
UDP case should not be changed. Active TCPConnection will initiate Reconnect after OnClose and when Send or Ping fails. Passive TCPConnection will prune itself as usual as the active side will create a new connection. The Reconnect could make P2PCT choose a different best_connection in the case where connectivities exist b/w more than 1 Network. Also, to avoid upper layer triggers ice restart, the WRITE_TIMEOUT caused by the socket disconnection is delayed to give the reconnect mechanism chance to kick in. The timeout event is only fired if the reconnect can't work in 5 sec. If the reconnect, there should be no ICE disconnected state trigger either in active or passive side. BUG=1926 R=pthatcher@webrtc.org Review URL: https://webrtc-codereview.appspot.com/31359004 Cr-Commit-Position: refs/heads/master@{#8929}
Name: WebRTC URL: http://www.webrtc.org Version: 90 License: BSD License File: LICENSE Description: WebRTC provides real time voice and video processing functionality to enable the implementation of PeerConnection/MediaStream. Third party code used in this project is described in the file LICENSE_THIRD_PARTY.