Files
platform-external-webrtc/pc/datachannel.h
Bjorn Mellem 175aa2e95c Implement data channels over media transport.
This changes PeerConnection to allow sending and receiving data channel
messages over the media transport.  If |use_media_transport_for_data_channels|
is set, PeerConnection will use a DCT_MEDIA_TRANSPORT mode for data
channels.

DCT_MEDIA_TRANSPORT acts exactly like DCT_SCTP within the data channel
and peer connection layers.  On the transport layer, it uses the media
transport instead of SCTP.  It appears as an RTP data channel in SDP
(just as media over media-transport appears as RTP in SDP).

Bug: webrtc:9719
Change-Id: I6a90142bd3f43668479c825ed02689dcd0d58b78
Reviewed-on: https://webrtc-review.googlesource.com/c/109740
Commit-Queue: Bjorn Mellem <mellem@webrtc.org>
Reviewed-by: Steve Anton <steveanton@webrtc.org>
Reviewed-by: Niels Moller <nisse@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#25575}
2018-11-09 00:40:32 +00:00

320 lines
12 KiB
C++

/*
* Copyright 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef PC_DATACHANNEL_H_
#define PC_DATACHANNEL_H_
#include <deque>
#include <set>
#include <string>
#include "api/datachannelinterface.h"
#include "api/proxy.h"
#include "media/base/mediachannel.h"
#include "pc/channel.h"
#include "rtc_base/asyncinvoker.h"
#include "rtc_base/scoped_ref_ptr.h"
#include "rtc_base/third_party/sigslot/sigslot.h"
namespace webrtc {
class DataChannel;
// TODO(deadbeef): Once RTP data channels go away, get rid of this and have
// DataChannel depend on SctpTransportInternal (pure virtual SctpTransport
// interface) instead.
class DataChannelProviderInterface {
public:
// Sends the data to the transport.
virtual bool SendData(const cricket::SendDataParams& params,
const rtc::CopyOnWriteBuffer& payload,
cricket::SendDataResult* result) = 0;
// Connects to the transport signals.
virtual bool ConnectDataChannel(DataChannel* data_channel) = 0;
// Disconnects from the transport signals.
virtual void DisconnectDataChannel(DataChannel* data_channel) = 0;
// Adds the data channel SID to the transport for SCTP.
virtual void AddSctpDataStream(int sid) = 0;
// Begins the closing procedure by sending an outgoing stream reset. Still
// need to wait for callbacks to tell when this completes.
virtual void RemoveSctpDataStream(int sid) = 0;
// Returns true if the transport channel is ready to send data.
virtual bool ReadyToSendData() const = 0;
protected:
virtual ~DataChannelProviderInterface() {}
};
struct InternalDataChannelInit : public DataChannelInit {
enum OpenHandshakeRole { kOpener, kAcker, kNone };
// The default role is kOpener because the default |negotiated| is false.
InternalDataChannelInit() : open_handshake_role(kOpener) {}
explicit InternalDataChannelInit(const DataChannelInit& base)
: DataChannelInit(base), open_handshake_role(kOpener) {
// If the channel is externally negotiated, do not send the OPEN message.
if (base.negotiated) {
open_handshake_role = kNone;
}
}
OpenHandshakeRole open_handshake_role;
};
// Helper class to allocate unique IDs for SCTP DataChannels
class SctpSidAllocator {
public:
// Gets the first unused odd/even id based on the DTLS role. If |role| is
// SSL_CLIENT, the allocated id starts from 0 and takes even numbers;
// otherwise, the id starts from 1 and takes odd numbers.
// Returns false if no ID can be allocated.
bool AllocateSid(rtc::SSLRole role, int* sid);
// Attempts to reserve a specific sid. Returns false if it's unavailable.
bool ReserveSid(int sid);
// Indicates that |sid| isn't in use any more, and is thus available again.
void ReleaseSid(int sid);
private:
// Checks if |sid| is available to be assigned to a new SCTP data channel.
bool IsSidAvailable(int sid) const;
std::set<int> used_sids_;
};
// DataChannel is a an implementation of the DataChannelInterface based on
// libjingle's data engine. It provides an implementation of unreliable or
// reliabledata channels. Currently this class is specifically designed to use
// both RtpDataChannel and SctpTransport.
