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platform-external-webrtc/video
Shyam Sadhwani 986e745106 Fix for unbounded increase in audio delay when no audio packets are flowing in
WebRTC’s Audio Video sync can go in unbounded loop and keep on increasing audio delay if audio packets stop coming in.
The issue happens, if StreamSynchronization::ComputeDelays has:

1. relative_delay_ms = some positive value which causes avg_diff_ms_ > 30ms
2. current_audio_delay_ms < current_video_delay_ms
3. audio_delay_.extra_ms > 0 and video_delay_.extra_ms = 0

To compensate for relative delay, audio_delay_.extra_ms gets incremented every time StreamSynchronization::ComputeDelays is called by RtpStreamsSynchronizer::Process(), which happens every 1sec

RtpStreamsSynchronizer::Process()  will try to set the new delay to audio stream by calling syncable_audio_->SetMinimumPlayoutDelay(target_audio_delay_ms);

This ends up calling DelayManager::SetMinimumDelay and update minimum_delay_ms_

But this update has no impact on the value returned by NetEqImpl::FilteredCurrentDelayMs (as there are no audio packets flowing in, hence neteq is not running) which is called next time RtpStreamsSynchronizer::Process(), runs and tried to compute the new audio delay (audio_info→current_delay_ms)

This causes audio delay to be increased in every iteration and it grows unbounded. I guess it will stop growing above 10sec as that is hardcoded max delay in NetEQ.
To avoid this added a check to not adjust delays when no new audio stream has come in.

Bug: webrtc:11894
Change-Id: If648f9227e43c351f887d054876cb119cc1a917e
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/183340
Reviewed-by: Åsa Persson <asapersson@webrtc.org>
Reviewed-by: Ivo Creusen <ivoc@webrtc.org>
Commit-Queue: Shyam Sadhwani <shyamsadhwani@fb.com>
Cr-Commit-Position: refs/heads/master@{#32106}
2020-09-15 15:54:54 +00:00
..
2019-08-01 14:09:23 +00:00
2019-07-08 13:45:15 +00:00