|
if (remote_candidate.username().empty()) {
|
|
new_remote_candidate.set_username(remote_ice_ufrag_);
|
|
}
|
|
if (remote_candidate.password().empty()) {
|
|
new_remote_candidate.set_password(remote_ice_pwd_);
|
|
}
|
|
|
|
// If we've already seen the new remote candidate (in the current candidate
|
|
// generation), then we shouldn't try creating connections for it.
|
|
// We either already have a connection for it, or we previously created one
|
|
// and then later pruned it. If we don't return, the channel will again
|
|
// re-create any connections that were previously pruned, which will then
|
|
// immediately be re-pruned, churning the network for no purpose.
|
|
// This only applies to candidates received over signaling (i.e. origin_port
|
|
// is NULL).
|
|
if (!origin_port && IsDuplicateRemoteCandidate(new_remote_candidate)) {
|
|
// return true to indicate success, without creating any new connections.
|
|
return true;
|
|
}
|
|
|
|
// Add a new connection for this candidate to every port that allows such a
|
|
// connection (i.e., if they have compatible protocols) and that does not
|
|
// already have a connection to an equivalent candidate. We must be careful
|
|
// to make sure that the origin port is included, even if it was pruned,
|
|
// since that may be the only port that can create this connection.
|
|
bool created = false;
|
|
std::vector<PortInterface *>::reverse_iterator it;
|
|
for (it = ports_.rbegin(); it != ports_.rend(); ++it) {
|
|
if (CreateConnection(*it, new_remote_candidate, origin_port)) {
|
|
if (*it == origin_port)
|
|
created = true;
|
|
}
|
|
}
|
|
|
|
if ((origin_port != NULL) &&
|
|
std::find(ports_.begin(), ports_.end(), origin_port) == ports_.end()) {
|
|
if (CreateConnection(origin_port, new_remote_candidate, origin_port))
|
|
created = true;
|
|
}
|
|
|
|
// Remember this remote candidate so that we can add it to future ports.
|
|
RememberRemoteCandidate(new_remote_candidate, origin_port);
|
|
|
|
return created;
|
|
}
|
|
|
|
// Setup a connection object for the local and remote candidate combination.
|
|
// And then listen to connection object for changes.
|
|
bool P2PTransportChannel::CreateConnection(PortInterface* port,
|
|
const Candidate& remote_candidate,
|
|
PortInterface* origin_port) {
|
|
// Look for an existing connection with this remote address. If one is not
|
|
// found, then we can create a new connection for this address.
|
|
Connection* connection = port->GetConnection(remote_candidate.address());
|
|
if (connection != NULL) {
|
|
connection->MaybeUpdatePeerReflexiveCandidate(remote_candidate);
|
|
|
|
// It is not legal to try to change any of the parameters of an existing
|
|
// connection; however, the other side can send a duplicate candidate.
|
|
if (!remote_candidate.IsEquivalent(connection->remote_candidate())) {
|
|
LOG(INFO) << "Attempt to change a remote candidate."
|
|
<< " Existing remote candidate: "
|
|
<< connection->remote_candidate().ToString()
|
|
<< "New remote candidate: "
|
|
<< remote_candidate.ToString();
|
|
return false;
|
|
}
|
|
} else {
|
|
PortInterface::CandidateOrigin origin = GetOrigin(port, origin_port);
|
|
|
|
// Don't create connection if this is a candidate we received in a
|
|
// message and we are not allowed to make outgoing connections.
|
|
if (origin == cricket::PortInterface::ORIGIN_MESSAGE && incoming_only_)
|
|
return false;
|
|
|
|
connection = port->CreateConnection(remote_candidate, origin);
|
|
if (!connection)
|
|
return false;
|
|
|
|
AddConnection(connection);
|
|
|
|
LOG_J(LS_INFO, this) << "Created connection with origin=" << origin << ", ("
|
|
<< connections_.size() << " total)";
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool P2PTransportChannel::FindConnection(
|
|
cricket::Connection* connection) const {
|
|
std::vector<Connection*>::const_iterator citer =
|
|
std::find(connections_.begin(), connections_.end(), connection);
|
|
return citer != connections_.end();
|
|
}
|
|
|
|
uint32_t P2PTransportChannel::GetRemoteCandidateGeneration(
|
|
const Candidate& candidate) {
|
|
// We need to keep track of the remote ice restart so newer
|
|
// connections are prioritized over the older.