// DataChannel states:
// kConnecting: The channel has been created the transport might not yet be
// ready.
// kOpen: The channel have a local SSRC set by a call to UpdateSendSsrc
// and a remote SSRC set by call to UpdateReceiveSsrc and the transport
// has been writable once.
// kClosing: DataChannelInterface::Close has been called or UpdateReceiveSsrc
// has been called with SSRC==0
// kClosed: Both UpdateReceiveSsrc and UpdateSendSsrc has been called with
// SSRC==0.
//
// How the closing procedure works for SCTP:
// 1. Alice calls Close(), state changes to kClosing.
// 2. Alice finishes sending any queued data.
// 3. Alice calls RemoveSctpDataStream, sends outgoing stream reset.
// 4. Bob receives incoming stream reset; OnClosingProcedureStartedRemotely
// called.
// 5. Bob sends outgoing stream reset. 6. Alice receives incoming reset,
// Bob receives acknowledgement. Both receive OnClosingProcedureComplete
// callback and transition to kClosed.
class DataChannel : public DataChannelInterface, public sigslot::has_slots<> {
public:
static rtc::scoped_refptr<DataChannel> Create(
DataChannelProviderInterface* provider,
cricket::DataChannelType dct,
const std::string& label,
const InternalDataChannelInit& config);
static bool IsSctpLike(cricket::DataChannelType type);
virtual void RegisterObserver(DataChannelObserver* observer);
virtual void UnregisterObserver();
virtual std::string label() const { return label_; }
virtual bool reliable() const;
virtual bool ordered() const { return config_.ordered; }
virtual uint16_t maxRetransmitTime() const {
return config_.maxRetransmitTime;
}
virtual uint16_t maxRetransmits() const { return config_.maxRetransmits; }
virtual std::string protocol() const { return config_.protocol; }
virtual bool negotiated() const { return config_.negotiated; }
virtual int id() const { return config_.id; }
virtual uint64_t buffered_amount() const;
virtual void Close();
virtual DataState state() const { return state_; }
virtual uint32_t messages_sent() const { return messages_sent_; }
virtual uint64_t bytes_sent() const { return bytes_sent_; }
virtual uint32_t messages_received() const { return messages_received_; }
virtual uint64_t bytes_received() const { return bytes_received_; }
virtual bool Send(const DataBuffer& buffer);
// Called when the channel's ready to use. That can happen when the
// underlying DataMediaChannel becomes ready, or when this channel is a new
// stream on an existing DataMediaChannel, and we've finished negotiation.
void OnChannelReady(bool writable);
// Slots for provider to connect signals to.
void OnDataReceived(const cricket::ReceiveDataParams& params,
const rtc::CopyOnWriteBuffer& payload);
/********************************************
* The following methods are for SCTP only. *
********************************************/
// Sets the SCTP sid and adds to transport layer if not set yet. Should only
// be called once.
void SetSctpSid(int sid);
// The remote side started the closing procedure by resetting its outgoing
// stream (our incoming stream). Sets state to kClosing.
void OnClosingProcedureStartedRemotely(int sid);
// The closing procedure is complete; both incoming and outgoing stream
// resets are done and the channel can transition to kClosed. Called
// asynchronously after RemoveSctpDataStream.
void OnClosingProcedureComplete(int sid);
// Called when the transport channel is created.
// Only needs to be called for SCTP data channels.
void OnTransportChannelCreated();
// Called when the transport channel is destroyed.
// This method makes sure the DataChannel is disconnected and changes state
// to kClosed.
void OnTransportChannelDestroyed();
/*******************************************
* The following methods are for RTP only. *
*******************************************/
// The remote peer requested that this channel should be closed.
void RemotePeerRequestClose();
// Set the SSRC this channel should use to send data on the
// underlying data engine. |send_ssrc| == 0 means that the channel is no
// longer part of the session negotiation.
void SetSendSsrc(uint32_t send_ssrc);
// Set the SSRC this channel should use to receive data from the
// underlying data engine.
void SetReceiveSsrc(uint32_t receive_ssrc);
cricket::DataChannelType data_channel_type() const {
return data_channel_type_;
}
// Emitted when state transitions to kOpen.
sigslot::signal1<DataChannel*> SignalOpened;
// Emitted when state transitions to kClosed.
