Files
platform-external-webrtc/sdk/android
Magnus Jedvert 7b87530fcc Android: Allow YuvConverter to be reused
Similar to how GlDrawer and GlTextureFrameBuffer already works, this
CL updates YuvConverter so that it can be reused after release() has
been called. This makes it more convenient to use, it can be stored
in a final variable, and the resources are lazily allocated on first
usage.

Bug: b/112386285
Change-Id: I437c4c3fd414bc8974df75728f33954b28418e3e
Reviewed-on: https://webrtc-review.googlesource.com/93290
Reviewed-by: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#24248}
2018-08-09 12:36:37 +00:00
..
2017-09-15 04:25:06 +00:00
2018-03-01 20:22:48 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.