Files
platform-external-webrtc/sdk/android
Magnus Jedvert c66613daf7 Android: Simlify createOesTextureBuffer() in VideoFrameBufferTest
There is no need to hold on to the render thread after the OES texture
buffer has been created. toI420() is handled by the thread in the
SurfaceTextureHelper.

Bug: webrtc:9391
Change-Id: Ide081bc083db72bb991f1deba74d3cecf3e1fee6
Reviewed-on: https://webrtc-review.googlesource.com/84121
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#23652}
2018-06-19 10:26:46 +00:00
..
2017-09-15 04:25:06 +00:00
2018-03-01 20:22:48 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.