// In the case of SCTP channels, this signal can be used to tell when the
// channel's sid is free.
sigslot::signal1<DataChannel*> SignalClosed;
protected:
DataChannel(DataChannelProviderInterface* client,
cricket::DataChannelType dct,
const std::string& label);
virtual ~DataChannel();
private:
// A packet queue which tracks the total queued bytes. Queued packets are
// owned by this class.
class PacketQueue {
public:
PacketQueue();
~PacketQueue();
size_t byte_count() const { return byte_count_; }
bool Empty() const;
DataBuffer* Front();
void Pop();
void Push(DataBuffer* packet);
void Clear();
void Swap(PacketQueue* other);
private:
std::deque<DataBuffer*> packets_;
size_t byte_count_;
};
// The OPEN(_ACK) signaling state.
enum HandshakeState {
kHandshakeInit,
kHandshakeShouldSendOpen,
kHandshakeShouldSendAck,
kHandshakeWaitingForAck,
kHandshakeReady
};
bool Init(const InternalDataChannelInit& config);
// Close immediately, ignoring any queued data or closing procedure.
// This is called for RTP data channels when SDP indicates a channel should
// be removed, or SCTP data channels when the underlying SctpTransport is
// being destroyed.
void CloseAbruptly();
void UpdateState();
void SetState(DataState state);
void DisconnectFromProvider();
void DeliverQueuedReceivedData();
void SendQueuedDataMessages();
bool SendDataMessage(const DataBuffer& buffer, bool queue_if_blocked);
bool QueueSendDataMessage(const DataBuffer& buffer);
void SendQueuedControlMessages();
void QueueControlMessage(const rtc::CopyOnWriteBuffer& buffer);
bool SendControlMessage(const rtc::CopyOnWriteBuffer& buffer);
std::string label_;
InternalDataChannelInit config_;
DataChannelObserver* observer_;
DataState state_;
uint32_t messages_sent_;
uint64_t bytes_sent_;
uint32_t messages_received_;
uint64_t bytes_received_;
cricket::DataChannelType data_channel_type_;
DataChannelProviderInterface* provider_;
HandshakeState handshake_state_;
bool connected_to_provider_;
bool send_ssrc_set_;
bool receive_ssrc_set_;
bool writable_;
// Did we already start the graceful SCTP closing procedure?
bool started_closing_procedure_ = false;
uint32_t send_ssrc_;
uint32_t receive_ssrc_;
// Control messages that always have to get sent out before any queued
// data.
PacketQueue queued_control_data_;
PacketQueue queued_received_data_;
PacketQueue queued_send_data_;
rtc::AsyncInvoker invoker_;
};
// Define proxy for DataChannelInterface.
BEGIN_SIGNALING_PROXY_MAP(DataChannel)
PROXY_SIGNALING_THREAD_DESTRUCTOR()
PROXY_METHOD1(void, RegisterObserver, DataChannelObserver*)
PROXY_METHOD0(void, UnregisterObserver)
PROXY_CONSTMETHOD0(std::string, label)
PROXY_CONSTMETHOD0(bool, reliable)
PROXY_CONSTMETHOD0(bool, ordered)
PROXY_CONSTMETHOD0(uint16_t, maxRetransmitTime)
PROXY_CONSTMETHOD0(uint16_t, maxRetransmits)
PROXY_CONSTMETHOD0(std::string, protocol)
PROXY_CONSTMETHOD0(bool, negotiated)
PROXY_CONSTMETHOD0(int, id)
PROXY_CONSTMETHOD0(DataState, state)
PROXY_CONSTMETHOD0(uint32_t, messages_sent)
PROXY_CONSTMETHOD0(uint64_t, bytes_sent)
PROXY_CONSTMETHOD0(uint32_t, messages_received)
PROXY_CONSTMETHOD0(uint64_t, bytes_received)
PROXY_CONSTMETHOD0(uint64_t, buffered_amount)
PROXY_METHOD0(void, Close)
PROXY_METHOD1(bool, Send, const DataBuffer&)
END_PROXY_MAP()
} // namespace webrtc
#endif // PC_DATACHANNEL_H_