|
|
ASSERT(candidate.generation() == 0 ||
|
|
candidate.generation() == remote_candidate_generation_);
|
|
return remote_candidate_generation_;
|
|
}
|
|
|
|
// Check if remote candidate is already cached.
|
|
bool P2PTransportChannel::IsDuplicateRemoteCandidate(
|
|
const Candidate& candidate) {
|
|
for (size_t i = 0; i < remote_candidates_.size(); ++i) {
|
|
if (remote_candidates_[i].IsEquivalent(candidate)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Maintain our remote candidate list, adding this new remote one.
|
|
void P2PTransportChannel::RememberRemoteCandidate(
|
|
const Candidate& remote_candidate, PortInterface* origin_port) {
|
|
// Remove any candidates whose generation is older than this one. The
|
|
// presence of a new generation indicates that the old ones are not useful.
|
|
size_t i = 0;
|
|
while (i < remote_candidates_.size()) {
|
|
if (remote_candidates_[i].generation() < remote_candidate.generation()) {
|
|
LOG(INFO) << "Pruning candidate from old generation: "
|
|
<< remote_candidates_[i].address().ToSensitiveString();
|
|
remote_candidates_.erase(remote_candidates_.begin() + i);
|
|
} else {
|
|
i += 1;
|
|
}
|
|
}
|
|
|
|
// Make sure this candidate is not a duplicate.
|
|
if (IsDuplicateRemoteCandidate(remote_candidate)) {
|
|
LOG(INFO) << "Duplicate candidate: " << remote_candidate.ToString();
|
|
return;
|
|
}
|
|
|
|
// Try this candidate for all future ports.
|
|
remote_candidates_.push_back(RemoteCandidate(remote_candidate, origin_port));
|
|
}
|
|
|
|
// Set options on ourselves is simply setting options on all of our available
|
|
// port objects.
|
|
int P2PTransportChannel::SetOption(rtc::Socket::Option opt, int value) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
OptionMap::iterator it = options_.find(opt);
|
|
if (it == options_.end()) {
|
|
options_.insert(std::make_pair(opt, value));
|
|
} else if (it->second == value) {
|
|
return 0;
|
|
} else {
|
|
it->second = value;
|
|
}
|
|
|
|
for (size_t i = 0; i < ports_.size(); ++i) {
|
|
int val = ports_[i]->SetOption(opt, value);
|
|
if (val < 0) {
|
|
// Because this also occurs deferred, probably no point in reporting an
|
|
// error
|
|
LOG(WARNING) << "SetOption(" << opt << ", " << value << ") failed: "
|
|
<< ports_[i]->GetError();
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool P2PTransportChannel::GetOption(rtc::Socket::Option opt, int* value) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
const auto& found = options_.find(opt);
|
|
if (found == options_.end()) {
|
|
return false;
|
|
}
|
|
*value = found->second;
|
|
return true;
|
|
}
|
|
|
|
// Send data to the other side, using our best connection.
|
|
int P2PTransportChannel::SendPacket(const char *data, size_t len,
|
|
const rtc::PacketOptions& options,
|
|
int flags) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
if (flags != 0) {
|
|
error_ = EINVAL;
|
|
return -1;
|
|
}
|
|
if (best_connection_ == NULL) {
|
|
error_ = EWOULDBLOCK;
|
|
return -1;
|
|
}
|
|
|
|
int sent = best_connection_->Send(data, len, options);
|
|
if (sent <= 0) {
|
|
ASSERT(sent < 0);
|
|
error_ = best_connection_->GetError();
|
|
}
|
|
return sent;
|
|
}
|
|
|
|
bool P2PTransportChannel::GetStats(ConnectionInfos *infos) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
// Gather connection infos.
|
|
infos->clear();
|
|
|
|
std::vector<Connection *>::const_iterator it;
|
|
for (Connection* connection : connections_) {
|
|
ConnectionInfo info;
|
|
info.best_connection = (best_connection_ == connection);
|
|
info.receiving = connection->receiving();
|
|
info.writable =
|
|
(connection->write_state() == Connection::STATE_WRITABLE);
|
|
info.timeout =
|
|
(connection->write_state() == Connection::STATE_WRITE_TIMEOUT);
|
|
info.new_connection = !connection->reported();
|
|
connection->set_reported(true);
|
|
info.rtt = connection->rtt();
|
|
info.sent_total_bytes = connection->sent_total_bytes();
|
|
info.sent_bytes_second = connection->sent_bytes_second();
|
|
info.sent_discarded_packets = connection->sent_discarded_packets();
|
|
info.sent_total_packets = connection->sent_total_packets();
|
|
info.recv_total_bytes = connection->recv_total_bytes();
|
|
info.recv_bytes_second = connection->recv_bytes_second();
|
|
info.local_candidate = connection->local_candidate();
|
|
info.remote_candidate = connection->remote_candidate();
|
|
info.key = connection;
|
|
infos->push_back(info);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
rtc::DiffServCodePoint P2PTransportChannel::DefaultDscpValue() const {
|
|
OptionMap::const_iterator it = options_.find(rtc::Socket::OPT_DSCP);
|
|
if (it == options_.end()) {
|
|
return rtc::DSCP_NO_CHANGE;
|
|
}
|
|
return static_cast<rtc::DiffServCodePoint> (it->second);
|
|
}
|
|
|
|
// Monitor connection states.
|
|
void P2PTransportChannel::UpdateConnectionStates() {
|
|
uint32_t now = rtc::Time();
|
|
|
|
// We need to copy the list of connections since some may delete themselves
|
|
// when we call UpdateState.
|
|
for (size_t i = 0; i < connections_.size(); ++i)
|
|
connections_[i]->UpdateState(now);
|
|
}
|
|
|
|
// Prepare for best candidate sorting.
|
|
void P2PTransportChannel::RequestSort() {
|
|
if (!sort_dirty_) {
|
|
worker_thread_->Post(this, MSG_SORT);
|
|
sort_dirty_ = true;
|
|
}
|
|
}
|
|
|
|
// Sort the available connections to find the best one. We also monitor
|
|
// the number of available connections and the current state.
|
|
void P2PTransportChannel::SortConnections() {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
// Make sure the connection states are up-to-date since this affects how they
|
|
// will be sorted.
|
|
UpdateConnectionStates();
|
|
|
|
// Any changes after this point will require a re-sort.
|
|
sort_dirty_ = false;
|
|
|
|
// Find the best alternative connection by sorting. It is important to note
|
|
// that amongst equal preference, writable connections, this will choose the
|
|
// one whose estimated latency is lowest. So it is the only one that we
|
|
// need to consider switching to.
|
|
ConnectionCompare cmp;
|
|
std::stable_sort(connections_.begin(), connections_.end(), cmp);
|
|
LOG(LS_VERBOSE) << "Sorting " << connections_.size()
|
|
<< " available connections:";
|
|
for (size_t i = 0; i < connections_.size(); ++i) {
|
|
LOG(LS_VERBOSE) << connections_[i]->ToString();
|
|
}
|
|
|
|
Connection* top_connection =
|
|
(connections_.size() > 0) ? connections_[0] : nullptr;
|
|
|
|
// If necessary, switch to the new choice.
|
|
// Note that |top_connection| doesn't have to be writable to become the best
|
|
// connection although it will have higher priority if it is writable.
|
|
if (ShouldSwitch(best_connection_, top_connection, ice_role_)) {
|
|
LOG(LS_INFO) << "Switching best connection: " << top_connection->ToString();
|
|
SwitchBestConnectionTo(top_connection);
|
|
}
|
|
|
|
// Controlled side can prune only if the best connection has been nominated.
|
|
// because otherwise it may delete the connection that will be selected by
|
|
// the controlling side.
|
|
if (ice_role_ == ICEROLE_CONTROLLING || best_nominated_connection()) {
|
|
PruneConnections();
|
|
}
|
|
|
|
// Check if all connections are timedout.
|
|
bool all_connections_timedout = true;
|
|
for (size_t i = 0; i < connections_.size(); ++i) {
|
|
if (connections_[i]->write_state() != Connection::STATE_WRITE_TIMEOUT) {
|
|
all_connections_timedout = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Now update the writable state of the channel with the information we have
|
|
// so far.
|
|
if (all_connections_timedout) {
|
|
HandleAllTimedOut();
|
|
}
|
|
|
|
// Update the state of this channel. This method is called whenever the
|
|
// state of any connection changes, so this is a good place to do this.
|
|
UpdateChannelState();
|
|
}
|
|
|
|
Connection* P2PTransportChannel::best_nominated_connection() const {
|
|
return (best_connection_ && best_connection_->nominated()) ? best_connection_
|
|
: nullptr;
|
|
}
|
|
|
|
void P2PTransportChannel::PruneConnections() {
|
|
// We can prune any connection for which there is a connected, writable
|
|
// connection on the same network with better or equal priority. We leave
|
|
// those with better priority just in case they become writable later (at
|
|
// which point, we would prune out the current best connection). We leave
|
|
// connections on other networks because they may not be using the same
|
|
// resources and they may represent very distinct paths over which we can
|
|
// switch. If the |premier| connection is not connected, we may be
|
|
// reconnecting a TCP connection and temporarily do not prune connections in
|
|
// this network. See the big comment in CompareConnections.
|
|
|
|
// Get a list of the networks that we are using.
|
|
std::set<rtc::Network*> networks;
|
|
for (const Connection* conn : connections_) {
|
|
networks.insert(conn->port()->Network());
|
|
}
|
|
for (rtc::Network* network : networks) {
|
|
Connection* premier = GetBestConnectionOnNetwork(network);
|
|
// Do not prune connections if the current best connection is weak on this
|
|
// network. Otherwise, it may delete connections prematurely.
|
|
if (!premier || premier->weak()) {
|
|
continue;
|
|
}
|
|
|
|
for (Connection* conn : connections_) {
|
|
if ((conn != premier) && (conn->port()->Network() == network) &&
|
|
(CompareConnectionCandidates(premier, conn) >= 0)) {
|
|
conn->Prune();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Track the best connection, and let listeners know
|
|
void P2PTransportChannel::SwitchBestConnectionTo(Connection* conn) {
|
|
// Note: if conn is NULL, the previous best_connection_ has been destroyed,
|
|
// so don't use it.
|
|
Connection* old_best_connection = best_connection_;
|
|
best_connection_ = conn;
|
|
if (best_connection_) {
|
|
if (old_best_connection) {
|
|
LOG_J(LS_INFO, this) << "Previous best connection: "
|
|
<< old_best_connection->ToString();
|
|
}
|
|
LOG_J(LS_INFO, this) << "New best connection: "
|
|
<< best_connection_->ToString();
|
|
SignalRouteChange(this, best_connection_->remote_candidate());
|
|
} else {
|
|
LOG_J(LS_INFO, this) << "No best connection";
|
|
}
|
|
}
|
|
|
|
void P2PTransportChannel::UpdateChannelState() {
|
|
bool writable = best_connection_ && best_connection_->writable();
|
|
set_writable(writable);
|
|
|
|
bool receiving = false;
|
|
for (const Connection* connection : connections_) {
|
|
if (connection->receiving()) {
|
|
receiving = true;
|
|
break;
|
|
}
|
|
}
|
|
set_receiving(receiving);
|
|
}
|
|
|
|
void P2PTransportChannel::MaybeStopPortAllocatorSessions() {
|
|
if (!IsGettingPorts()) {
|
|
return;
|
|
}
|
|
|
|
for (PortAllocatorSession* session : allocator_sessions_) {
|
|
if (!session->IsGettingPorts()) {
|
|
continue;
|
|
}
|
|
// If gathering continually, keep the last session running so that it
|
|
// will gather candidates if the networks change.
|
|
if (gather_continually_ && session == allocator_sessions_.back()) {
|
|
session->ClearGettingPorts();
|
|
break;
|
|
}
|
|
session->StopGettingPorts();
|
|
}
|
|
}
|
|
|
|
// If all connections timed out, delete them all.
|
|
void P2PTransportChannel::HandleAllTimedOut() {
|
|
for (Connection* connection : connections_) {
|
|
connection->Destroy();
|
|
}
|
|
}
|
|
|
|
bool P2PTransportChannel::weak() const {
|
|
return !best_connection_ || best_connection_->weak();
|
|
}
|
|
|
|
// If we have a best connection, return it, otherwise return top one in the
|
|
// list (later we will mark it best).
|
|
Connection* P2PTransportChannel::GetBestConnectionOnNetwork(
|
|
rtc::Network* network) const {
|
|
// If the best connection is on this network, then it wins.
|
|
if (best_connection_ && (best_connection_->port()->Network() == network))
|
|
return best_connection_;
|
|
|
|
// Otherwise, we return the top-most in sorted order.
|
|
for (size_t i = 0; i < connections_.size(); ++i) {
|
|
if (connections_[i]->port()->Network() == network)
|
|
return connections_[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// Handle any queued up requests
|
|
void P2PTransportChannel::OnMessage(rtc::Message *pmsg) {
|
|
switch (pmsg->message_id) {
|
|
case MSG_SORT:
|
|
OnSort();
|
|
break;
|
|
case MSG_CHECK_AND_PING:
|
|
OnCheckAndPing();
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Handle queued up sort request
|
|
void P2PTransportChannel::OnSort() {
|
|
// Resort the connections based on the new statistics.
|
|
SortConnections();
|
|
}
|
|
|
|
// Handle queued up check-and-ping request
|
|
void P2PTransportChannel::OnCheckAndPing() {
|
|
// Make sure the states of the connections are up-to-date (since this affects
|
|
// which ones are pingable).
|
|
UpdateConnectionStates();
|
|
// When the best connection is either not receiving or not writable,
|
|
// switch to weak ping delay.
|
|
int ping_delay = weak() ? weak_ping_delay_ : STRONG_PING_DELAY;
|
|
if (rtc::Time() >= last_ping_sent_ms_ + ping_delay) {
|
|
Connection* conn = FindNextPingableConnection();
|
|
if (conn) {
|
|
PingConnection(conn);
|
|
}
|
|
}
|
|
int check_delay = std::min(ping_delay, check_receiving_delay_);
|
|
thread()->PostDelayed(check_delay, this, MSG_CHECK_AND_PING);
|
|
}
|
|
|
|
// Is the connection in a state for us to even consider pinging the other side?
|
|
// We consider a connection pingable even if it's not connected because that's
|
|
// how a TCP connection is kicked into reconnecting on the active side.
|
|
bool P2PTransportChannel::IsPingable(Connection* conn) {
|
|
const Candidate& remote = conn->remote_candidate();
|
|
// We should never get this far with an empty remote ufrag.
|
|
ASSERT(!remote.username().empty());
|
|
if (remote.username().empty() || remote.password().empty()) {
|
|
// If we don't have an ICE ufrag and pwd, there's no way we can ping.
|
|
return false;
|
|
}
|
|
|
|
// An never connected connection cannot be written to at all, so pinging is
|
|
// out of the question. However, if it has become WRITABLE, it is in the
|
|
// reconnecting state so ping is needed.
|
|
if (!conn->connected() && !conn->writable()) {
|
|
return false;
|
|
}
|
|
|
|
// If the channel is weak, ping all candidates. Otherwise, we only
|
|
// want to ping connections that have not timed out on writing.
|
|
return weak() || conn->write_state() != Connection::STATE_WRITE_TIMEOUT;
|
|
}
|
|
|
|
// Returns the next pingable connection to ping. This will be the oldest
|
|
// pingable connection unless we have a connected, writable connection that is
|
|
// past the maximum acceptable ping delay. When reconnecting a TCP connection,
|
|
// the best connection is disconnected, although still WRITABLE while
|
|
// reconnecting. The newly created connection should be selected as the ping
|
|
// target to become writable instead. See the big comment in CompareConnections.
|
|
Connection* P2PTransportChannel::FindNextPingableConnection() {
|
|
uint32_t now = rtc::Time();
|
|
if (best_connection_ && best_connection_->connected() &&
|
|
best_connection_->writable() &&
|
|
(best_connection_->last_ping_sent() + MAX_CURRENT_STRONG_DELAY <= now)) {
|
|
return best_connection_;
|
|
}
|
|
|
|
// First, find "triggered checks". We ping first those connections
|
|
// that have received a ping but have not sent a ping since receiving
|
|
// it (last_received_ping > last_sent_ping). But we shouldn't do
|
|
// triggered checks if the connection is already writable.
|
|
Connection* oldest_needing_triggered_check = nullptr;
|
|
Connection* oldest = nullptr;
|
|
for (Connection* conn : connections_) {
|
|
if (!IsPingable(conn)) {
|
|
continue;
|
|
}
|
|
bool needs_triggered_check =
|
|
(!conn->writable() &&
|
|
conn->last_ping_received() > conn->last_ping_sent());
|
|
if (needs_triggered_check &&
|
|
(!oldest_needing_triggered_check ||
|
|
(conn->last_ping_received() <
|
|
oldest_needing_triggered_check->last_ping_received()))) {
|
|
oldest_needing_triggered_check = conn;
|
|
}
|
|
if (!oldest || (conn->last_ping_sent() < oldest->last_ping_sent())) {
|
|
oldest = conn;
|
|
}
|
|
}
|
|
|
|
if (oldest_needing_triggered_check) {
|
|
LOG(LS_INFO) << "Selecting connection for triggered check: " <<
|
|
oldest_needing_triggered_check->ToString();
|
|
return oldest_needing_triggered_check;
|
|
}
|
|
return oldest;
|
|
}
|
|
|
|
// Apart from sending ping from |conn| this method also updates
|
|
// |use_candidate_attr| flag. The criteria to update this flag is
|
|
// explained below.
|
|
// Set USE-CANDIDATE if doing ICE AND this channel is in CONTROLLING AND
|
|
// a) Channel is in FULL ICE AND
|
|
// a.1) |conn| is the best connection OR
|
|
// a.2) there is no best connection OR
|
|
// a.3) the best connection is unwritable OR
|
|
// a.4) |conn| has higher priority than best_connection.
|
|
// b) we're doing LITE ICE AND
|
|
// b.1) |conn| is the best_connection AND
|
|
// b.2) |conn| is writable.
|
|
void P2PTransportChannel::PingConnection(Connection* conn) {
|
|
bool use_candidate = false;
|
|
if (remote_ice_mode_ == ICEMODE_FULL && ice_role_ == ICEROLE_CONTROLLING) {
|
|
use_candidate = (conn == best_connection_) || (best_connection_ == NULL) ||
|
|
(!best_connection_->writable()) ||
|
|
(conn->priority() > best_connection_->priority());
|
|
} else if (remote_ice_mode_ == ICEMODE_LITE && conn == best_connection_) {
|
|
use_candidate = best_connection_->writable();
|
|
}
|
|
conn->set_use_candidate_attr(use_candidate);
|
|
last_ping_sent_ms_ = rtc::Time();
|
|
conn->Ping(last_ping_sent_ms_);
|
|
}
|
|
|
|
// When a connection's state changes, we need to figure out who to use as
|
|
// the best connection again. It could have become usable, or become unusable.
|
|
void P2PTransportChannel::OnConnectionStateChange(Connection* connection) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
// Update the best connection if the state change is from pending best
|
|
// connection and role is controlled.
|
|
if (ice_role_ == ICEROLE_CONTROLLED) {
|
|
if (connection == pending_best_connection_ && connection->writable()) {
|
|
pending_best_connection_ = NULL;
|
|
LOG(LS_INFO) << "Switching best connection on controlled side"
|
|
<< " because it's now writable: " << connection->ToString();
|
|
SwitchBestConnectionTo(connection);
|
|
}
|
|
}
|
|
|
|
// May stop the allocator session when at least one connection becomes
|
|
// strongly connected after starting to get ports. It is not enough to check
|
|
// that the connection becomes weakly connected because the connection may be
|
|
// changing from (writable, receiving) to (writable, not receiving).
|
|
if (!connection->weak()) {
|
|
MaybeStopPortAllocatorSessions();
|
|
}
|
|
|
|
// We have to unroll the stack before doing this because we may be changing
|
|
// the state of connections while sorting.
|
|
RequestSort();
|
|
}
|
|
|
|
// When a connection is removed, edit it out, and then update our best
|
|
// connection.
|
|
void P2PTransportChannel::OnConnectionDestroyed(Connection* connection) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
// Note: the previous best_connection_ may be destroyed by now, so don't
|
|
// use it.
|
|
|
|
// Remove this connection from the list.
|
|
std::vector<Connection*>::iterator iter =
|
|
std::find(connections_.begin(), connections_.end(), connection);
|
|
ASSERT(iter != connections_.end());
|
|
connections_.erase(iter);
|
|
|
|
LOG_J(LS_INFO, this) << "Removed connection ("
|
|
<< static_cast<int>(connections_.size()) << " remaining)";
|
|
|
|
if (pending_best_connection_ == connection) {
|
|
pending_best_connection_ = NULL;
|
|
}
|
|
|
|
// If this is currently the best connection, then we need to pick a new one.
|
|
// The call to SortConnections will pick a new one. It looks at the current
|
|
// best connection in order to avoid switching between fairly similar ones.
|
|
// Since this connection is no longer an option, we can just set best to NULL
|
|
// and re-choose a best assuming that there was no best connection.
|
|
if (best_connection_ == connection) {
|
|
LOG(LS_INFO) << "Best connection destroyed. Will choose a new one.";
|
|
SwitchBestConnectionTo(NULL);
|
|
RequestSort();
|
|
}
|
|
|
|
SignalConnectionRemoved(this);
|
|
}
|
|
|
|
// When a port is destroyed remove it from our list of ports to use for
|
|
// connection attempts.
|
|
void P2PTransportChannel::OnPortDestroyed(PortInterface* port) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
// Remove this port from the list (if we didn't drop it already).
|
|
std::vector<PortInterface*>::iterator iter =
|
|
std::find(ports_.begin(), ports_.end(), port);
|
|
if (iter != ports_.end())
|
|
ports_.erase(iter);
|
|
|
|
LOG(INFO) << "Removed port from p2p socket: "
|
|
<< static_cast<int>(ports_.size()) << " remaining";
|
|
}
|
|
|
|
// We data is available, let listeners know
|
|
void P2PTransportChannel::OnReadPacket(Connection* connection,
|
|
const char* data,
|
|
size_t len,
|
|
const rtc::PacketTime& packet_time) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
// Do not deliver, if packet doesn't belong to the correct transport channel.
|
|
if (!FindConnection(connection))
|
|
return;
|
|
|
|
// Let the client know of an incoming packet
|
|
SignalReadPacket(this, data, len, packet_time, 0);
|
|
|
|
// May need to switch the sending connection based on the receiving media path
|
|
// if this is the controlled side.
|
|
if (ice_role_ == ICEROLE_CONTROLLED && !best_nominated_connection() &&
|
|
connection->writable() && best_connection_ != connection) {
|
|
SwitchBestConnectionTo(connection);
|
|
}
|
|
}
|
|
|
|
void P2PTransportChannel::OnSentPacket(PortInterface* port,
|
|
const rtc::SentPacket& sent_packet) {
|
|
ASSERT(worker_thread_ == rtc::Thread::Current());
|
|
|
|
SignalSentPacket(this, sent_packet);
|
|
}
|
|
|
|
void P2PTransportChannel::OnReadyToSend(Connection* connection) {
|
|
if (connection == best_connection_ && writable()) {
|
|
SignalReadyToSend(this);
|
|
}
|
|
}
|
|
|
|
} // namespace cricket
|